Borderlands 2, a treasure hunter’s wishlist

Not surprisingly, Borderlands 2 has been officially confirmed. That’s cool. Looks like a possible April 2012 release window, which is also cool as I’m still plugging away at the original Borderlands and have plenty to do there. Mainly trying to find slices of pizzas, panties, and fish in bags, as well as creep towards level 69. Once most of that is done, I’ll definitely be done with the game as I am not interested in replaying it for like a third time with a brand new character class or anything. So a new Borderlands game sounds just about right.

And here’s a quote from Gearbox about the newest entry in the series:

“Combining invention and evolution, Borderlands 2 features all-new characters, skills, environments, enemies, weapons and equipment, which come together in an ambitiously crafted story. Players will reveal secrets, and escalate mysteries of the Borderlands universe as they adventure across the unexplored new areas of Pandora.”

Looks like we’re back on Pandora. I kind of felt like most of the planet had been explored, but I’m sure they’ll come up with truly new locations. I’m excited for this, but I do have some wishes. They seem sound in my head, but you might not agree. I’m sure all many want is just more shooting, shooting, shooting, and weapons with a thousand and four different stats. I get that. I’d like that…and more. Here’s my wishlist for Borderlands 2!

Character customization

In Borderlands, there were four classes: soldier, hunter, siren, and berserker. I’ve only played at length with the soldier, Roland, but I did give the other three a sporting chance. Meh. Once you have your class and increase in levels, you’ll gain skill points, which allow you to customization your character’s skill tree and how he or she plays more effectively. What you can’t tweak is what they look like, other than changing armor colors. I guess this isn’t a huge deal as you don’t often actually see your dude unless they are getting in or out of a vehicle, but it definitely doesn’t give you the impression that your treasure hunter is any more special than somebody else’s.

Stronger story

There’s so much potential in the Borderlands universe for a great story, and alas, the first game did not do the best job telling one. It had fantastically cool characters, but it lacked a conclusion and a true goal. I mean, if the Vault was supposed to house all this crazy treasure, why did we not get to loot it at the very end? Hmm? The quests and sidequests featured some great lore, but I suspect many gamers didn’t spend a lot of time reading and scrolling down to finish reading. I think some actually dialogue between characters could help strengthen the story, really immerse the player, and maybe even offer some choices in how things play out.

Storage space

I know Gearbox added some kind of storage bin with one of the DLCs (not one I have), but this element should have been implemented from the get-go. If you’re going to have an astronomical 17,750,000 weapons, please give us a place to store all our favorites. It became frustrating to have to either drop or sell gear simply to keep space open for more loot. A lot of times, I wouldn’t even get a chance to try out most of these weapons before giving them the axe.

LESS DRIVING

I hated the driving in Borderlands. Hate, hate, hate, hated it.

Varied multiplayer modes

Okay, the online multiplayer bug has finally bit me. I’d like to see more online interaction for the Borderlands franchise other than co-op. Not just deathmatch things, but maybe online challenge modes or something even wackier. Imagine an online mode where players would be dropped into a randomly generated map, given a time  limit, and instructed to kill as many skags as possible. At the same time, another player is also on the map trying to do the same thing. You may kill each other as well to slow progress/steal skag kills. This I want.

This is just a few tidbits, but I’ll wait until more details about Borderlands 2 are revealed. Until then, Gearbox…please deliver!

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