Daily Archives: August 24, 2011

JC Denton versus byzantine global conspiracies and time

Everyone was playing Deus Ex: Human Revolution last night, as well as tweeting some funny things about that East Coast earthquake. If anything, when the end of the world does come, it’s going to be freaking hilarious. Thank you, my fellow tweeters. But yeah, earthquakes. And Deus Ex: Human Revolution. Between all the positive reviews and extensive coverage at GiantBomb, I’m salivating.

Well, my copy is on the way, thanks to the generous Greg Noe, and it should hopefully arrive by weekend time so that I can sneak and augment and take notes like a cyberpunk pro after moving a hundred boxes and heavy furniture. Will be doing a first-hour review, as well as some random musings here at Grinding Down. Until then, there’s always…Deus Ex: The Conspiracy. Y’know, that PlayStation 2 port of the 2000 PC classic, featuring horrible load times, awful model animation, and strange sounds when you walk across grass. Yes, it’s true. I have a copy. See:

If you’re curious, my hand has the following augmentations: extra glow, resistance to radiation,+2 damage, and death chop.

I’ve played the opening of Deus Ex: The Conspiracy at least three or four times since purchasing it for a sweet $8.99 way back in the day, and there’s a good reason for that: many paths. For me, the Liberty Island mission is what sums up the Deus Ex experience (Deus Experience?) the best, with a ton of options and variety. Your goal is to locate and interrogate the NSF commander, most likely atop the Statue of Liberty. You can go in guns blazing, you can sneak around the back, or you can kind of do both. And then once you’re inside the Statue of Liberty, there’s even more things you can do. The game is always asking you to decide, sometimes on the fly. Like, this time around, I used my crossbow with tranquilizer darts to sneak around the back to the docks, climb my way up to the statue’s base itself, and creep on in; unfortunately, I set off a gas grenade, alerting two guards to my position, and had to switch from non-lethal tactics to oh-so-lethal. I could’ve reloaded a save file, but it’s a better experience to just roll with things.

I always end up trying for stealth…for as long as it’s possible. Sometimes, when the going gets rough, I have to shoot it out, which is not fun because the game’s shooting mechanics are iffy. It’s a more rewarding experience to lockpick doors, hack security cameras, and crouch around corners. There seems to be a point where I stop playing though, and that is right after the LaGuardia Airport mission. Can’t really pinpoint why that happens, but it does. You’re supposed to head off to Hong Kong, but instead find out your brother Paul (hey, that’s me!) is in trouble, and off you go to Hell’s Kitchen. Despite me trying to save me, I lose interest here. Or something more shiny distracts me.

More than likely, this time around, I’ll stop playing Deus Ex: The Conspiracy the moment my copy of Deus Ex: Human Revolution arrives, and that’s okay. It was a nice refresher of what I like about the franchise, as well as what I hope gets an upgrade in the new prequel from Eidos Montreal.

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