I know I previously made the bold claim that Metroid Fusion wasn’t really worthy enough for further musing over, but here I am, eating my typed-up words, writing more about Samus and her attempt to stop the X infection on SR-388. It’s what I’ve been playing since my time of running errands in Little London came to a close, as well as after I realized just how much freaking grinding I’d have to do to get my team of Pokemon up to decent snuff to even attempt the final fight(s) with confidence. If anything, with it being so linear it is nice to have confident direction. Yeaaaah.
Man, I sure do love linking things in my opening paragraphs.
Moving on, I hate the boss fights in Metroid Fusion. I think they are initially unfair and frustrating. I think they are unclearly communicated. After I lose each boss battle, I put the game aside for a few days, just not wanting to deal with it all. Granted, I probably thought–and still do to some extent–the same way about the boss fights in the fantastic Super Metroid. Phantoon and Botwoon proved to be tricky, and I absolutely remember tearing up in frustration when Draygon would constantly pick Samus up and drain her life, with me just watching it happen, helpless and mad. Oh, and Ridley–the second time in Norfair–was no walk through the lava-themed park. But those are that game‘s bosses, and when you defeated them, that was mostly it. You didn’t have to then fight a second enemy immediately after while still low on health and missile ammo and nowhere near a save spot.
See, in Metroid Fusion, the Core X has infested and mimicked different monstrous creatures kept on the station. As you battle Core Xs, they’ll use abilities stolen from Samus against you, and when you defeat them you’ll recover these lost abilities. Makes sense, really. But first you must defeat the monster the Core X is hosted in. Then you must destroy the Core X right after. The problem I keep running into is that I just barely make it through that first portion of the fight, and then have to deal with a zig-zagging Core X blob that is hard to hit, but loves hitting Samus. When she dies, it’s back to your last save spot, wherever that might be. Mine are never that far away, but far enough that it’s annoying.
So, last night, the stupid spider boss Gedo X just slapped Samus away in the above mentioned manner, and that was it for my gaming time. Which is a shame, as I had just stumbled upon not one, but two fantastic nods to Super Metroid that got me smiling and reminiscing all the same. Oh well. I’ll try again. You hear that, Gedo X? Samus will return, and this time, she’ll be planning for victory. Two of ’em.