Monthly Archives: June 2011

30 Days of Gaming, #21 – Game with the best story

Suikoden told the story and struggle of one Tir McDohl, a young boy growing up fast in a big world where politics and war meant ultimately the same thing. On top of dealing with betrayal and unfairness and the death of several close friends and all that jazz, young McDohl also learns early on that he’s destined to be the Tenkai Star, a prophesied hero fated to unite the 108 Stars of Destiny, bringing forth a new age of prosperity. Heavy stuff for just a lad.

Suikoden II, taking place three years after the events in Suikoden, is basically that plus more. More betrayal, more scheming, more large-scale battles, more heartbreak. The Kingdom of Highland is invading the City States of Jowston. The player controls Riou, a soldier of the Highland Army’s Unicorn Brigade. Together with his childhood friend Jowy Atreides, the two of them will get swept up in the seedy underside of the Dunan Unification War.

The greatest aspect of Suikoden II‘s yarn is its fair and rounded treatment of relationships. You truly believe that Riou and Jowy are great friends with a lot of history, and as the plot unravels it becomes clearer and clearer that the two will not see eye to eye on everything. Plus, each is given half of a True Rune, demanding that they work together for its full potential to be realized. Still, their separation is no surprise, but it’s still just as crushing. Jowy ends up working for Luca Blight, “the Mad Prince,” a villain as villainous as they get, and starts to move up in rank as Riou begins to build his own army and plans for stopping Highland. As things really get heated and the battle rages on, Jowy betrays Blight, revealing that he is trying to bring peace to the land, and that he never believed Riou could do it so he set out on his own to accomplish the task. There’s some bitterness there, as well as relief.

You also believe that Riou and his sister Nanami love each other, all the way to the end. Two other characters with a great relationship? Old-time favs Viktor and Flik, of course.

There’s multiple endings, too. Three, I believe. Here’s how my one and only playthrough concluded. At the end of Suikoden II, Riou returns to a spot where he promised Jowy they could meet up if they ever got separated. The climb back to where it all started is hollow and eerie, with not a single sound to be heard. The two converse and then you’re given a faux choice whether to duel or not. Regardless, you’ll have to fight it out with your once BFF. Once Jowy is weakened, you have another choice, this time a real one: take his half of the True Rune or don’t. I did, knowing full well this decision would kill him, but not sure what made me want his Rune half; maybe his betrayal and murder of Anabelle still stung deep down. After that, Jowy makes his peace, and it’s montage city until the credits roll.

The story is smart, sophisticated. The battle plans make sense, and Luca Blight, while being a little over-the-top, is exactly what one fears in a villain–intelligent and passionate. It was clearly crafted with care, and it’s a story I will care about myself for as long as I can.

What’s what with the forthcoming Nintendo 3DS eShop

Unless it happens to get delayed again, the Nintendo 3DS eShop will soon be available on June 6, 2011, to all us loyal fans that jumped the gun on getting the system. It’ll be accessible through a system update, much like how we all got that OK GO music video with the energetic dogs. Sadly, once we get the new update, that video is gonna disappear. Not really sure why, but it’s a small price to pay to make the 3DS somewhat relevant again. Here’s what is gonna be available for U.S. gamers at store launch:

  • Excitebike – 3D Classics, free until July 7, 2011
  • Pokédex 3D – “3DSWare”, free
  • Super Mario Land – Game Boy
  • Alleyway – Game Boy
  • Radar Mission – Game Boy

The eShop will, reportedly, update every Thursday, which explains the slim pickings of the launch lineup. One free game, one free app, two games nobody’s gonna want, and a nice stab at nostalgia with Super Mario Land. The addition of an out-of-game Pokédex is nice, especially that it’s free, but it seems like it’s reliant on StreetPass for growing larger and fuller. Fun idea, but probably not plausible. Missing from the list is, of course, Mega Man Legends 3: Prototype Version. Boo to that, as it was gonna be a heavy hitter for the eShop debut, and that’s saying a lot considering it’s not even a finished game yet.

There’s been no word yet from Nintendo about whether next week’s update will include the Netflix app for streaming films/TV, which I’m positive I will try once and not really like considering how quickly the system’s battery life gives out. However, we do now have some details about the free web browser; it’s supplied by Netfront instead of Opera this time around and will not support Flash. The browser will allow you to upload 3D photos you’ve taken with the system’s camera, as well as view 3D images on websites like 3D Porch. Neato? Naaah.

This doesn’t concern me, but many handheld gamers will be pleased to know that you can transfer DSiWare games from a DSi to a 3DS. Except for these titles. However, you can’t transfer files from a 3DS back to your DSi, natch. Some streets are one way only.

Well, at least I’ll have a reason to really use my Nintendo 3DS on June 6, 2011. Here’s hoping this is just the start and slow climb to greatness; I’m now just waiting for a 3D version of The Legend of Zelda: A Link to the Past, as well as wondering how payment is going to work.

Pick-pocketing glitches from the pockets of Fallout: New Vegas

At this point, y’all should know how I like to roleplay in my big, open-world RPGs, especially in Fallout: New Vegas–stealthily. I love skirting conflict, sneaking around the building’s side, lockpicking my way in, tampering with the security computer to switch the turret’s targeting assignment from me to raider, and then creeping up on anyone left standing to pop em once–critical damage guaranteed–in the head. Then we loot and move on to hopefully do it all again.

That said, there’s one aspect that goes hand-in-hand with being sneaky that I just don’t like to do or take advantage of, and that’s picking someone’s pockets, whether it’s to grab a key they got or drop a live grenade into their trousers. I just don’t like doing it. It seems to me that, even with a high Sneak skill, you’re chances of getting caught are greater than not, and then I usually have to reload my game because I don’t like getting caught and having the entire New Vegas strip mad at me because I stole somebody’s fresh apple.

How then, you most certainly ask, did I unlock the following Achievement over the weekend?


Artful Pocketer (15G): Picked 50 pockets.

Here, let me tell you. I used a glitch. Yup, even with two (or is it three at this point?) patches for Fallout: New Vegas, there’s still a few glitches to lovingly grope. I mean…use with love. Because 50 pockets is a lot of pockets, and I know that I’d never actually get that many in a single playthrough especially since I hate doing it so much, but this glitch made it all too easy. First, let me explain how pick-pocketing in Fallout works: you crouch, you wait until it says hidden, you search their pockets, and you take an item. If done successfully, the item will disappear and  you’ll hear the sound cue for losing karma. If done unsuccessfully, the menu closes, and the victim turns into an enemy, ready to beat you down for your blatant thievery.

Okay, so on the New Vegas strip, there’s a hotel hangout place called Vault 21; it’s actually a true Vault-Tec vault that’s been transformed into a rich place for some R&R. It’s a little bizarre you’re first time through as it’ll feel a bit like returning home in Fallout 3. Anyways, all the residents of Vault 21 are glitched; the items in their pockets do not disappear when pick-pocketed, but the sound cue for losing karma still happens, and when you check the stats menu it clearly shows you were successful. This means you can sit there and just pick-pocket someone over and over and over. I did this to a woman snoozing with her eyes open. Took me less than 15 minutes to go from three pockets picked to 50. I did, however, have to save frequently as the woman did seem to catch me after the third or fourth try, but if that happens, you just reload and try again. Easy peasy. Sometimes glitches are good, time-savers. Sometimes they’re not, like in the case of the Achievement for recruiting every companion, which I’ve done, but which has not yet pinged. Grrr…

Thanks for listening, chiiiiiiildren!