Daily Archives: January 20, 2012

Achievements of the Week – The Be Gone All Fresh Meat Edition

Y’know, I just don’t have any witty or elaborate intro to this week’s edition of Achievements of the Week. I played a few games on the ol’ Xbox 360 when the living room wasn’t terribly frigid, like Saints Row: The Third and more Fallout: New Vegas after too long of a hiatus, but nothing popped in those titles despite my hardest efforts. So yeah, normally, I’d pick a bunch of my favorites to show off, but I only unlocked three Achievements over the last seven days and so I have to dub these as the best of the bunch for no other reason then them being all that’s there.

Enjoy, readers.

From Rage…


Fresh Meat (10G): Complete a public Road RAGE match


MVP (20G): Get first place in a public Road RAGE match

I already wrote about how I cheesed my way to earning these nuggets earlier this week. Mmm cheese.

From Marvel VS. Capcom 3: Fate of Two Worlds…


Be Gone! (10G): Perform 10 Snap Backs. (Arcade/Xbox LIVE only)

Instead of using your filled up super bar thingy to unleash a flashy special attack, you can spend it completely to knock a character from your opponent’s team off the screen and out of the match for a short time. I think I did this each time by accident as MVC3 is a button-mashing game for me. Be gone, Deadpool! You are annoying!

That’s it. My one goal for this week is to earn the Curios and Relics Achievement in Fallout: New Vegas, but my problem is actually finding a unique Mojave Wasteland weapon that I like to use. Rhaegar has no points put into melee or Energy weapons. I’ve been rocking That Gun for awhile now, but have no idea if I’m even close to the 10,000 damage threshold. Wish there was a way to check, but I’ll just keep soldering on down the path of Mr. House and see if it’ll just pop on its own.

What about y’all? Any goals during the slowest month of new releases ever? Tell me about them in glorious details below in the comments.

The Kingdom of Amalur: Reckoning demo is brimming with color

Chances are high that, thanks to some quality time with the demo for Kingdom of Amalur: Reckoning, I won’t be getting the full release when it drops next month. Boo hoo. And that has nothing to do with how the game plays, as it’s quite a fun action-adventure RPG with bright colors and the potential to be huge and vast and a total timesink. Nope, that’s all well and good. Alas, it suffers from tiny text syndrome.

Why can’t every game just be like Saints Row: The Third? I mean, when that game tells me to drive a tiger around the city and keep it calm and relaxed by not running into other cars, I can totally read those instructions on the screen with no problem whatsoever. Big and bold font versus what seems to be a growing standard of tiny and scrunched. It’s all I ever want

But let’s start at the beginning. The beginning of the demo, that is. It opens with a lore-heavy cutscene, voiced by a woman that desperately wants to evoke Galadriel telling the tale of those rings forged in darkness. Amalur is a world of many races–gnomes, elves, magical beings called Fae, and smelly ol’ humans–and, from what I can tell, a Winter Fae named Gadflow and his followers, the Tuatha, have decided to kill all the younger races. I think it has something to do with a prophecy. And you, whoever you are. You are dead at the beginning of the game–SPOILERS!–brought back to life by the Well of Souls, something the Tuatha also want to see destroyed. Plot-wise, it seems like you will be investigating how exactly you came to be reborn, as well as get mixed up in all this bitter conflict.

The escape from the pit of dead bodies is clearly a tutorial level, wherein you’ll learn how to use weapons, equip stuff, kill rats and giant spiders, have some dialogue, and fight a rock troll. Afterwards, you are given 45 minutes to explore as much of Amalur as you want, doing whatever you want. The game even makes it explicitly clear that the 45 minutes will pause during dialogue so nothing needs to be skipped. Regardless, I skipped a lot of dialogue; it’s not the game’s strongest bullet point.

The game looks like Fable II and plays like Dragon Age II, and you can interpret that how you like. Vibrant colors abound and combat is fast, heavy on action and rolling. I really like the visuals in Amalur, with all the flowers and colorful trees and billowing grass. Even dungeons look nice and non-gloomy. In an industry washed with browns and grays, it is nice to see something a little brighter, even if it draws comparison to World of Warcraft‘s cartoony style. I did notice some odd quirks during the demo that have me worried about the game as a whole: my avatar glitched in and out of cutscenes a few times and everything seems to glow, which can be overwhelming once outside in the wild.

I mentioned combat is fast, but it doesn’t have to be. There’s a play style here for everyone. You can do range with bows and staff spells or stealthy with sneaky daggers or full-on force with swords and such. From the selection of weapons so far, I actually prefer to just go in swinging contrary to my normal stealthy ways. Third-person stealth is always harder to do for me than first-person. The magic spells and Fate Combo Thingies look pretty fantastic, with nice particle effects all around.

By the end of my 45 minutes of free time, I had killed some smugglers, froze a bear to death, found a magical sword, and stole some peasant clothes from a stranger’s house. Y’know…RPG stuff. I liked the demo a lot and can see the potential here, but alas, I won’t be picking it up until I get a new TV, which might never happen. Sorry, citizens of Amalur. Save yourselves.