Monthly Archives: January 2012

The Top 10 Videogames I Didn’t Get to Play in 2011

I did this type of list last year–and by last year, I mean 2010–and to say that it was well received is me being honestly humble; The Top 10 Games I Didn’t Get to Play in 2010 ended up gracing the home page of WordPress.com for a week and change, meaning that anyone and everyone visiting the site saw an adorable puppy with sad eyes drawing them into a post about missing out on a bunch of popular videogames. And it got looked at. A lot. Around 15,200 views and over 140 comments in just a few days, a high majority of them from really nice commenters, too. Thanks, WordPress people! We’ll see if I can bottle magic for a second time.

10. Batman: Arkham City

He may be the hope that flies through the night sky in black, but he’s also unplayed. Same with the previous game Batman: Arkham Asylum. The game(s) seem really cool, with a mix of action, stealth, and as many cameos the devs can squeeze in, but I’ve somehow managed to avoid all things batty. Not on purpose. I like Batman much more than Superman (but less than Spider-Man). Maybe I’ll grab one of these in 2012 to help get in the mood for The Dark Knight Rises.

9. STACKING

 

I like weird games, mostly because weird games take chances, thus earning the adjective of being weird. Stacking seems like a weird game, which is why it is intriguing to me. Plus, the way the characters hop around the world reminds me a little of how I design my Supertown and All of Westeros characters, even though those in Stacking do have arms, legs, noses, and ears. Good for them. The price tag (1200 MS Points) for this downloadable has always kept me at bay so I’m hoping for a sale sometime soon.

8. Aliens: Infestation

Here’s probably the first (and last) Aliens game I’m interested in. The goal is shooting alien creatures without remorse, and this objective plays out in a Metroidvania way, with a unique hook of main characters being totally and completely killable. You literally have X number of lives to beat the game, I guess. There’s some gorgeous spritework here, and the level design is ripe for exploration. Alas, I don’t know much about the source material, as I’ve only ever seen one film from the franchise, and I couldn’t tell you if it was Alien or Aliens, but it did have a robot at the end bleeding milk all over the place, but I’m a sucker for anything that shows its love for side-scrolling pilgrimages and does it well.

7. Alice: Madness Returns

I have a strange relationship with American McGee’s Alice; that’s a game that I actually played co-op with a girlfriend even though it was not a co-op game. She controlled the moving of Alice, and I used items and weapons from the other side of the keyboard. It was a disastrous time, and we rarely worked well together, but it was one of the few games she ever became interested in, and was adamant about us playing it together. Ah, young love affection. What a farce.

And so that game has been stuck in my being ever since, evoking a time I’d like to not go back to. However, Alice’s next journey in Alice: Madness Returns looks like fun, maybe even darker than before if that’s possible. The game got mediocre reviews, but I’m more interested in just going at it all by my lonesome.

6. Red Dead Redemption

Here’s a game that was also on my 2010 list, meaning a whole year went by and I’ve still not been able to ride a horse, skin a bear, and shoot a unruly vagrant. I want to, I really do, and I was close to purchasing the Game of the Year edition, which nicely collects all the many DLC packs into one package, but instead went with Mass Effect 2. I still don’t love Grand Theft Auto IV, but I named L.A. Noire as my game of the year, and have hopes that Red Dead Redemption is more like the latter and less like the former. Yeah, yeah, I know people refer to it as Grand Theft Horse, but maybe there’s more to it than that. Or maybe you’ll see this title on yet another edition of this list come the end of 2012.

5. Terraria

This year, I was able to give Minecraft a spin thanks to a free, limited-time copy with the purchase of one of the Humble Indie Bundles. I struggled at first, both with what the point of the game was and then also surviving the darkness, but that was enough for me until it comes out on the Xbox 360. Terraria is seemingly Minecraft’s cousin, but it only works on a PC, and since I use a Mac…well, you do the math. The graphics and slower gameplay seem more appealing to me than that in Minecraft, but it’ll have to wait until I can get a new pooter.

4. Assassin’s Creed: Revelations

True fact: I totally skipped Assassin’s Creed II and went straight to Assassin’s Creed: Brotherhood, and I’m totally at peace with that. Why? Well, AC:B turned out to be simply fantastic. A strong story, lots to do in a well-designed setting, and a unique take on online multiplayer stabbing. Though Ubisoft might be spitting out these games a little too fast, Assassin’s Creed: Revelations seems to be more of AC:B, and I’ve heard that the changes to online multiplayer are significant. I’ve held back because I’ve heard that for a game with revelations in its title, there is actually little to that point. Going to wait until the price drops down to $30 or so, me thinks.

3. Portal 2

So, 2011 was the year that I caught up with the world and played–and beat with minimal walkthrough assistance–Portal. Yeah, go me. However, I did struggle with a few puzzles, almost to the point of blunt frustration, and that’s been the biggest roadblock for Portal 2; I’m interested in the story and learning more about Aperture Science and their ultimate plans, but not having to deal with the mind-benders and brain-twisters to get there. Sure, I could read a wiki or watch videos online, but that’s just silly. Alas, I kinda doubt I’ll ever get to this one.

2. Kirby Mass Attack

Without a doubt, Kirby is Nintendo’s lab experiment. When they want to try something new or risky or off-the-wall, they just use Kirby as the flagship. Over the years, he’s been turned into yarn, forced to ride a rainbow, and also enter air kart races. His latest adventure on the DS (not the 3DS, mind you) involves clones. Kirby Mass Attack retains the look of those classic Kirby game, but throws in new puzzles solvable with multiple Kirby copies, and it’s all controlled with the touchscreen. This one was released right around the same time as Professor Layton and the Last Specter, and I only had enough funds to get one or the other, and so it’ll have to wait for a later date.

1. The Legend of Zelda: Skyward Sword

The last great game for the Nintendo Wii. At least that’s what journalistic people are saying about The Legend of Zelda: Skyward Sword, and I’m sure they are right as there definitely doesn’t seem to be anything else in the pipeline before the dumbly-named Wii U drops. And there’s always reason to be excited for a new Zelda game, but I still struggle with the idea of actually playing this on a Wii, with a Wii controller, doing Wii-like things. Visually, it’s so pretty. Like a painting come to life. It also sounds like a mighty slow crawl for those first few hours. Going to hold off for now and wait until it drops in price, but who knows how long that could take.

Well, I think that’s it.

Other contenders that I didn’t play and didn’t make this list include Solatorobo: Red the Hunter, Dead Island, Dragon Quest VI: Realms of Revelation, Lost in Shadow, and Rayman: Origins. Yeah, I got some things to catch up on. We’ll get there, surely. But what about you, dear readers? What games from 2011 did you miss out on? Speak up below in the comments.

30 Days of Gaming, #30 – Your favorite game of all time

Well, this has been a long-time coming, but here we are, the final topic. “Of what?” you ask, looking around with wide eyes, a dribble of drool leaking down your chin. Clearly you’ve forgotten. That 30 Days of Gaming meme that I started back in…oh gawd, March 2011. With the new year swinging on in, we’re almost at the 365 days mark for a meme meant to be completed in thirty days. Thirty topics for thirty days. Don’t label me a slacker just yet as I was totally honest about this meme in that it was going to be a slow crawl, a thing I went to here and there to fill in the gaps when all I could find inside my cranium were dustbowls and old photograph albums. In truth, the final few topics have been pretty tough to nail down, and I’ve been less interested in thinking about them discerningly.

And the final topic is the topic, the one that puts it all out there. The kicker: name your favorite game of all time. OF ALL TIME.

::inhale::

::exhale::

Right. It’s actually quite easy to name my favorite videogame of all time. That’d be The Legend of Zelda: A Link to the Past. I mean, the image on Grinding Down since its very birth has been the Master Sword in all its forest-hidden glory. Should’ve seen it coming, people. The hard part comes with writing about it, as it’s a game so close to my shaping, a game so perfect in memory and nostalgia that I am scared if it’s even possible to express so with an ounce of success. Guess I’ll give it a shot. Maybe even a hook shot.

I don’t remember how A Link to the Past ended up in my SNES collection. I don’t remember saving up money as a kid from mowing the lawn or washing neighbors’ cars or my allowance in general to pay for it. I don’t remember trading with friends or borrowing it from a friend and then just keeping it like a horrible goblin. I don’t remember getting it as an older boy, a teenager, or a man, meaning it had to come into my hands around the time it came into many others’ hands, near its launch date of late 1992. I don’t remember how I got it, but I’ve had it ever since, as it’s one of the few SNES carts that did not get traded in when I was young and dumb. I do, however, remember playing it. And playing it again and again.

For those that don’t know, A Link to the Past is a coming-of-age tale where a young Link has to save a princess and defeat Agahnim not once, but twice and then slice Ganon apart for peace to return to the land of Hyrule. To do this, he has to travel between a Light and Dark World to collect the Master Sword and three mystical pendants, as well as uncover the Seven Sages. In between all that, you’ll explore villages and dungeons and rivers and forests for items and people to help you along the way.

There was a time when the Internet didn’t spoil videogames for everyone, and during that time I played A Link to the Past. I found my way into the castle during a rainstorm via a hole in the ground without anyone pointing it out to me. I attacked chickens until they attacked me without knowing that would happen. I made it through the Ice Palace dungeon without a walkthrough. I totally cried in frustration when I couldn’t figure out how to beat Moldorm, and it knocked Link off the screen for the umpteenth time. I helped the lost old man on Death Mountain without knowing whether it was a trick or not. I revealed a monster with sunlight, I blew apart cracks in walls, I dashed into a tree to unleash a swarm of bees…I…I…

This is a videogame stuffed to the brim of little moments, tiny secrets, and gleeful nods. And that’s a big part of why it’s so special to me. The “main quest” of stopping the evil overlord is by the books, but it’s all the little moments that make the adventure so spectacular. And the music. And the fact that there’s an entire second world to explore, which comes seemingly out of nowhere, and you can flip to and from it with ease, on the fly, giving you freedom to explore and try things out. And the graphics, the kind that are ever-lasting, the kind that evoke warm feelings upon seeing them today, tomorrow, and years down the road.

I love it immensely, though the last time I sat down to play it on my still working SNES was many moons ago. Maybe even in the early 2000s. I’m probably overdue for a trip down memory lane with a game that has still not been reproduced today. There is nothing else like it, not even other games from The Legend of Zelda. Though the DS ones come close in spirit.

So there ya go. My favorite videogame of all time. A Link to the Past. I probably didn’t do it enough justice, but whatever. This isn’t a college thesis here. Agree or disagree or move on silently to something else on the Internet. We’re done. Though there’ll be a roundup post on the 30 Days of Gaming meme soon, too. Until the next meme, I guess!

Yoshi’s Island and the tears it cries

Thanks to hanging out with my awesome niece and nephew, Uncle Pauly’s heard babies at their best, when excited for Cheerios or a new toy or that dangerously catchy tune from Thomas the Tank Engine, as well as at their worst, when the world is just crumbling apart and they have to go to bed instead of staying up with us cool adults who then get to have crazy, neck-and-neck games of Madden ’12 in the dark. Naturally, babies sound better when being amazed and amazing, laughing and playing in their own fantastic universe, not screaming for salvation.

Yoshi’s Island–well, Super Mario World 2: Yoshi’s Island if you want to be official with titles and all that–gets this, and that’s why Baby Mario screeches the moment he leaves Yoshi’s back. He doesn’t just cry, he bawls for home. He makes a sound that is unrelenting and uniform in its purpose, to stop all further plans save for the one that gets him back to his dino buddy. It’s excruciating in how effective it is though.

As you can tell, I’m working my way through Yoshi’s Island, level by level, tear by tear, and it’s a great time except when Baby Mario starts howling. Strangely, amazingly, I’ve never played this game with an actual controller. I missed out on it during its SNES heyday only to emulate it poorly on a computer with keyboard controls during my one of my four years in college and to now get it in late 2011 on my Nintendo 3DS for being a good ol’ supporter of expensive handheld consoles. There are some downsides to this, as despite how colorful the above screenshot is, the version on the 3DS gets stretched to fit an unfitting screen and thus loses a lot of pretty, becoming muted and occasionally muddy. But otherwise, the platforming remains solid and challenging, with enough variety to keep each level sempervirent; I believe y’all know that if you want to get dizzy, touch fuzzy.

I know the levels from the first two worlds extremely well, as that’s as far as I ever got thanks to the previously mentioned keyboard controls. Currently, I’m on World Two, at the final castle, and am looking forward to moving on to the next world for all things unknown. Many of the game’s tricks still work well today, especially the third dimensional stuff, even when on a system that loves that stuff and yet can’t make it more effective because it’s only a port of a GBA title and not something made specifically for the 3DS. Kind of a shame there. Let’s keep the crying down to a minimum. Especially you, Baby Mario. Especially you.