Monthly Archives: January 2012

Grinding Down’s most wanted videogames in 2012

The other night, as I curled up in bed under the heated blanket and the security of wrappings, I began to think about the games I’m most excited for in 2012. And sadly, I could only come up with two titles off the top of my head. That can’t be right…right? I mean, I know 2011 was a huge year full of big ol’ videogames, but there had to be some other solid stuff still in the pipeline. And yeah, after scouring the Interwebz, I found a few more that I’d like to try out in the new year. Whew. And so I now list ’em below for your convenience:

Animal Crossing 3DS

Not sure if Animal Crossing 3DS is going to be the actual title of the latest edition of Nintendo’s cutesy life sim, but at this point, it might as well be since we’ve had nothing else to go with for so very long. But I’m so ready to get back into the swing of daily living, collecting furniture and talking to neighbors and fishing and special town events and so on. Heck, after the lame Pilotwings Resort and the ultra difficult Shin Megami Tensei: Devil Survivor Overclocked, this will probably be the third retail game I purchase for my Nintendo 3DS. Crazy, huh?

Please come out sooner than later.

Borderlands 2

Pew pew pew. I loved Borderlands for its setting and shooting and silly characters, not its story, and that’s all I’m looking forward to in the sequel, more setting and shooting and silly characters. Minus evil Claptraps though. Hey, if they add a story in this time, that’s even better, but I’m not expecting much. I just want to get back on Pandora, shoot some bandits, and collect a crazy amount of guns. No solid release date yet for this beast.

Kingdoms of Amalur: Reckoning

I don’t know. It’s more fantasy-themed RPGing with a really generic name. I get a Fable II vibe from it with a stronger attention to combat, but with a much larger world to explore. And you can be sneaking, too. I’m in.

Suikoden: The Woven Web of a Century

Sigh. I was so excited when I caught wind of a new Suikoden game coming out. And then I learned it was only for one system, and a stupid one at that. I think I’m almost at the point that I’ll buy a stupid PSP just to play the newest Suikoden game. Those things should be dirt cheap now that the PS Vita is coming out next month. Maybe? Maaaaaaybe…

Game of Thrones

Not the RTS game, silly. There’s an RPG coming out just before season two kicks off on HBO in April. In this one, we get to play as new characters–one’s a shapeshifter and the other a red priest–and see some known Westeros events from their eyes. I have to wonder if it’ll feel too videogamey for its own good, but maybe it’ll be fun. I know George R.R. Martin has been involved in the project somewhat and even ends up making a cameo as a maester (with glasses). Given my love for the books and the show and the many, many characters, I am a little worried that I will over-scrutinize the thing and hate it for not being perfect.

Fez

A puzzle platformer with a unique style and perspective-shifting mechanic to it. The protagonist, a creature named Gomez, rocks a fez of its own and is obsessed with collecting hats, which sounds about right to me. Fez will be out on XBLA in early 2012, so maybe this month, maybe next month, or maybe the one after that. I’ll keep my eyes peeled for it nonetheless.

Now, many of you are probably wondering why I haven’t included such heavy-hitters like Mass Effect 3 or BioShock Infinite on my latest do want list. Well, first things first, I’d probably have to finish Mass Effect 2 to get excited for the next adventure, and while I did eventually learn to enjoy BioShock, that kind of gun gameplay is too stressful for me. Too many times did I just sit in a corner of a room, listening to the noises around me, afraid to move a centimeter forward.

But what about y’all? What new games coming out in 2012 are you most excited for? Tell me below and convince me I should want them, too.

Lizard Guy and Centaur knocking down doors in Munchkin 8

Another year, another mass of uncountable Munchkin releases. I think that should be printed on a banner and hung in the atrium that leads to the Steve Jackson Games sweatshop. The group just got done having a jam-packed 2011 with Munchkin Axe Cop and Munchkin Zombies. Just off the top of my head, for 2012, we have the following pieces coming out: Munchkin The Guild booster pack, Munchkin Skullkickers thingy, Munchkin Conan the Barbarian core set, the most anticipated number of them all Munchkin Apocalypse, and lastly Munchkin 8: Half Horse, Will Travel.

I’m sure there’s more, but speaking of that last one, I just saw the first spoilers of the new expansion set and they have magically got me excited for original Munchkin, a core set that keeps growing to numbers that are basically unplayable, making me like it less and less as time goes on. In case you don’t know, I dislike having to shuffle 1,000 cards.

Ya ready? Feast your eyes on these new Races then:

I apologize for the teeny tiny images, but that’s all that’s out there currently. Here are the cards in raw text format:

CENTAUR
Two Left Feet: You may use two footgear.
Leader of the Herd: You may have any number of steeds in play.

LIZARD GUY
Cold-Blooded: “Usable once only” Items that you play to help the monsters count double.
Drop Your Tail: You get +1 to Run Away from Level 10-15 monsters and +2 to Run Away from Level 16 and higher monsters.

In short, Centaur is surprisingly boring, but LIZARD GUY IS FREAKING SPECTACULAR. Like, if this was Magic the Gathering, I’d totally construct a deck just around him. Both his abilities are stellar, and both seem to have the potential to be game-changers, whether it is truly screwing over a fellow Munchkin-er with a +20 enhancer or getting the heck out of Dodge when Cowthulhu shows up. I don’t yet have all the expansions for vanilla Munchkin–I really do need to make a checklist at this point–but this latest one might have join in on all the fun. I totally want to be a High Lizard Guy Thief with the Dagger of Treachery and maybe the Kneepads of Allure. Mmm, yes. That’s exactly what I want to be.

Games Completed in 2011, #36 – The Elder Scrolls V: Skyrim

Don’t panic, dear readers. Yes, it is still 2012, the year of our unmaking. We did not travel back in time by nine days and some change. Instead, since I’m slow and sometimes lazy and not the best of planners, I did not get to write about all the games I completed in 2011 in 2011. So there’s some carryover. No big deal, really. I just need to type up some words on The Elder Scrolls V: Skyrim, Professor Layton and the Last Specter, and Half-Life 2: Episode One before moving on to a brand new list for a brand new year, which, I might add, already has an entry. That said, expect me to bang out these three final posts for my Games Completed in 2011 list this week.

Right. Completing The Elder Scrolls V: Skyrim seems like an odd thing to say, as I both have done it and have not. I have finished the main story questline, killing dragons and dragon supporters and dragon masters and all that. I have made my way to the top of the power heap in both the Mages Guild and Thieves Guild. I have raised a skill to 100 and bought a house in Whiterun and earned a bit of gold and did some errands for Daedric gods and goddesses. My save slot says I’ve played for around 75 hours or so, and there’s still more for my character Lohgahn to do.

It’s kind of crazy to consider that after such a long amount of playing, I’ve not even touched any of the civil war story stuff. Not a single thing. I kind of feel like my Imperial will side with the Stormcloaks since he’s none too pleased with almost being put to death by, uh, his Imperial brethren, but later on, during the main storyline, I kind of slighted Ulfric , and now it seems odd to pick either/or. I guess I wish that the civil war missions were interspersed into the main story stuff to make it seem more important, but given how optional it is, I dunno. Maybe it’d be better to save that stuff for a new character, as I do want to try a non-stealth route to get a better feel for the combat or deadly use of magic.

Despite being full of bugs and glitches–some more annoying than others–the realm of Skyrim is deeply impressive. It’s not all just snow and mountains and snowy mountains, which is appreciated, and the designs of dungeons, caves, and ancient ruins are ten times better than in Oblivion, making them fun to explore. Toss in the addition of shortcuts for exiting said dungeons, caves, and ancient ruins as an extra bonus, and you’ve got some great design work here. At this point, I haven’t even fully explored all the major towns yet, as well as not even hitting 100 locations discovered. There’s so much life in Skyrim that one might honestly not ever see it all.

Not all is perfect in Bethesda’s newest mammoth. The dragon fights can be pretty lame thanks to kiting or horses joining in or the dragons themselves glitching into a rock. Conversations, while not as stiff as previous games, are still pretty robotic. The menus are easier to navigate, but I wish there was a better way to see what your character looks like with all your glass armor and enchanted weapons.

I haven’t touched The Elder Scrolls V: Skyrim in a couple weeks now, but I suspect I’ll hop back in soon enough to do some more quests and maybe whittle away at my ever-growing miscellaneous objectives list. Or just start over with another character. But not until I get at least 100,000 gold in my pockets.

That http://deckers.die glitch where the final boss simply disappears

At this point, I’m pretty sick of bugs and glitches ruining games I am playing. Of late, I’ve groaned about that weird door situation in Deus Ex: Human Revolution and that switch that wouldn’t work in Half-Life 2. Plus, all those strange happenings in Bethesda’s games–such as an Alpha Male Deathclaw randomly spawning outside a small town every now and then–but to be honest, those don’t bug me so much as I feel like they are part of their open worlds’ charm, and for the most part, those kind of glitches don’t actively stop me from playing. But the former ones did, or almost did, and it seems like my newest glitch find also wants me to stop playing Saints Row: The Third.

So, I’m on the http://deckers.die mission–yes, that’s what it is called–and it’s pretty whacky. You’re a toilet, you’re a sex doll, you’re a Tron-like wireframe silhouette, and you’re shooting down virtual reality bad guys like there’s no tomorrow. Also, at some point, you will play a text-based adventure game starring a unicorn, as well as an over-the-head tank simulator. Unlike any mission I’ve ever played before. Too bad I can’t complete it.

At the end of the mission, you come VR face to VR face with Matt Miller; he’s dressed like a reject from Final Fantasy VII and wants to do you much harm. You shoot him a few times and then there’s a quick time event to rip his angelic wings off his borrowed body–only, for me, there’s no QTE. My character says, “Oh shit!” and then Matt Miller leaps into the digital sky to completely vanish. I ran around shooting everything I could for ten minutes before I determined that, no, this was not how it was supposed to go down. Quit mission and restarted at my last checkpoint, but the same thing happened. Tried quitting the entire mission and playing it all over again, but alas, nope, same thing happened. Also, I’m not the only one suffering.

Seems like the only trick I haven’t tried yet is making a manual save during the mission, quitting out of the game, and then reloading said save from my crib. While that might sound ridiculous, I don’t have many other choices. I want to keep progressing in Saints Row: The Third, and there’s only so many side activities and collectibles left. Not sure if THQ is aware of the bug or not, but maybe a patch could help. It also seems like GPS is wonky too, only showing a short bit of green line instead of it fully with guiding arrows and such. Sigh. The life and times of big ol’ videogames.

And yeah, I’m aware of the irony that there are homemade glitches within the Deckers’ virtual reality setting, such as lag and reversed controls, and that this is just one more on the pile. However, it’s not a fun one. Wish me luck that the next time I take on Matt Miller and say “Oh shit!” it’s because I’m ripping his dumb-ass wings off.

Don’t let this post about being stealthy in Skyrim sneak by you

I haven’t touched The Elder Scrolls V: Skyrim in a couple of weeks now, but I did put some solid hours into the beast right before Christmas hit. Hey, I had time off of work, and well, I didn’t really know what to do with myself so I just plopped down and teleported away for a bit. From that spree, I was able to finish off the Thieves Guild questline–not counting restoring it to its former glory, which is based around doing a thousand and five miscellaneous tasks for Vex and Delvin–went to jail and then escaped, and polished off a sidequest called The Man Who Cried Wolf, which had the Dovahkiin investigating a cave after rumors of disappearances and strange lights. Also, I got my first skill up to the cap of 100. See here:


Skill Master (40G): Get a skill to 100

Now I’m sure you’re all chomping at the bit to guess which skill I raised to one hundred first. Was it Smithing? Nope. How about Heavy Armor? Um, no. Two-handed Weapons? Unicorn Riding? General Economics? Get real, kids. It was…

SNEAK

Duuuuuuuh. This really should come as no surprsie to anyone that’s been following Grinding Down now and/or for some decent length of time. I love being stealthy in videogames (except when they punish me for going the stealth route ::ahem:: Deus Ex: Human Revolution ::cough::), and since I’ve never been great at swinging swords, blocking with shields, or casting crazy magic spells, I built my character around the battle-plan of creeping through dark dungeons and loosing arrows from afar, hiding in shadows when caught. This works out pretty well except for when I have to fight a dragon or get spotted and then have to deal with a draugr right up in my face.

From what I can gather, the sneak skill increases in a couple of ways. You boost it by literally sneaking around people unnoticed, whether out in the woods or in a cave or potentially inside the hall of some great jarl. The other way is to kill enemies (or animals in the wrong place at the wrong time) without being detected. With an enchanted bow and the perks to zoom in and slow down time, this becomes a piece of sweetroll. And thanks to finishing off the Thieves Guild quests, I now possess the special ability to turn invisible for a significant length of time, useable once per day. Nobody is ever going to see me coming.

There are some downsides to being a sneak master though. I previously mentioned that once you are spotted it can be pretty difficult to defend yourself, especially if there’s more than one foe coming at you. The best tactic I have is to skate backwards and hide in a corner in hopes of them giving up after a few minutes. Because I like to be quiet and not alert everybody to my presence, I can’t bring along companions. I had a companion once; her name was Lydia, and she was loud as all gets, and sadly, something killed her so that I didn’t have to, and missions where I have to team up with someone never work well as they constantly run forward into rooms to say hi to everyone. And lastly, because of my OCD to creep and inch my way forward, going through a single cave can sometimes take up to an hour or more, whereas a warrior-like character would just charge through, smash everything with a mace, scoff at traps, and loot all chests before the fifteen minute mark.

But yeah, I’ve topped Sneak. Haven’t bought the 100 level perk for it yet though, and I’m not sure if I need it exactly, but we’ll see. I kind of like saving my perk points. My next closest skill to 100 is Archery, and after that I need to work on Light Armor or Pick-pocketing. Then nothing will be out of Lohgahn’s reach. And at some point I’ll pick a side (Imperial or Stormcloaks), but if it hasn’t turned out to be a rush after 70 hours or gaming, it probably won’t ever be.

Achievements of the Week – The Wanted Ghost Buster Saving My Quarters Edition

Hey, long time, no Achievements talk! Yeah, my bad. The last iteration of Achievements of the Week was back on December 9, 2011, and I totally planned to continue doing it all through the month, but then a drunk driver hit me as I was driving home and the holidays were in full swing and my depression surfaced with extreme tenacity. But I’m back, yo. I swears it. And I have plenty to report. Again, I’m not listing all the Achievements I unlocked over the last, um, three to four weeks, but some of the ones I liked the most.

And we’re off!

From The Elder Scrolls V: Skyrim…


Wanted (10G): Escape from jail

Well, to be honest, this wasn’t as amazing as I thought it might be. I stole something in public, did not resist the guards, was taken to jail, picked the lock with ease, grabbed my gear, and left the Whiterun prison without a single soul aware I was even on the loose. And that’s it.


Darkness Returns (10G): Complete “Darkness Returns”

Finished the Thieves Guild questline…sort of. Seems like to return it to its former glory, I have to do an inane number of miscellaneous quests, which involve a lot of fast traveling, which also means a lot of loading screens. It’s on my to-do list, but not a priority just yet.

From LEGO Harry Potter, Years 5-7…


Shedding Skin (10): Complete “In Grave Danger”

Tara was able to wrap some Scotch tape around my second Xbox 360 controller’s faulty wire, and that seems to have solved the problem of it cutting in and out…for now. This has allowed us to play some co-op again.

From Rage…


Ghost Buster (10G): Complete Ghost Hideout in the Campaign


Waste Management (10G): Complete Wasted Garage in the Campaign

I haven’t played too much of Rage yet, but it’s not bad. Very pretty at times, and very ugly at times in terms of textures not loading. And no, I’m not going to instal 157 gigs onto my hard drive to make the game run better. But yeah, it’s okay. I do hope to play more of it, but I gotta remember to stock up on ammo like woah. Always running out of bullets because I’m terrible at aiming. Also, John Goodman for the win.

From Saints Row: The Third…

I previously shared some Achievements earlier this week, but here’s a another I got just the other day that makes me smile. It sure makes hijacking cars fun and fast.


Bo-Duke-En (10G): 50 quick vehicle hijacks, the Dukes would be proud.

From Marvel Vs. Capcom 3: Fate of Two Worlds…


Need a Healing Factor (10G): Win a match without blocking. (Arcade/Xbox LIVE only)


Saving My Quarters (20G): Beat Arcade mode without using any continues.


Female Flyers (15G): Make a team composed of women who can fly, and win a match. (Arcade/Xbox LIVE only)

In total, I’ve pinged 16 out of 47 Achievements already in MVC3, and while there’s a handful of others that are attainable, the majority are not. Just like in Street Fighter IV, most of the Achievements require skill, endurance, and grinding. Not really for me, but it’s a nice edition to the collection for those times when Tara and I want to just mash buttons and have seizure-inducing images flash on screen.

Whew. Told you there would be a lot of ’em. But how about you? What cool Achievements have you pinged since last we met here? Share ’em below in the comments section, folks.

HALF-HOUR REVIEW – Pushmo

Filling the puzzle void left by polishing off Picross 3D last summer is a little piece of 3DSWare called Pushmo (or Pullmo if you’re from Europe), a game that tasks a young, wobbly Mallo with pushing and pulling colored blocks to rescue children trapped in them. It’s not the most exciting first thirty minutes of a game, with a chunk of it stuck in tutorials, but I can confirm that it gets better.

I’m now on the level two puzzles–I think No. 68 to be exact–and the difficulty has ramped up to the point of stumping me constantly. That’s a good, my dears. Many of the mural puzzles, the ones that look like fruit or animals or famous videogame faces, are actually quite simple, structured to be pleasing to the eyes and nothing more than fluff to the brain. However, a recent viewing of GiantBomb‘s Quick Look for Pushmo forecasts that the size of the puzzle grids are going to get bigger, and bigger, and then bigger again. Whoo boy. Those will be some doozies, for sure.

I’m just pleased to have a time-killer again. Picross 3D was perfect in that if I had five minutes or so between something, like waiting for Tara to get ready, I could do a puzzle. That same theory applies now to Pushmo. I mostly do my puzzling while waiting for artwork to be scanned and Photoshop to open on my slow-as-slow Macbook. If I’m good enough, I can get through two or three before it’s time to get back to making them comics. But yeah, it’s pretty good, and if you have a 3DS, well, it’s a no-brainer to get it, even if you feel like $7.00 is too high a price, it’s not. Not at all.

Alpine climbing Death Peak just to save a friend

I’m happy to report that I’ve made further progress in Chrono Trigger, a game I had hoped to have completed in 2011 and am now resolved to see ended in early 2012. And I’m almost there, I think. Maybe. I dunno. Seems like the game is explicitly telling me to go take Lavos down now and at the same time offering half a dozen new sidequests to do before the big final battle. Crono is at some crossroads, in short. But before all that happened, I did make it to the top of Death Peak, and all I got to show for it was a good friend back. Well, that and some new gear, but let’s talk about not walking diagonally for a bit.

Death Peak has two tricky parts to it. The first involves climbing up a snowy hill and hiding behind trees to avoid being blown back to the overworld map by huge gusts of icy wind. This took me over ten times to conquer, and each time my gang of heroes was tossed off the map I’d gasp a little. Eventually I began cursing at my 3DS and threatening to throw it out a window; Tara is a witness to all this, too. See, the problem is that you can’t run diagonally in Chrono Trigger, only up, down, left, and right, making moving quickly an arduous task. And you have to line up your party directly behind a tree when the wind picks up while continuing to press up to prevent from sliding downhill; maybe this was easier on a SNES controller, but the circle pad on the 3DS is too slippery and, conversely, the 3DS d-pad is too stiff. If only they could run at an angle instead of having to stop, feet planted firmly in the snow, and then change direction, and then change direction yet again. You have only seconds to get to tree safety. It was frustrating, and I was pleased to reach calmer winds on the subsequent screen.

But then, just a little ways further up Death Peak, you have to traverse across a slippery bridge without falling off, going from the far right of the screen to the far left in one fell swoop. It’s not easy. Again, a lot of blame falls on the stiffness of the d-pad and the slipperiness of the circle pad. Or maybe I just suck at walking. In truth, when I step onto ice or slippery terrain in real life, I become a 96-year-old man without a cane, moving in inches, eyes straight down, always in fear of falling and hurting myself. I have a history of slipping and hurting myself, so there’s that excuse. Eventually, I was able to make it across and release the breath I was holding. The rest of Death Peak was moderate, and I can’t really talk about what happens thereafter as the story details are extremely spoilery, but things get better despite the constant looming Lavos.

Back at the End of Time, Crono and the gang are tasked with putting an end to our little fire-loving alien beast thing. Or doing a number of other tasks, of which I’m not sure how many are vital or even interesting. I started one, heading back to the medieval ages to deal with Ozzie, Flea, and Slash for a second time. I think I took them down for good, but I was kind of under the impression that since [spoiler name] is now part of the gang they’d want to join up and help us fight the good fight. Alas, it didn’t work out that way, their stronghold got raided, and they disappeared into darkness. For good? Don’t ask me.

Call me crazy, but I think I’m ready to take on Lavos now. Unless someone nudges me towards a specific sidequest. My team of Crono, Marle, and Ayla is pretty top-notch, and I’m interested in seeing how different of a fight this version will be compared to the first time I tried to take him on. I’m so close, guys and girls. Wish me luck, or tell me to go somewhere else. Otherwise, it’s time to save all the times.

Saints Row: The Third should not have all this fun power

Honestly, I never thought I’d write these words, but I’m having a blast with Saints Row: The Third. The duders over at GiantBomb are mostly to blame, as they would not shut up about the game on every podcast or game of the year debate, and so I finally decided to put my trust in word-of-mouth and got a new copy with some Christmas cash (as well as Kirby’s Epic Yarn, Rage, and Marvel VS Capcom 3 during GameStop’s end-of-the-month sale where you could buy two used games and get one for free). I put it into my Xbox 360 without a real idea of what was to come except maybe some driving and shooting in the vein of Grand Theft Auto IV, a game I loathe. I held my breath and went forward…

Well, I’m about 11 hours into Saints Row: The Third, with a completion percentage around 45%, and it’s been zany, crazy fun from the moment go. From creating your character, to jumping out of a plane, to jumping into a plane, to gimps pulling chariots, to said gimps exploding, to driving Miss Tiger around town, to befriending a huge naked man, to–y’know, I think I’ll stop there for now. Literally every mission is absolutely bonkers and pure joy to talk about, but a majority of it needs to be experienced, as Saints Row: The Third is always aiming to surprise and put a smile on your face. And if not a smile, well, maybe just to lower your jaw a couple inches. In short, it’s a videogame. It’s a videogame that loves being a videogame and only wants to be a videogame for you. It streamlines everything to keep momentum going forward; when you are driving to a mission start locale, you don’t have to get out of the car to begin it, you only need to be near it, and while that’s a small detail, it’s enough to keep things going. Unlike GTA IV, failing a mission is not punishing, as there are many checkpoints along the way, and you can simply reload from there. And hey, do you hate chasing down a car to hijack it? Simply run and press the right button to jump through the car’s windshield immediately. It’s that kind of game.

And yeah, that’s my avatar in the screenshot above. He’s modeled somewhat after moi. You can use the in-game’s cell phone to take screenshots and upload them to a separate website, so expect some more National Geographic quality shots to pop up here and there. I like to dress kinda casual though I do put on a zany hat or kooky outfit when showing the game off to observers. And there was this one time I was wearing a wolf mask and a cheerleading outfit, but let’s just move on, okay…

Got some Achievements so far. This game looks like a fairly easy 1,000 Gamerscore, but it’ll take time, which is a-okay by me. For once, I’m having a blast in an open world with little fear of breaking it or losing all my hard-earned work through things getting too crazy and my dude getting shot to pieces, like in The Saboteur or Red Faction: Guerrilla. Here’s a few goodies:


Ow, My Balls! (10G): Did your first nutshot and testicle assault, sack tapping is bad news kids!


Gellin’ Like Magellan (20G): Explored every hood in Steelport, you’ve been around the world.


Gotta Break Em In (25G): Completed ‘The Ho Boat’ and decided the Hos fate, do you feel proud of yourself?

I do feel proud of myself, Volition/THQ. I saved those hoes from a life of hoeing and whoring under a wrestling masked jerk to work for me, the leader of the Saints, who, by all accounts, is a psychopath. Lucky them.

Right now, before I move on to the next story mission, I’m tracking down all the collectibles thanks to an upgrade bonus that highlights them all on my map. Saints Row: The Third doesn’t care about giving you everything right away, such as a map pinpointing all the hidden items or a VTOL jet early on or the ability to call an airstrike at any point; it just wants you to have a good time, and that’s exactly what I’m going to keep on doing.

30 Days of Gaming meme is now completed

It took me 287 days to complete the 30 Days of Gaming meme, which is a list of thirty topic trains meant to be derailed one after the other in thirty consecutive days. Another way to look at it is as so: 9 months and 12 days. Let’s go further down the rabbit hole and reduce the final count to these: 24,796,800 seconds or 413,280 minutes or 6,888 hours or 41 weeks. Fun with numbers, I know. It’s all the rage on blogs these days.

Yeah, I never promised I’d be fast with the meme, as it was meant to fill in the gaps at Grinding Down, but at some point, I just forgot about it for a good while and then later struggled with some of the tougher topics. But I have triumphed, and so here’s the roundup of all those posts. Clicky click, y’all.

Day 1 – Your first videogame (Super Mario World)
Day 2 – Your favorite character (Gremio from Suikoden)
Day 3 – A game that is underrated (Primal)
Day 4 – Your guilty pleasure game (Pokemon White)
Day 5 – Game character you feel you most like (Joker from Mass Effect)
Day 6 – Most annoying character (Tom Nook from Animal Crossing: Wild World)
Day 7 – Favorite game couple (Fran and Balthier from Final Fantasy XII)
Day 8 – Best soundtrack (Chrono Cross)
Day 9 – Saddest game scene (Nanami’s death in Suikoden II)
Day 10 – Best gameplay (Sly 3: Honor Among Thieves)
Day 11 – Gaming system of choice (Nintendo DS)
Day 12 – A game everyone should play (Limbo)
Day 13 – A game you’ve played more than five times (Super Metroid)
Day 14 – Current (or most recent) gaming wallpaper
Day 15 – Post a screenshot from the game you’re playing right now (Harvest Moon: Grand Bazaar)
Day 16 – Game with the best cut scenes (Jak 3)
Day 17 – Favorite antagonist
Day 18 – Favorite protagonist Craziest thing in a game (Zodiac Spear in Final Fantasy XII)
Day 19 – Picture of a game setting you wish you lived in (Fable II)
Day 20 – Favorite genre (RPGs)
Day 21 – Game with the best story (Suikoden II)
Day 22 – A game sequel which disappointed you (Metal Gear Solid 2: Sons of Liberty)
Day 23 – Game you think had the best graphics or art style (Aquaria)
Day 24 – Favorite classic game (Pac-Man)
Day 25 – A game you plan on playing (Deus Ex: Human Revolution)
Day 26 – Best voice acting (Blood Omen: Legacy of Kain)
Day 27 – Most epic scene ever (Mother Brain boss fight in Super Metroid)
Day 28 – Favorite game developer (Konami)
Day 29 – A game you thought you wouldn’t like, but ended up loving (LEGO Star Wars: The Video Game)
Day 30 – Your favorite game of all time (The Legend of Zelda: A Link to the Past)

Whew. Lots to read. Or not, that’s your call. To speak nicely of my own writing for a moment–and trust me, this does not happen a lot, as self-deprecation is my main form of medication–I’m pretty proud of the posts for Day 2, Day 5, Day 9, and Day 11. These are more personal than traditional, the kind of writing where there’s a story before we get to the meat of things. I dunno. Overall, I’m kind of meh about how this meme went and turned out, and I suspect I won’t be doing another for a long while. I think I am better at videogame musing off the cuff, and I now never want to write about my favorite videogame ever again; it just can’t be done, folks. Unless you’re Jeremy Parish.

All right, moving on now…