Monthly Archives: November 2011

Games Completed in 2011, #33 – Deus Ex: Human Revolution

This took some time, but I finally got around to writing down all my multifarious thoughts about Deus Ex: Human Revolution, a game that did not turn out like I’d hoped. Head over to The First Hour to read, read, read.

It was hard to assign the game a numerical score, something I don’t like doing in general, but I think 7 gets the point across–by no means is this a horrible, excruciating experience. Adam Jensen’s journey through a bleak and fascinating future to find answers is quite good, but marred by many elements and too much frustration for players that enjoy going the ninja route. Re-reading, I see that I actually forgot to talk about some other things in the review, such as the hacking mini-game and the augmentation that lets Jensen read personalities and whether or not someone is lying (this was not used enough, honestly). Oh well. No re-loading now.

Actually, I’m hoping to not have to write about Deus Ex: Human Revolution for awhile. Kind of burnt out on it. As promised at the bottom of the review, I do plan to go through it one more time, guns locked and loaded, but with The Elder Scrolls V: Skyrim and LEGO Harry Potter, Years 5-7 dropping in just four days, that might not happen any time soon. Fine by me, really.

Right, another game done for 2011. Oh, and thanks, Greg!

Achievements of the Week – The Highly Trained Old School Gamer Edition

Honestly, I didn’t expect much in terms of Achievements this week considering I was without my Xbox 360 for three-fourths of it thanks to that crazy October snowstorm. In case you didn’t know, power outages and console gaming don’t get along. I only just got to sit down and game a bit last night, giving Mass Effect 2 some solid minutes, and that game is starting to sink its narrative hooks into me, even if it is severely less of an RPG than before. I don’t even bother looking at stats or skills after enough experience has been earned, simply hitting “auto level up” and then going about my day.

That topic’s probably for another post. Today, however, is all about the Achievements! See ’em below.

From The Elder Scrolls IV: Oblivion…

I moved up the Fighters Guild’s rank ladder pretty fast, going from Journeyman to Defender after a handful of mediocre quests. You can read all about that here, and I’m still planning to hit the top rank of Master in at least one guild before Skyrim takes over my life. That’s in seven days, people. Seven freakin’ days.

From Mass Effect 2…

Exploring more of the Normandy, I stumbled across several Achievements just sitting there, waiting to be unlocked. I hadn’t played Mass Effect 2 since the first main mission of rescuing the salarian scientist Mordin Solus, but had an itch for some dialogue trees and Paragon actions. This spurt of playing included running around the ship like a kid on Christmas morning, getting drunk with the onboard doctor, and rescuing an old friend by the code-name of Archangel. A nice mix of things to do really.


Scientist (10G): Complete any research project in the Normandy’s laboratory


Highly Trained (15G): View all advanced combat training videos at Shepard’s private terminal.


Scholar (15G): Unlock 15 new Mass Effect 2 codex entries


Prospector (5G): Retrieve mineral resources by scanning and probing a planet in the galaxy map

Not exactly sure what to do next or who to go after so I headed for the Citadel to see what’s new with that place since Shepard last saw it. I’ve only just gotten inside thanks to Michael Hogan. Hope fast travel is readily available and that I can remember what is where. Shepard’s planning to do the old “pop in” on the Council, something I’m sure they won’t like, especially considering many still believe him to be dead. Can’t wait to see their faces.

From Deus Ex: Human Revolution…


Old School Gamer (10G): You found all the hidden story items in Megan’s office. Point and Click much?

Not enough, to be honest. Need more point-and-click games now that I’ve wrapped up Broken Sword: The Shadow of the Templars. Anyways, I started a new game just to get this Achievement, but don’t know if I’ll play again. I’d love to see more of the side missions, but I’ve turned bitter towards the game, and even going into it all guns blazing seems unappealing. There’s fun in sneaking through a room successfully, little fun in hiding behind a crate and firing a gun until all is motionless. I dunno. There are parts of this game that I love, and parts I loathe. A full review is coming soon to The First Hour.

Proud of a certain Achievement this week? Tell us about it below in the comments, even if it’s from a Kinect game.

Humble Indie Bundle is back to it with the Humble Voxatron Debut

I didn’t expect to purchase the latest and greatest from Humble Indie Bundle–which, when announced on Halloween, was simply Voxatron Alpha–but then they went and threw in two more games, specifically Blocks That Matter and The Binding of Isaac, both of which I’ve seen in action thanks to GiantBomb‘s Quick Looks and found appealing. To get all three games, you have to pay above the average price, which at the time of purchase, was $4.75. My lunch at Panera Bread earlier this week was double that (turkey artichoke panini and broccoli and cheese soup for the curious). Included in the purchase are two soundtracks, as well as the promise of further updates for Voxatron Alpha, a game not fully complete yet, hence the alpha-ism.

It’s all good either way because I’m pleased to announce that all three games run–and run amazingly–on my Mac. My Macbook’s torrid history of trouble playing newer games has been steadily documented here on Grinding Down. Knowing that, I continue to try, and as each game loaded up, I held my breath with worry. Would it load at all or just quit to the desktop? How unbearable would the lag be? So many questions, none that would ultimately be answered. Every game loaded without a hitch, and plays very smoothly. This warmed my gaming heart and fingers immediately.

Of the three, the one I played the most of after installations were done was Blocks That Matter, a cute puzzle-platformer that has some elements of Minecraft to it. You control a tiny drillbot and are trying to rescue your creators by navigating through each level to a magical portal at the end. The trick is in figuring out how to use the blocks you collect to build new platforms. The other two titles, Voxatron Alpha and The Binding of Isaac, are interesting, if very chaotic. A lot of runnin’ and gunnin’ if you know what that means. Maybe I just need to get used to the controls more. Both require fast response skills, and sometimes that’s harder to do–at least for me–with a mouse and keyboard than a gamepad. We’ll see if I can get any better at ’em both.

If past bundles are any indication, there’s the strong possibility of Jeffrey Rosen adding more games to this bundle before it closes for good. Since I’ve already bought in, hopefully that means I’ll get further perks for free, such as soundtracks, additional gamey games, and pivotal updates, which is always nice. If anything, these bundles are just a great way to show support for indie game development, something I’m growing increasingly aware and curious of, and whether or not I love every game I buy, I still like to be involved.

35 videogames completed so far in 2011, but aiming for 50

The last time I wrote a little bit about the actual number of games I’ve completed within a year, the post got featured on the front page of WordPress.com. The attention the post got was very nice if a little scary. Thankfully, there were only a handful of trollish comments to deal with, and the rest were just as excited as I was to be making progress with games and not just starting them and then tossing them aside for something shinier. We’ll see what happens this time…

So, it’s the beginning of November 2011, and I just beat my 35th game last night while Tara and I watched a badly taped version of The Goonies, which featured some amazingly amazing commercials from 1988. Remember camera film? They used to have commercials for camera film. Anyways, yeah, Broken Sword: The Shadow of the Templars gets all the glory here, but there’s plenty more to come. Two months left in the gaming year, and I’m wondering if I could cross the “50 videogames beat” mark, let alone reach it.

Looking at my backlog, as well as what’s still to come, I think it’s doable, but probably requires much more dedication from me than I’m capable of. See, I have gaming ADD, and whether or not it is actually a disease confirmed and diagnosed by a doctor, I have it; I absolutely love starting a new game, getting to see all of its mechanics and how it opens; very rarely do I push further past this bit magic and fireworks. Take, for instance, Radiant Historia, a stunningly original RPG for the DS that I gobbled up, but only until something else came out. Haven’t gone back yet sadly. Even my Chrono Trigger progress comes in spurts of activity, as I just can’t seem to stick with it for too long, always drifting away to something else with hopes of returning soon. And one game I do want to play of more is Professor Layton and the Last Specter, but Tara’s currently enjoying it, and I like when she finds a game enjoyable, so it’s all hers until she beats it herself.

And of course, November is loaded with big name games to help me climb a little higher. On 11/11/11, I’m picking up not only The Elder Scrolls V: Skyrim, but also LEGO Harry Potter, Years 5-7, the latest LEGO game for Tara and I to plow through. There’s other titles too that I want, but feel like I’ll have to resist in hopes of not breaking the bank (for example, Cave Story 3D, Super Mario 3D Land, Assassin’s Creed: Revelations, The Legend of Zelda: Skyward Sword, and Jurassic Park: The Game to name a few). It’s a disgustingly great month to be a gamer.

In terms of the backlog, well, if you’ve been reading me for awhile now you’ll know that I’ve been slowly working on collecting as many decent PS2 games as possible before they disappear entirely from store shelves. So, there’s those. Namely Suikoden III, Ys: The Ark of Napishtim, and yes, probably to Greg Noe‘s horror, Escape from Monkey Island. See, I have plenty to play, but it just requires willpower and time, and if I also want to be a famous artist/writer, well it’s probably not going to mesh well with that. So while I’d absolutely relish in joy if I completed around 50 videogames for 2011, I know it’s also probably not probable.

You can read about every game I’ve knocked out of the 2011 park right here on Grinding Down by following this nifty tag. Or, if you’re into looking at lists, I keep one pretty up-to-date over at GiantBomb.  Other than that, good luck to all of you out there with a compulsion to complete all that you got and please wish me luck on fifteen more.

Without power, I guess I’ll play more of these DS videogames

Still no power at the Pennsylvania house, putting us last on the list, just like during Hurricane Irene. Could be a few more days; it’s really hard to guess when anything will happen up in the mountains. That means still squatting at the in-laws, which means no drawing stuff, no heated blanket, no Internet, no small comforts, and, sadly, no Xbox 360. My only source of gaming these last few days has been my 3DS, which is always at my side, but the device never gets this kind of attention normally.

I think I got Tara hooked on puzzles as she’s currently playing my copy of Professor Layton and the Last Specter and loving it. She’s even progressed further than me at this point. We’ve discovered that she’s the type of gamer that has to complete every puzzle she comes across, no matter how hard or reliant on math skills it is. Me, I’m more than content to pass the tricky ones by; it’s all about the story, cutscenes, and mini-games. Though so far, the train and fish mini-games are just as difficult, and I haven’t tried the puppet show one yet. I’d like one of them to be a bit more easy.

Anyways, here’s some short blips about what I’ve been playing as we all wait for the power to be restored…

Templars love chess

Just crossed the 80% completion mark last night in Broken Sword: The Shadow of the Templars, but I’m currently stuck on my next goal. George Stobbart needs to head back to Spain to tell some old lady what he’s learned about one of her ancient templar relatives, but each time I head to the world map screen, Spain is untappable. Seems like there is still something to do in Paris, but I’m without a clue. Maybe I’ll look up a walkthrough today before heading back to an Internet-less abode; eh, maybe I won’t. Part of the fun in point and click games is discovery; of course, a lot of the roadblocks are merely missing a pixel or bit of dialogue. Will try again as I’d love to wrap this adventure up with minimal cheating.

There was a pretty fun chess puzzle though, where some pieces were placed on the board, and then you had to place three opposing pieces in the correct spots to achieve checkmate. Maybe for some this was a challenge, but as a hardcore chess nerd, I saw the answer rather quickly. Good to know that all those late afternoons spent during high school in chess club (and being teased for it) have paid off.

Mixing monsters magically

I haven’t really done much with Dragon Quest Monsters: Joker since I gave it a review of its first thirty minutes and watched in horror as my favorite–and only–blue slime was taken to the Great Beyond. After resurrecting Blues and grinding for a bit, I eventually made my way to the top of Infant Isle to take the Scout Pledge. This helped advance the story a bit, and Hodor met some new characters, as well as was given permission to explore two other islands for new monsters and darkonium, star-shaped metal that we need for, um, something.

Something interesting I discovered is that you can synthesize monsters once they’ve reached LV 10. This is kind of like breeding, where you take two monsters (both LV 10 or higher), and fuse them together, creating something new that can inherit specific abilities and skills from the former two monsters. I did this with Blues and somebody else, creating a weird faun-like beast. Unfortunately, the new monster pops out as a LV 1 so it’s back to grinding before I try to track down more darkonium…

Retro levels for the win

I completed the main levels in The Legend of Zelda: Four Swords Adventure the other day, including the final boss, which I consider beating the game. I did it alone, and it was okay, but the game’s appeal is definitely in gaming with others and trying to acquiring more rupees than everybody else. By yourself, well…you always win that race. The thing is that after you kick Vaati to the curb, you get access to the Realm of Memories, where retro-themed levels are playable. I’ve only done the first one, which is based on the first castle from The Legend of Zelda: A Link to the Past, and traversing through it was like a trip back in time. Looking forward to seeing how the other retro levels are treated, even if they aren’t anything difficult.

I seriously hope we’re back in the house by the time Skyrim comes out or else…well, y’all don’t even wanna know. I mean, I can only play my DS for so long. All DS and no power make Pauly go something, something.