2012 Game Review Haiku, #3 – The Blackwell Legacy

Rosa gets a guide
Too bad it’s a pushy ghost
The start of it all

For all the games I complete in 2012, instead of wasting time writing a review made up of points and thoughts I’ve probably already expressed here in various posts at Grinding Down, I’m instead just going to write a haiku about it. So there.

One response to “2012 Game Review Haiku, #3 – The Blackwell Legacy

  1. Pingback: The BackDoor series is unpredictable, except for the puzzles | Grinding Down

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