Well, of the remaining quests to complete to the Fighters Guild, three more involved going into a cave and killing [plural noun]. The final ones actually broke form, but even with that said, they weren’t that exciting, despite being concerned with taking down the Blackwood Company and destroying a crazy drug-producing tree. It was still go here, kill these people, report back what happens, accept next quest. Very disconnected and disappointing, but I’m glad to have to at least fully completed a guild questline–other than the easy-peasy Arena one–so here, look at my shiny rewards:
Champion, Fighters Guild (10G): Reached Champion rank in the Fighters Guild
Master, Fighters Guild (50G): Completed the Fighters Guild Questline
The final quest involves you taking down the Blackwood Company, a group of no-gooders that have popped up a few other times during your growing career in the Fighters Guild. Instead of going to a cave to murder them all, you go to their base of operations in Leyawiin…and murder them all. Molly summoned a lot of skeletons to distract them and then plucked them down systematically with her bow and arrows. Nothing terribly hard. In the basement, she found a tree surrounded by cogs and wheels and other crazy-looking mechanisms. Every time you click on it, nothing happens. You are tasked with destroying the pumps powering the chaotic thing; I loosed some arrows and fire spells into it, but nothing seemed to be working. Then I noticed some boards on the ground, which fit perfectly in the spinning wheels, breaking them fast and setting the whole place on fire. Upon returning to mean ol’ Vilena Donton and telling her all about Molly’s good deeds, she bestowed upon her the grandest of grand titles, the Master of the Fighters Guild. After that…um, nothing. There’s no confetti or party in the basement, no roasted rat meat and seasoned cheese wedges, no cheering and clapping, no anything. Hollow from beginning to end.
For this marathon run, I stayed focused. I picked up very little loot, unless it was lightweight or simply gold or more arrows for my enchanted bow of numbing, and that was a little hard for me at first. I am, by nature, a lootwhore. I like taking everything, whether I plan to use it or not. I mean, in my mind, there’s always the possibility that X might come in handy or that I could always just sell Y at a later point, but this then leads to spending a lot of time on inventory management. My goal was to see every quest completed, and so there was little time for fidgeting. Bad enough all the loading from fast traveling to and from constantly, from cave to city, city to city, city to cave.
And that’s mostly that for The Elder Scrolls IV: Oblivion. From what I’ve gathered, the most exciting guild questline in the game is that of the Dark Brotherhood’s, but I chose poorly, going with Fighters Guild and am now out of time. Tonight, I am going to be devouring The Elder Scrolls V: Skyrim in big-eyed fashion, and while there’s no Fighters Guild in this new snowy realm, there is another guild similar to them. The Warriors? I dunno. I think though for my first playthrough I’m going to work on getting into the Thieves guild and going from there.
Molly the Master, out!