Daily Archives: October 7, 2011

Achievements of the Week – The Voyage of the Mind Edition

For awhile there, it was looking like there would be no Achievements of the Week update this week. I only got to play the ol’ Xbox 360 for the first time last night, giving Portal‘s advanced test chambers another swing and then moving forward in my second playthrough of Bastion. Otherwise, the only reason the Xbox 360 was turned on during these last seven days were to watch LOST, The Wonder Years, Frasier, and my favorite episode of Parks and Recreation (“The Fight” if you were curious). Not a terrible reason to hit the on button, but I do wish I could fit in more gaming time; alas, I’m losing my mind and slipping into an even deeper depression, making the things that were once easy and likable a little harder to enjoy…

Right. Achievements. Time to write about ’em.

From Bastion…


Mind Voyager (20G): Complete each trip to Who Knows Where.

Just my two cents, but don’t bother going for this during your first playthrough. Chances are, The Kid won’t be a high enough level to survive, nor will his weapons be fully powered, his distillery fully stocked, and his number of lootable health potions increased. All those things are vital to making it back to the Bastion each time. You basically make three trips to Who Knows Where, and each trip consists of 20 rounds of fighting swarms of monsters; after each round is finished, Bastion‘s narrator will give away another tidbit about the world and its characters, providing pertinent background on stuff like the Ura and Zulf.

I beat all three with the War Machete and Scrap Musket combo, utilizing the Final Warning secret skill a lot; the first two were rather easy, but the final one against the Ura was a dang struggle, as those dudes zoom in fast for the kill, often draining The Kid’s health bar strikingly fast. And potions don’t grow on trees, only getting dropped every other Reflection. Also, make sure you’re a pro at rolling.


Altruist (20G): Complete 100 percent of the Vigils in the Memorial.

This isn’t too hard actually, and thankfully many of the completed ones from the first playthrough carry over on New Game+. There are only a few Vigils–challenges, basically–that can be a bit tough. Namely, The Dynasty (Earn first prize in seven Proving Grounds) and The Faith (Complete a trip to Who Knows Where with at least one God activated). Other than that, everything else comes naturally as you progress. Just make sure you do all of them before moving on to the last stage, as that’s the point of no return.

And that’s it for this week’s AotW. Stay tuned for next week’s edition, which will most certainly feature the remaining two Achievements in Bastion, as I plan on completing this beautiful baby over the weekend. If not, may a new Calamity strike me down.

How’d y’all do this week? Get that Achievement in Rage for horrible texture pop-ins? Slaaaaaaaaaam.

VVVVVV coming to the Nintendo 3DS via my favorite eShop

I already own VVVVVV, and it runs fantastically on my much-complained-about Macbook. I’ve played it a few times, and I won’t tell y’all how many times I killed our 8-it captain. A lot. A lot a lot. That’s not a slight either, as dying is important to learning. The little flippy platformer was part of Humble Indie Bundle 3, and it’s an adorably hard game, where flipping from floor to ceiling gets increasingly challenging, demanding that your timing be perfect. You play as Captain Viridian, who must not only save a dimension on the brink of collapse, but also find your ship’s missing crew members–all of whose names begin with the letter V. The game has some great chiptunes to move to and really pushes retro aesthetics and gameplay down your throat. Plus, tons of secrets and a Metroid-style map. Creator Terry Cavanagh stuffed a lot of awesome in it.

And now, thanks to developer/publisher Nicalis, Inc., fans can get their masochistic VVVVVV fix on the Nintendo 3DS. Guess the success of their bringing Cave Story to the system helped. This marks the first time a game Cavanagh’s created is making it on a console. Kudos to all.

So, what’s included in the 3DS version? Here’s a bulleted list using someone else’s words:

  • Open-world environment with six unique levels
  • Twenty trinkets to locate and collect
  • Full 3D awesomeness integrated into the retro-looking art style
  • Dual screen functionality with a real-time map!
  • Music by Magnus Pålsson
  • New featured levels
  • Future content updates

Given that I already own the game, I’d really like not to pay too much for VVVVVV on the 3DS. Maybe $4.99 or so. Please don’t price it as high as Cave Story. Please, please. If it’s more than $10.00, I will invert myself into a ceiling of spikes. THAT IS A PROMISE, ESHOP. It’s just that I don’t like playing a lot of games on my Macbook; the keyboard and trackpad are on the verge of failing, and I can’t have anything else open if I want stuff to run smoothly. Can’t wait to move on from Macaroni. VVVVVV, with its minimap and simple look and controls, seems rather fitting on a handheld device, and I suspect I’d give it much more time there than cramped over my work desk.

Anyways, VVVVVV for the 3DS is slated to come out before 2011 ends, which is awesome considering there’s only like three months left. Adding it to the DO WANT list. So much to play!