Daily Archives: September 30, 2011

Games Completed in 2011, #29 – Fallout: New Vegas, Old World Blues DLC

First, some Grinding Down linkage as I’ve already written a bit about this third DLC package for Fallout: New Vegas. Go on and catch up; I’ll wait:

There ya go.

After completing Old World Blues, I had decided that it was the vanilla game’s finest add-on, having not even played Lonesome Road yet at that point. With all four DLC now finished off, I can confirm that, yes, it is still the best of the bunch. Further proof: no other DLC to date dares call your fingers and toes penises.

Old World Blues begins with the Courier being transported to the Big MT research crater, a place thriving with robots and Old World mentality. A strange group of post-human researchers collectively known as the Think Tank take your brain out of your skull and then ask for your help. Cue Michelle Tanner: “How rude!” Off you go to explore the Big Empty, which is not as barren as you might expect, battle dangerous foes–such as robo-scorpions, nightstalkers, cyberdogs, lobotomites, and, if you have a certain trait turned on, one freakishly small, but deadly Deathclaw–and find the craziest equipment science can think up. It’s a grand ol’ time.

The DLC opens up with one extremely lengthy cut of chatter, but the writing and voice-acting make it worth sitting through. Kudos to Jim Ward, Cam Clarke, Jocelyn Blue, and James Urbaniak for really selling these robots as once human beings. After all that talking, the Courier then gets to go out and explore, but it’s no place to just go gallivanting about. Recommended for Couriers around LV 15 or higher, I found parts pretty difficult still at LV 28. Getting attacked by three nightstalkers is no walk through the park, and there’s a severe lack of available ammo to begin with; thankfully, one does eventually pick up the X-2 Antenna, a unique melee weapon that works wonders against enemies with either soft or hard skin. As you play, you’ll begin to upgrade the Sink, your home away from home, and the amount of new things is astounding; I now actively seek out random junk like cameras, hot plates, and irons because Toaster, which is an evil toaster, can break them down for me into microfusion and energy cells.

Both the DLC’s main quest and side quests are equally rewarding. “Picking Your Brains” is a side quest that has you talking to all the robotic doctors in the Think Tank, and while you may be tired of chatting with these super egos after the long intro, I suggest still doing it. You can gain some decent XP with skill checks, as well as early information about Ulysses and Father Elijah. “Field Research” will help make your biological research station and Blind Diode Jefferson even better–like that’s possible, you quip. “Sonic Emitter Upgrade” does exactly what it says on the tin, but it’s well worth the time as the Sonic Emitter is a powerful Energy gun that has a variety of mods to it, my favorite being Gabriel’s Bark, which rocks a unique “critical strike knockback” effect.

I’m hesitant to dive back into the Big Empty so soon on my fourth playthrough, but once I’m around, say, LV 20, I think I’ll risk it. It’s a pity to let such an awesome base go to waste for too long into Fallout: New Vegas, plus many of the perks gained from completing the DLC are important to creating a strong character. If there’s one DLC to get, this is it. Also raises your level cap by 5. Science!

Achievements of the Week – The Big Bad Beat Bastion Edition

This week, I ended up beating two games. Well, one game I beat for the third time, which is nothing terribly exciting, and the other is one that somehow fell off my radar for two months. I apologize, Bastion. I apologize immensely. You’re so freakin’ gorgeous. I want to bath in your colors, and I want to hear Logan Cunningham reflect on my bathing choices, my three-in-one shampoo. I want to…hmm, okay, think I will stop this freaktrain before it derails…

Turns out, I was actually very close to completing Bastion before I forgot all about it so there wasn’t much further to go. Other than that, didn’t play too much Xbox 360. Some nights, it’s hard to plop down on the couch and game away; much easier to hide inside my studio bent over my laptop, clicking the minutes away, keeping the sadness at bay. Click, click, click.

From Fallout: New Vegas…


The Whole Gang’s Here (25G): Recruited all companions.

Already babbled about this one here.


Rocket’s Red Glare (25G): Acquired all upgrades for the Divide’s signature weapon.


Eureka! (15G): Completed Eureka!

This is the Achievement that pops when you complete the game by siding with NCR until the very end. I had little trouble beating the game on my third playthrough, as Kapture, at level 43, was fairly overpowered and carrying some crazy Energy weapons thanks to the Old World Blues DLC. Plus, I had ED-E at my side. I also had Lily, but she turned out to be pretty useless save for absorbing some bullets that would’ve first hit me.

Currently working on my fourth playthrough where Mr. House will get all my love and affection. Though there is a challenge to murder him with a golf club. Hmm…I could always save and reload…

From Bastion…


Kid-at-Arms (10G): Use the Forge to apply at least one upgrade to every weapon.


Vigilante (10G): Complete at least 50 percent of the Vigils in the Memorial.

I think Vigilante is a pretty common name for an Achievement. I know I previously unlocked it in Scott Pilgrim VS. The World: The Game and LEGO Batman, and I’m sure it’s out in a bunch of other titles. Know any off the top of your head?


The End (20G): Complete the story.

Won’t go into too much detail here, as I’ll save a lot of thoughts for a final writeup of the completed game, but…wow. Talk about evoking a mood and emotions from the player. The endgame has two major decisions to make, and they are major; I sat for a bit, staring at the screen, truly thinking about which way I should go. Both choices had their pros and cons, their reasons for being, and it was ultimately up to the Kid to finish things. And there’s this song…this heart-piercing piece of music paired perfectly with the weight the Kid has to carry. Like the haunting conclusion to The Saboteur, I can’t get it out of my head.

There’s a New Game+ option in Bastion, and I’m doing it, which is rare these days, because I’m downright curious to see what the other final choices reveal. Not just about the Kid or Caelondia, but also about me.

That’s it from me. How’d y’all do this week with Achievements? Speak up in the comments section below!