Daily Archives: May 4, 2012

Achievements of the Week – The Professional Third and 30 Kill Screen Edition

I missed out on doing Achievements of the Week last week as I was away on business. Actually, I was in New York City to sell comics with my wife and friends at MoCCA Festival 2012, which is technically a business venture of our own, one intermingled with pleasure as comics sure are dang fun. It just always sounds so much more professional to say “on business” versus “selling comic books,” and I strive to come across professional, day in, day out. Hmm…okay, that’s not true. I just wanted some harmony to exist between these words I type and an Achievement I unlocked in Trials Evolution, which you’ll see in a sec. The things I do for syncrisis…

So, this is another grab at playing catch up. Four games get covered, with two of them limelighting the Achievements you get for completing the games. Mmm. I really do like completing games. It’s a good goal to currently have as I have a huge backlog of stuff unfinished or even untouched and not a lot of exciting titles coming out in the near future. Yeah, I’m not counting Game of Thrones: The Game as exciting. But that sense of satisfaction and seeing something all the way through is rewarding on its own.

Right, let’s go.

From Fez…


Warp zone (15G): Like folding a sheet of paper.


Kill screen (25G): Visited the Visitors.

Yeah, I beat the game. I saw its ending. I sat there confused and smiled at a certain part. I started New Game+. I still don’t really understand everything though I do think about cubes and shapes and what they ultimately mean in life a lot more these days.

From Trials Evolution…


The Professional (30G): Successfully complete the single player career.


Extreme Prejudice (20G): Complete any Extreme track.

Don’t ask me how I got this. Honestly, I don’t remember. I must have completed one of the extreme tracks in a wild fever, eyes unblinking, hands moving with speed and skill, the track falling apart as I vroom vroomed forward, a monster making its way to victory.

From The Elder Scrolls V: Skyrim…


Hero of Skyrim (30G): Capture Solitude or Windhelm

The realm is nearly all mine. Also, I talked about the Achievement for obtaining 100,000 gold over here.

From Saints Row: The Third…


Third and 30 (40G): Played SR3 for 30+ hours, why stop now!?

Got this during my lunchbreak today. More specifically, I got this after I left the game on in the background and went and did the dishes and drank some iced tea. Talk about skills.

So, how have the last two weeks been for you and your ol’ Xbox 360? Tell me about an Achievement you’ve gotten recently. If not, I might not get out bed tomorrow from lack of love–and yeah, that’d be your fault. So, please, be kind. Share with the world your victories. I’ve already done my part.

Find your way in Fez, go right here and do this in Metroid Fusion

Currently, I’m playing two videogames that are the polar opposites of one another: Fez and Metroid Fusion. Well, there are some ways they are similar. Both are platformers, asking the player to navigate rooms and levels, either by traversing left or right or up and down or via secret paths. Both feature relatively retro graphic styles that are pleasing to the eyes. Both have lackluster jumping, with Gomez feeling very floaty and Samus being too finicky. But that’s kind of it.

Otherwise, one game demands you put in the time and cranial crunching to figure out where to go next and what to do, and the other…well, there’s a computer program that marks your next destination and objective extremely clearly on your mini-map. One requires you to take notes, the other does it for you. One has electrified water, one has water levels you can raise and lower with a turn-switch. If you didn’t know which one is which, Fez is the open field of daisies and Metroid Fusion is the gust of wind pushing you down the path to the market.

I find both styles of gameplay pleasing and frustrating. Various reasons exist, of course. For Metroid Fusion, which I’ve been playing in small bits in bed before the Sandman takes me away, it’s been real nice to have a clear goal, a place to go to, a boss to kill, and a save room right after it. That’s not to say that, across the grand scheme of the Metroid franchise, it’s not disappointing to see such heavy hand-holding, especially when Super Metroid kept its distance from beginning to end, allowing the player to live and learn via trial and error. In Fusion, specially named Navigation Rooms fill out your entire map, whereas you once had to do that on your own. But it’s fine for now. The A.I. commander nicknamed “Adam”  tells me what my next objective is, and if I somehow forget, I just click the objective button on the map and get refreshed. It’s linear and predictable, but the game was originally made for the GBA, which means it was designed to be played portably, and in that it is extremely successful.

In Fez, I wander. I wander, and I wonder. I spend a lot of time looking at walls, spinning rooms, jumping and spinning rooms to little effect. There is little instruction doled out, and even your floaty companion is little help, as it is just as cryptic as the alien-esque hieroglyphics. You see things that may or may not be important, and you move on, promising to return when you have further knowledge. At one point, I came to the conclusion that I needed to take notes, and these scribbles did little to explain the way of Fez‘s world, but it felt important, felt necessary. At certain places, such as the bell or the clock, my note-taking just felt stupid and pointless and that I would never understand what was probably right in front of my face.

I started writing this blog post on Wednesday and then managed to “beat” Fez last night. I found the “kill screen” by using 25 cubes and 7 anti-cubes (as well as a handful of treasure maps, one unused key, and one single artifact). I have some thoughts on all that, but I think I’ll save it for a separate post. Guess that’s another difference between it and Metroid Fusion; the latter isn’t special enough to warrant further thinking.