Magus and his castle of crazy

I don’t know what I expected to find in Magus’s Castle, but certainly not references to tone-deaf rock stars, traitorous loved ones, and a boss fight that required an attention to reading. But that’s Chrono Trigger for ya, always charming and never without surprises. Shame on me for waiting so long to get into this game.

Right. That castle. It’s 600 A.D., and the gang, having secured Masamune, are now ready to go after Magus and his goons. One’s first stroll through the castle’s hallways is particularly eerie, with loved ones and little children turning into monsters which you must then murder. No questions asked. Hopefully those really weren’t people we knew, but rather just illusions. After exploring for a bit, Magus’s henchmen show up, and they are named Ozzie, Slash, and Flea; yeah, this game was totally made in the mid-1990s. Flea and Slash are not too tough, each requiring a wee bit of strategy, but with Frog and Crono swiping away and Marle holding back to heal, heal, heal, they were all torn asunder in time.

However, getting to Ozzie is a laborious affair. First, there’s a gauntlet of enemies to burn through, then a room with giant blades to avoid, stairs to climb, and then another room full of trapdoors that, when you cross them, Ozzie will pull a switch and send your team falling to a room below. Oi vey. Actually, this wasn’t too terrible, as it was a good way to grind, with Crono earning Lightning II by the end of it all. The sparkly enemies in this room can’t hurt you, meaning free experience and Tech Points. After that, it’s more stairs and another gauntlet of enemies. And then we finally get to battle Ozzie, which is amazingly simple; never attack him, but instead target the switches around him.

Finally, we get to the legend himself, Magus. On my first attempt, I completely flubbed and lost within a few turns. My bad…I wasn’t reading the text below. See, I thought he was just casting spells, but he was actually announcing the type of spell he was currently weak to until he switched it up again. So, when he says, “Absorbs all but water!” you should have Frog cast Water on his magical ass. However, it took me far too long to realize that when Magus announces he will absorb all but light, he really means lightning. I think the developers couldn’t fit the full word in the text box? Silly me was searching every menu for a “light” spell.

With Magus defeated, another portal appeared, sucking Crono and team back to the past. At what point should I try to fight Lavos again? Is there a canon ending I should go after? I’m kind of confused about all that.

3 responses to “Magus and his castle of crazy

  1. Just keep going. There’s still a lot of stuff that counts as a main quest before you should go and fight Lavos. My best answer, without spoiling too much, is when (almost) everything surrounding Frog and Magus is tied up.

    The option to fight him earlier is mostly a new game+ thing. Heck, if you restart you’re allowed to fight Lavos before even going back to 600AD for the first time.

  2. The game isn’t that long relative to most JRPGs, but you won’t be fighting Lavos for a while. There comes an obvious point in the game where you can fight him, but there are also some side quests available to do that flesh out the characters. So up to you (read: do everything).

  3. Pingback: Staying one time-leap ahead of the Chrono Trigger Endurance Run | Grinding Down

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