I have to believe that the last time I played with LEGO blocks–actually played with them, like used them to build the most buffoonish of homes loaded with booby traps and secret rooms–was when I was still only in the single digits. Now, as a man of twenty and eight years, I play with LEGOs all the time, but digitally, with a controller in hand, using them to collect a bajillion studs, form platforms, and as a means of transportation. That’s right. From toys to videogames, the building blocks of life.
At first, when LEGO Star Wars: The Video Game came out, it was hard to think of it as anything else but a children’s game. I mean, it uses the toys of children to tell a simplified story of something much more epic, with no punishment for failing, minimalist controls, and bright, colorful characters. It plays everything safe from a visual standpoint, and at that point, no one knew what a LEGO game was. Some kind of sandbox thing where you just play around in a room with virtual LEGO blocks? A racer? Multiple choice trivia? Nowadays, everybody knows what a LEGO game is, and you’ll either love love love each one that comes out or find them uninspired and repetitious. Me, I’m addicted to their goofiness and collection-based gameplay.
I remember the very first time I played LEGO Star Wars: The Video Game quite well. I was beardless then, and in a Target, wandering around the aisles. Many of my weekend evenings were spent doing this, as at the time I had no girlfriend, no wife, no friends. A playable PlayStation 2–behind glass and locks and the occasional employee with shifty eyes–was making noise, and that noise sounded pretty dang familiar. Upon closer inspection, it was the theme to Star Wars. You know how it goes. I grabbed the controller and started playing. I was a little LEGO Jedi, and the first action I took was to use the Force to push a battle droid all the way across the screen until it exploded…into LEGO bits. Like magic, every ounce of me warmed and tingled, and it never got tiring, Force-pushing dudes. Some young kids stopped behind me to watch, ooh-ing at all the right times.
Getting to the know the LEGO games more intimately, I saw that they were just as much for adults as they were for children. In fact, many of the puzzles were overly complicated, involving planning and meticulous placements of key items. Kids might enjoy seeing characters falling down or opening a treasure chest to find a lone banana in cutscenes (those folk at Traveller’s Tales love their fruit jokes), but it’s the little nods and things unspoken that hit home for older gamers in the know. Such as LEGO Jack Sparrow’s swagger or the way LEGO Malfoy heckles Hermione or how LEGO R2-D2 floats perfectly across a chasm. And they are fun to play co-op, though maybe not at first, as the camera tech hadn’t come around until LEGO Indiana Jones 2, allowing players to split off in any direction and join back up whenever they were ready.
Since that infamous day in Target, I’ve played every single LEGO-based videogame save for these: LEGO Star Wars III: The Clone Wars and LEGO Rock Band. That’s not surprising as I’m not interested in much Star Wars lore other than episodes four through six, and plastic instruments are inferior to true instruments. Sorry, it’s true. And I’m picking up LEGO Harry Potter, Years 5-7 on the same day I get Skyrim, and while I’m naturally more excited about traversing mountains, cooking salmon, and stealing spoons, I’m also giddy to get back to Hogwarts with my wife and cast some spells. Very curious to see if this LEGO game gets as dark as the final books/movies, though I’m mostly confident that TT will have handled the material a whole lot better than the film franchise.
Pingback: LEGO Star Wars is from a long time ago in a galaxy far, far away | Grinding Down