The number nine spot from Ludum Dare 22’s top 50 submissions is called Craequ, and it was created in under forty-eight hours by Jonathan Whiting. That name is seemingly familiar to me, but after perusing his website I’ve learned that I’ve never played anything else by him. Though his style is unique and heavy on pixels, so I am instantly a fan. Reminds me of VVVVVV. Anyways…
Craequ loads up very fast to a small room with blocks in the center of it. The music has an odd tribal sound to it, almost captivating. One block of the bunch is blinking, and using the arrow keys I can move a featureless white avatar around. No instructions or assisting text is available. I can’t seem to move the blocks and standing on a symbol tile at the bottom of the room makes a strange sound, but otherwise does nothing. I then discover that I can go up to a second screen. A giant, flashing orb teleports me elsewhere when I touch it, and the music changes. I am then introduced to the first puzzle of the game; a trio of movable blocks will open up certain pathways, but it all depends on where you line them up. Eventually, I’m teleported back to the beginning screen where a single block is now moveable. Locking this into the right spot opens up more pathways…and more teleporting orbs. This pattern persists for a few more rooms before I decide that I’ve played enough.
A simple design and even simpler look are nice and easy to grasp, but the gameplay didn’t grip me for very long. I can only go from so many rooms to so many rooms. Craequ definitely fit the theme of “alone,” but maybe a little more guidance or purpose would’ve helped. Onwards to the number eight spot!