Daily Archives: January 16, 2012

This fresh meat is Rage’s latest MVP

I’m still not completely enamored with Rage, which is somewhat striking considering its similarities to Borderlands and Fallout 3. Granted, it’s not exactly the same as those other games, but it has elements or an essence of, such as kooky character designs, a barren wasteland thriving with mutants and bandits, and the use of vehicles for getting from point A to point B.

Evidently, Rage also has some online multiplayer, and it’s on a separate disc, too. Split into two types, there’s the Legend of the Wastes co-op challenges and Road Rage matches. The former are specially created missions meant to be played with a partner, and the latter consists of racing around a map, shooting other players and collecting special nodes to acquire points and hold the lead. Chances are I’ll never get to play Rage co-op–unless someone reading this has a copy of the game for Xbox 360 and wants to be my friend, then please, by all means, message me (gamertag: PaulyAulyWog)–so I did some Road Rage matches for about half an hour, climbing from a Level 1 wasteland racer to a Level 4 wasteland racer. Woo. I also earned the following two Achievements:


Fresh Meat (10G): Complete a public Road RAGE match


MVP (20G): Get first place in a public Road RAGE match

The first one’s pretty simple, but let me tell you how I got the second one. Sure, there’s a story; there’s always a story. For Road Rage, I ended up getting into an online party consisting of two little boys (both Level 1s) and some male adult (Level 20). Yeah, it was a little awkward. Anyways, the first few matches consisted of the Level 20 guy murdering us; me, I was still learning the rules and how to play, and the kids, well, they were little kids, not too skilled and very vocal about it. Eventually, the Level 20 guy mentioned he had to use the restroom, but that we should continue with a match anyways. And so we did. The two kids, who I assume were friends, ended up getting stuck in rocks or the landscape right from the get-go, begging each other to shoot the other in hopes of respawning–which never happened–and so I was free to roam the map, collecting all the power-ups and points and killing an idle Level 20’s vehicle over and over and over. I won the match with ease and never said a word to anyone.

So, yeah, I cheesed my way to the top of a match, but whatever. I probably would’ve gotten it eventually, as Road Rage isn’t too difficult to figure out. It’s somewhat fun, but there’s not a whole lot of incentive to keep playing; leveling up earns new vehicles and weapons for these vehicles, but I did just fine with the little ol’ scout. You can also unlock new badges and skin jobs, but meh. Plus, and here’s where y’all can call me a whore, there’s no more Achievements left associated to Road Rage matches.

Back to shooting mutants badly in Rage and running out of ammo, I guess.

Playing the Ludum Dare 22 Winners, #7 – The Last Geek

The Last Geek–the number seven spot from the top fifty Ludum Dare 22 winners–is quite impressive, but I don’t like it. Made by Robotic, this challenging run and jump and escape death by a fraction of a centimeter platformer certainly wears its influences proudly for all to see. And that’s kind of funny, considering the main character, the titular last geek, is naked save for a scarf and a generously placed leaf. But yeah, this is another take on Super Meat Boy and I Wanna Be the Guy, where gameplay is punishing and controls are crisp, requiring precise timing and endurance and quick reflexes. Alas, I’m terrible at those kind of games, being not quick enough to wall-jump my way to safety let alone make it to the tea kettle in time before it starts shrieking.

Okay, so in The Last Geek, there’s a story. No, really. It’s completely random and amorphous, told with some mediocre drawings that go by a little too fast to actually be read, all leading to our nudist stumbling across the factory of a mad scientist who is harvesting body parts. For what? Your guess is as good as mine. World domination, probably. This is a neat story device though that it makes for great division, devoting a room to each body part. Eyes, arms, legs, a heart, a soul, and more. The last geek must remake a girl to repopulate Earth, I guess.

Unfortunately, out of all the The Last Geek‘s rooms, I could only complete one of them, earning a single body part: the left arm. A nice touch in the game is that your dead forms remain on the spikes, often leading to a room filled with multiple versions of the last geek, all dead, all pierced and poised. At one point, I tried to make enough piles of myself on a set of spikes to be able to safely jump on them and get across a tricky gap. Didn’t work. I know, I know. I am teh suckiest. But it’s hard as heck to wall-jump using only the directional buttons and avoid buzzsaws of death. You try it. No, I insist. Go here and try it.