Today is 10/11/11, and The Elder Scrolls V: Skyrim comes out on 11/11/11. That’s a month away (31 days exact!), and that is absolutely crazy-talk. How did it pop up so fast? Weren’t we all just sitting mesmerized by the debut trailer and the hint of true epicness, whispering excitedly about a new engine and dragons? I also just realized that our day of reckoning is a Friday, meaning there goes an entire weekend for certain. Fine by me.
And yet with the game so close to being openly devoured by the public, it’s strange that there’s still a lot we don’t know about it. Over the last few months, there’s been very few gameplay trailers, with maybe just one big guided play session by Todd “For the Nord” Howard, and a preview article here and there. That’s it. Only as recent as this week have more tidbits slipped, thanks to leaks about the game’s map and manual.
Story elements are minimal, and we’ve learned some of the menu workings, but I’m more curious as to the open-ended aspect; can you buy homes again and spend days stocking them with cool loot or a thousand and five watermelons? Can you join all the different guilds without one getting mad at you for joining another? How does crafting work? How will companions work, and can I befriend animals? And so on and so on. Granted, we’ll all know too much soon enough. I am pretty stoked to see what Bethesda has done.
By 11/11/11, I hope to be pretty done with all the major games I currently have in my possession–Deus Ex: Human Revolution, Mafia II, and Fallout: New Vegas–as well as those select few titles I’ve yet to purchase. If not, they’ll all just eaten by a dragon. That’s the pox in the realm of Skyrim.