I am a word nerd. Always have been, always will be. I guess this is obvious if you know me in real life, as I’ve been a copyeditor for the past seven to eight years. I see letters, I see words, and for the last chunk of life, I’ve been correcting misspelled words. It’s a disease. I just can’t help but notice errors or better ways to write something. And so I was very delighted to see a Quick Look of Quarrel over at GiantBomb, which is a game that’s been out on other platforms for some time now, but I’ve never heard of it because my cell phone is pre-600 B.C. I was sold immediately, especially at the appealing price tag of $5.00 (or 400 Microsoft Points) on Xbox Live.
Anyways, Quarrel…it’s a mix of Scrabble and Risk. Maybe some Boggle, too. Basically, each player is given different cuts of land on a shared map, and to capture enemy territory, you have to create a better word than them from a mix of random letters. The size of the word is limited to the number of soldiers you have when attacking, which can be increased by making kick-ass words or recruiting them from other controlled slices. It’s also a race against time, as sometimes you and your opponent will enter words worth the same value, with the winner being decided by who was the fastest.
Check out the three Achievements I’ve unlocked so far, which clearly show off my supreme wordage skills:
A Rag Man (5G): You made your first ever Quarrel anagram.
Unbeaten! (20G): You capably captured Starfish Bay in Domination without losing a single quarrel.
Incrediword! (15G): You made a whale of a word worth at least 20 points.
The aspect that I’m loving about Quarrel so far is how quickly a match can swing from being in your favor to being your worst nightmare. Last night, before bed, I decided to do one more match, a four-way between me and three computer-controlled opponents: Malik, Caprice, and Dwayne. I got picked to go last, so I sat, watching as the other players duked it out, trying to make anagrams during their fights. When my turn came, I began dominating, since most of my enemies’ territories were now down in size, squashing their “OH” and “IT” with “SCRUB” and “LAZY”. I was able to take out Caprice and Dwayne, stopping to earn some new recruits. Then it was a back and forth between Malik and I, with me eventually flubbing up one too many times, and then he destroyed me. Even if you have eight troops to make an eight-letter word, a player with a four-letter word can still pull the rug out from under you.
But yeah, Quarrel! I’m gonna play some more this weekend, hopefully. Seems like a great chaser between stress and trying to get done a thousand and five artsy things for MegaCon and MOCCA. It costs $5.00, and you should get it, and then we should wage war against each other with words. Seriously, find me. Message me at PaulyAulyWog. Word!
I love everything about Quarrel except how it’s quick to point out my vocabulary is not up to snuff. I’m a wordy fellow as well; I’m just not quick enough to come up with anything worth a lot of points.
However, I’ll still take that over Words with Friends, which lets people take as much time (and as many tries) to come up with words they’d otherwise not have used.
Yeah, the time element is crucial because if you don’t see that stellar word right away, you immediately have to start thinking of smaller words that could still do well. All while a counter ticks down. Intense!
Pingback: Achievements of the Week – The Sideways Explorer Turns the Tables Edition | Grinding Down
Pingback: The only way to Quarrel is with an anagram solver | Grinding Down