Daily Archives: August 25, 2011

The Sims Social and simulating social spamming

As I’m wont to do, I’ve drifted away from many of the silly Facebook games I was into months ago, such as CityVille and Pet Society and even–gasp!Chocobo’s Crystal Tower. In my mind, you can only click on things for so long, and I’ve never been into the social elements of social gaming, always feeling like I’m pestering my friends or spamming their newsfeeds. Which is odd then because I played a little bit of The Sims Social last night…and actually liked it. Guess others like it too since there’s over 10,000,000 monthly active players at the moment; Leigh Alexander probably not included in that count.

I’ve always enjoyed the gameplay of The Sims, taking the mundane tasks of daily life and turning them into something a wee bit more rewarding. Having a job, peeing, calling friends over for some TV and pizza…it’s all fun, and generally one wouldn’t think so. I mean, the social elements in games like Grand Theft Auto IV drove me absolutely batty, but that’s because the developers were trying to juggle too much at once. Here, it works…up until you accidentally set your Sim on fire or lose on your money in a bad spout of furniture purchasing. Which happens a lot for me. That’s been the biggest stresser and deterrent for me for The Sims franchise, the fact that you can work so hard making your house rock, your job awesome, and your circle of friends top-notch, and then can lose it all in a small kitchen fire.

Well, with The Sims Social, that fear is gone…seemingly. From what I can tell, your Sim can’t die. It can get unhappy and down and low on key meters like social, fun, and hygiene, but that’s okay. Just click around and visit some neighbors, and you’re back to sparkling goodness. And all the other elements of the The Sims is there, such as multiple tasks, traits, house construction, customization, and whatnot. Granted, everything is limited by a select amount of energy points used for actions, but it’s not too big of a hassle all in all. So far, spamming has been slight, and I’ve added my wife as a neighbor, but nobody else in my Facebook universe seems to be playing. No big deal. Like I said before, I’m not here for the social part of the browser-based game’s title. I’m here to click around and wear digital version of clothes I am wearing now and try to reconstruct my house into places I’ve actually lived in before, and I probably will for a little bit and then lose interest. Don’t be sad, Facebook. That’s just the way these things go. Here, have 1,000 simoleons!

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