Daily Archives: June 1, 2011

Pick-pocketing glitches from the pockets of Fallout: New Vegas

At this point, y’all should know how I like to roleplay in my big, open-world RPGs, especially in Fallout: New Vegas–stealthily. I love skirting conflict, sneaking around the building’s side, lockpicking my way in, tampering with the security computer to switch the turret’s targeting assignment from me to raider, and then creeping up on anyone left standing to pop em once–critical damage guaranteed–in the head. Then we loot and move on to hopefully do it all again.

That said, there’s one aspect that goes hand-in-hand with being sneaky that I just don’t like to do or take advantage of, and that’s picking someone’s pockets, whether it’s to grab a key they got or drop a live grenade into their trousers. I just don’t like doing it. It seems to me that, even with a high Sneak skill, you’re chances of getting caught are greater than not, and then I usually have to reload my game because I don’t like getting caught and having the entire New Vegas strip mad at me because I stole somebody’s fresh apple.

How then, you most certainly ask, did I unlock the following Achievement over the weekend?

Artful Pocketer (15G): Picked 50 pockets.

Here, let me tell you. I used a glitch. Yup, even with two (or is it three at this point?) patches for Fallout: New Vegas, there’s still a few glitches to lovingly grope. I mean…use with love. Because 50 pockets is a lot of pockets, and I know that I’d never actually get that many in a single playthrough especially since I hate doing it so much, but this glitch made it all too easy. First, let me explain how pick-pocketing in Fallout works: you crouch, you wait until it says hidden, you search their pockets, and you take an item. If done successfully, the item will disappear and  you’ll hear the sound cue for losing karma. If done unsuccessfully, the menu closes, and the victim turns into an enemy, ready to beat you down for your blatant thievery.

Okay, so on the New Vegas strip, there’s a hotel hangout place called Vault 21; it’s actually a true Vault-Tec vault that’s been transformed into a rich place for some R&R. It’s a little bizarre you’re first time through as it’ll feel a bit like returning home in Fallout 3. Anyways, all the residents of Vault 21 are glitched; the items in their pockets do not disappear when pick-pocketed, but the sound cue for losing karma still happens, and when you check the stats menu it clearly shows you were successful. This means you can sit there and just pick-pocket someone over and over and over. I did this to a woman snoozing with her eyes open. Took me less than 15 minutes to go from three pockets picked to 50. I did, however, have to save frequently as the woman did seem to catch me after the third or fourth try, but if that happens, you just reload and try again. Easy peasy. Sometimes glitches are good, time-savers. Sometimes they’re not, like in the case of the Achievement for recruiting every companion, which I’ve done, but which has not yet pinged. Grrr…

Thanks for listening, chiiiiiiildren!