Activities from Saints Row: The Third in order of fun

Last night, as I continued to chip away at slowly conquering all of Steelport in Saints Row: The Third, as well as earn that Achievement for playing for at least thirty hours, I finished off another activity fully, earning this little prize with a funny name:


Porkchop Sandwiches (20G): Completed all instances of Trail Blazing.

At around 83% completion and a logged 23 hours, I’ve now done all instances of three activities: Guardian Angel, Professor Genki’s Super Ethical Reality Climax, and Trail Blazing. The first one is completed by just playing the story as there is only two instances of it, and the other two had six instances each, but were ones that I actually enjoyed playing, meaning I sought them out. The other seven activities are…eh, not terribly entertaining. And some are just downright difficult, and it’s always frustrating to get to the very end of an activity and fail by some small mistake.

And so, because I’m in the mood for a list, here’s what I think are the best activities in Saints Row: The Third, from most fun to least fun:

  • Professor Genki’s Super Ethical Reality Climax – It’s a gameshow, wherein you run around, shot mascots, and dodge fire/shock traps. When you’ve earned enough points, the exit opens up. It’s quick, tense, and padded with colorful commentary.
  • Trail Blazing – Riding around on a deadly quad, hitting checkpoints, as well as innocent civilians and vehicles for bonus time. When stuff starts exploding, it’s just pure chaos.
  • Mayhem – You get a time limit and a bunch of deadly toys to hit a threshold of damage points. I’ve tried this one instance of it over and over, but I keep dying at the very end. Me thinks I need to wait until I have unlocked the “take no damage” perks.
  • Tank Mayhem – Like Mayhem, but you’re in a tank. One might think this would be more fun than generic mayhem, but it’s just way too easy to rack up points in a tank. You don’t even have to look at the screen to win.
  • Guardian Angel – Watching over a friend with either a sniper rifle or rocket launcher. I’m not the best sniper that ever sniped so this wasn’t a stellar session.
  • Escort – This comes in two forms: tiger and non-tiger. You basically have to drive someone or some animal around, keeping them calm while every car tries to sideswipe you.
  • Snatch – Rescuing hookers. I couldn’t figure out how to get them to get into my car. They just stood there.
  • Trafficking – You ride around as the passenger as your ally drives to and fro to take care of some business. Just protect them for as long as you can. Need “unlimited ammo” and “instant reload” perks to make this much easier.
  • Heli Assault – Helicopter controls are the worst. It’s like controlling a balloon of swooshing water. I hate it, and end up hitting my homie’s car more often than not with tossed rockets.
  • Insurance Fraud – Throw yourself into traffic and earn points by bouncing off cars. It’d be nice if there was actually traffic to throw yourself into, but every time I get to a “hot spot” it is devoid of automotive life. Meh.

I think  my next sit-down with Saints Row: The Third will be spent on getting the remainder of the collectibles–there’s like 10 left–and wiping out some more gangs. Eventually, I’ll get back to these activities. Yes, even the non-fun ones. It’s the completionist in me. At least this is all helping me get closer to the 30 hours Achievement. See, the silver lining. Sigh.

One response to “Activities from Saints Row: The Third in order of fun

  1. Pingback: Achievements of the Week – The Krogan Takes Up Arms and Says Tank You Very Much Edition | Grinding Down

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