Monthly Archives: May 2011

Be like Bolton, and get back to the good part!

In honor of today’s big Purchase of the Month–that’d be LEGO Pirates of the Caribbean, not Brink, which is getting horrible review scores–I give you Michael Bolton crooning over Jack Sparrow’s fantastical adventures:

“Big sexy hook” doesn’t even begin to describe this work of art.

Living the LEGO life of a pirate

The demo for LEGO Pirates of the Caribbean: The Video Game begins with a young Elizabeth Swan punching a parrot in its face. It’s pure zaniness, but that’s what these LEGO games have always been about–retellings with a special touch. If you’re not laughing, you’re not having fun.

I started to play this demo by myself, but when Tara saw what I was doing, she quickly grabbed another controller and joined in on the fun. We’ve always enjoyed playing the LEGO games together, especially LEGO Harry Potter, Years 1-4, which was very close to us in terms of interests. Here’s a comic I did many moons ago about our time with LEGO Batman (the weakest of all the LEGO titles actually):

Much of the demo for LEGO Pirates (I’m shortening the title from now on) is actually cutscenes, setting the story up and giving Tara and I many reasons to giggle. The entire game will cover all four movies. We’re playing the first level of the Curse of the Black Pearl, which has Jack Sparrow arriving in town and getting locked up, Elizabeth accidentally summoning those cursed pirates and getting herself kidnapped, and Will Turner slowly becoming allies with a wanted criminal.

The first playable part of the demo is inside Will Turner’s workshop. One player controls Will, and the other controls, um, some guy I can’t remember the name of. His partner? Together, we broke items, collected studs, fed a carrot to a donkey, and repaired a machine, which revealed where Jack Sparrow was hiding. Then it was time for a sword-fight high up in the rafters, and even though I was just mashing the attack button, the swords clinked and clanked and swung wildly, giving the impression of a real duel to the death.

The next area has us controlling Will and Jack, trying to break our way out of jail. This involves using a dog and sniffing out keys. Once we’re done this area, we’re outside in the shiny, bright sunshine, attempting to get to the docks to steal a ship. Tara takes control of Jack and the laughs hit a high when he hops on top of a barrel and begins rolling around with it. We get to do some combat with some soldiers, and then we’re over by a ship, trying to figure out how to commandeer it. Staying in the water too long gets you eaten by a shark. After solving the rather simple puzzles and zip-lining over onto the ship, the demo ends, leaving us wanting more.

However, after playing the main part of the demo, you can go back and do “free play” on the first level, which just gave us an excuse to try out some other fun characters and explore a few locked areas. Tara ran me over several times with a donkey, and then we were officially done for the night.

So, the gameplay is exactly what we’ve all come to expect. For some, that might seem like a downer. However, it’s still the sort of gameplay I like, as it is not too intense for co-op play, and just enough of a collectathon for my OCD. Granted, there are not as many memorable characters to unlock in LEGO Pirates as there were in LEGO Star Wars and LEGO Harry Potter, but I think it’ll still be a blast to control Bootstrap Bill.

The full retail version releases tomorrow, and I’m gonna get that booty faster than you can say, “Oh, barnacles!”

Videogames I’m definitely buying in 2011

I kind of thought this would be a light year for DO WANT games, but with each day that hits anew I’m finding myself becoming intrigued more and more with shiny new titles. Too many to remember by remembering alone at this point, which is why it’s great that I have this Grinding Down blog, which is now being used as a forthcoming grocery list, but hey, it still loves me. That said, let’s get to the meat of this post, the tenderloin, the chicken cutlet, the bacon bits.

Here’s everything I’m planning to purchase this year videogame-wise so long as I don’t get mugged in a back alley:

LEGO Pirates of the Caribbean: The Video Game

Release date: May 10, 2011

I’ll have some demo impressions up soon for this one, but I’m pleased from what I’ve already gotten to experience. Sure, it’s the same formula over and over, but it always works for me, and they absolutely nailed the way LEGO Jack Sparrow runs. And it’s one of the franchises perfect for playing through co-op, especially with a loved one. Also, Tara already suggested the next great franchise to LEGO-ize: Back to the Future! Mmm-hmm.

Bastion

Release date: Q3 2011, but I’m hoping for early summer

Like a painting brought to life, Bastion looks simply beautiful. That would be enough to get me interested, but then I learned it’s a mix of action elements and RPG elements. Sold!

Deus Ex: Human Revolution

Release date: August 23, 2011

Any game that can be played in multiple ways is a good game to me. Variety trumps linearity. Especially if one of those ways is all about being sneaky and non-confrontational. It kind of reminds me of Fallout 3 in that sense, but shinier, slicker, with more vibrant highlighting. I should, at some point, go back and play some Deus Ex: The Conspiracy even if it hasn’t aged too well.

The Elder Scrolls V: Skyrim

Release date: November 11, 2011 (11.11.11 for the cool people)

Pretty sure I won’t be the only one picking this up in November. It’s only a huge followup to a huge followup. I’m very interested to see what’s changed from Oblivion to Skyrim, as I was always fond of exploring that game’s world, but found the combat and quest system to be a bit disappointing. Here’s hoping, but it’s gonna be epic no doubt.

Assassin’s Creed: Revelations

Release date: November 2011

Assassin’s Creed: Brotherhood was certainly a surprise. It was not, as many feared, just a quick cash-in on a building franchise. In fact, it only made the claim truer that, yes, Ubisoft, knew what it was doing with its stabby-stab games. Multiplayer is back, and that’s great as it’s some of the only multiplayer I’ve played and enjoyed. But when is Assassin’s Creed III really coming out?

Animal Crossing 3DS (no official title yet)

Release date: August 2, 2011

Very few details exist, but you’ll supposedly be the mayor of the town in the next iteration. Maybe that will lead to more control over shops and such. Either way, this’ll give me a reason to buy a 3DS game. Buuuuuurn. I think they could do neat things to with Play Coins and StreetPass functionality, but time will tell. If it’s the same freakin’ game all over again, I’m swearing off the series for good.

Fantasy Life

Release date: Sometime in 2011

Fantasy Life is turning out to not be the Fantasy Life I remember seeing previews for many moons back. It’s instead getting revamped for the Nintendo 3DS, and while the art style and graphics have sadly changed, here’s hoping the gameplay–a life sim in a medieval fantasy setting–hasn’t. I’ve always wanted to know what it’s like to sell fruit in an open market to a range of peasants.

That’s all I can think of right now. I’m sure I’m forgetting a few games, and I’m sure I’ll want another five within a few weeks, but such is the life of a gamer, I guess. Naturally, I can’t list impulse buys, Fallout: New Vegas DLC, and games to add to my PlayStation 2 collection as they go on sale, but yeah…games. I love ’em.

30 Days of Gaming, #16 – Game with the best cutscenes

Revenge and redemption: two concepts not to be handled lightly. But Jak 3 was up to the challenge of showing us how far Jak had fallen and how far he’d climb back up, and Naughty Dog did this so effectively with the use of some great cutscenes. Despite growing up on a healthy diet–or maybe that’s unhealthy–of games brimming with over-stylized FMV for cutscenes, I much prefer when a game keeps the cutscenes in line with in-game graphics, and that seemed to happen more often than not with PlayStation 2 era games. It’s less jarring and really stops the immersion from breaking.

Jak 3 opens up with basically a 10-minute cutscene that sets up the final game in the trilogy. Jak has been banished from Haven City, the very same city he saved in Jak II, to the Wasteland by Veger. As he, Daxter, and a talking bird whose name escapes me wander the desert, we are shown flashbacks leading up to our main man’s banishing. After too long in the sun, all three pass out and are eventually found by some scavengers thanks to a homing beacon in Jak’s hand. Turns out one of those scavengers is actually Damas, King of Spargus, an isolated city hidden in the Wasteland, and he’s taken Jak in, but only to see if he can prove himself in their battle arena.

The animation, voice-work, and framing is fantastic, on par with anything considered professionally cinematic. There’s not just a series of talking head shots; we get actual camera angles here. Even though it’s 10 minutes long, the game’s intro is well-paced, jumping from the present to the past, and giving every character their worth. Yup, even Daxter, who, at this point, is not too annoying. Amazingly, this is solely the beginning, and future cutscenes only get better, really showing characters emoting and plotting and moving with heart. Jak 3‘s ending scene is shocking, funny, concluding, and memorable–just like a Pixar film, which can be argued is like an hour and a half of pretty cutscenes. “Oh yeah,” Daxter says at the very end, “life is good.” So are your cutscenes, yo.

In fact, the cutscenes from the entire Jak and Daxter scenes were so fantastic that Naughty Dog put out a DVD of them and sent them to…uh, people. Fans all around. I got a copy in the mail, but I can’t recall why. Maybe I signed up for it? Or maybe it was part of being a subscriber to PSM magazine? Either way, I have a mass produced DVD disc that has all of the game’s cutscenes, and that’s not something that can be said about many games, now and from the past.

Five things make a post, or it’s time to Ragnarök!

5. The next Assassin’s Creed game has been revealed, and it’s titled Assassin’s Creed: Revelations. Please note that it, like Assassin’s Creed: Brotherhood, is missing a number in it. What does that mean? ::shrugs:: The newest game is rumored to be the last for Italian superstar Ezio, bringing his journey full circle to line up with Altair and Desmond. And the multiplayer aspect is coming back, too, which I think is fantastic. I never expected myself to become so interested in this series after its lukewarm first game experience, but here I am, waiting and wondering. Comes out this November, probably right around the same time as TES V: Skyrim, just to mess with me.

4. The Arbiter, upgraded to level 3 and rocking a tingling Shock Omega mod, is currently my weapon of choice in Ratchet: Deadlocked. This thing is just a beast, taking out dropships in two shots. Mmm:

3. As much as I adore Norse mythology, I’m not interested in the slightest over this new movie Thor. I mean, if I want to look at cheese, I’ll open my refrigerator. That said, there’s a browser-based game called Thor: Bring the Thunder! and it looks simply gorgeous. Colorful 16-bit sprites in what one could describe as Mega Man with a lightning-fused hammer. However, I think a better title would’ve been Thor: Time to Ragnarök!

2. I downloaded two demos on the Xbox 360 yesterday: LEGO Pirates of the Caribbean and Red Faction: Armageddon. Unfortunately, due to time restraints and the constant distraction that is Netflix, I’ve not been able to try either of these yet, but will most likely give ’em a run over the weekend. Not expecting much from the latest Red Faction title, but I do love me some LEGO action. Hope it’s as fun as the movies were (well, the first movie at least).

1. I finally earned the highest amount of G in the latest bazaar in Harvest Moon: Grand Bazaar. This meant selling everything I had in my bag, including a huge piece of gold I was lucky enough to find attached to my body after jumping into the river seven times. I was so excited for this as I knew that the highest seller won a prize from the mayor. Maybe it was a trophy? Or a huge bag of gold? Or his daughter’s hand in marriage? No. No, it wasn’t any of those. I won a bottle of milk. Ffffffffffffff.

And that, dear Grinding Down readers, has certainly been a post.

Busting out the guns in Ratchet: Deadlocked

When Ratchet: Deadlocked was first announced, I had my concerns. Just like with Jak X: Combat Racing, here was a game that focused on one of the weaker aspect of the game series it was born from: the shooting. Pew pew pewing in the Ratchet & Clank games was never its strong spot, which is funny to think about because the weapons and battle tools Insomniac came up with were fantastically futuristic and a blast to toy with. They were so unique that entire commercials were based on ’em. Still, precise shooting never stood tall back then, and just exploring each planet and finding secrets and unlocking Skill Points and watching hilarious, almost Pixar-esque cutscenes was more than enough to carry each game to the end.

Surprisingly, Ratchet: Deadlocked is actually not all about the shooting. Sadly, it’s still not mainly about platforming. Instead, we get a mix of shooting, action sequences, and the occasional hop from platform to platform. And this is all done without our little robo-buddy Clank. Why’s that? Well, see, the lord of “Dreadzone,” a televised reality show that pits warriors against crazy odds, has kidnapped Ratchet and Clank (and, uh, Al), and is forcing Ratchet to fight his and his friends’ way to freedom. What comes next is a selection of mini missions ranging from going from point A to point B, piloting some kind of vehicle, killing all enemies within a closed-in area, and taking on addition challenges to earn more points and bolts. They are pretty short so far, but you can also spend time outside of planets upgrading your robot helpers and buying new weapons.

I’ve only tackled the first two planets so far–Catacrom and Sarathos–and am enjoying myself despite the constant pressure of shooting at things that are shooting at me. It’s not as relaxing as taking a stroll through Marcadia from Ratchet & Clank: Up Your Arsenal, but it’s close enough to what I love that I’m liking it nonetheless. And the addiction to collect bolts and upgrade weapons through constant use is there again, as well as Skill Points, which are basically early forms of Achievements, but these will actually help pay for secrets and new character skins, making them slightly more than just things to be proud over.

Between this and Secret Agent Clank, I’m probably going to finish Ratchet: Deadlocked first, and not just because its load screens are better. The story here is just more amusing and compelling, and while I love Clank, he’s really much stronger as either a companion to our furry friend Ratchet or as a robot that gives advice and narrates menu screens.

Also, another thing that surprised me in Ratchet: Deadlocked was the amount of (censored) swearing, mainly from evil Dreadzone bossman Gleeman Vox. Like, he bleeped…a lot. Really seemed out of place, but I’ll save that for another f*cking post.

REVIEW – GameSpite Quarterly 8, the PlayStation Era

The Sony PlayStation was a system that got me through high school and carried its weight during the early college years; it was a system that seemed to be everything anyone could need, with a library certainly bigger than anticipated, and the power to steal hours upon hours away from my life. Many of my favorite titles call home to the 32-bit console that could: Suikoden, Suikoden II, Jumping Flash!, Blood Omen: Legacy of Kain, and so on. It holds a special part of my soul beneath its silver lid, and that’s me being as honest as possible via a blog post. The dang thing means a lot to my growing up, my dealing with problems and friends and loneliness, and it was also a ton of fun to play, to invest in. I even decked it out with special stickers that came with early issues of PSM, a magazine that I subscribed to for a super long time because I enjoyed reading about my new toy and what it might be handling in the future. It’s been some time since I’ve read anything PlayStation-related in print form, too, which is my way of transitioning to the next paragraph.

The latest issue of GameSpite Quarterly, a simultaneous print and online zine by Jeremy Parish and pals, is all about the PlayStation, making it an instant buy for me, and I’m all the happier for it. The book arrived, and I at first couldn’t tell if I’d ordered, y’know, a book or…a brick. At around 435 pages, this is actually a tome, and there’s plenty of content to absorb, which is what I did over several days. It’s got that potpourri feel to it thanks to numerous authors writing varying articles about strikingly different titles and subjects. In the span of a few pages, GS8 goes from talking about how “mature” Sony got with its advertising to coverage of retro games like The Raiden Project and Final Fantasy Anthology. Content flows in a loose chronological order by game release dates, but at times feels a bit of a mish-mash effort; I’d have preferred a section devoted to game reviews and another to musings and features, but that’s just little ol’ me and my need for everything to be ordered and grouped and properly connected.

As previously mentioned, the library for the Sony PlayStation is huge, and it’s no surprise that not every game gets covered in GS8. I’m sure many frog fans are going to be saddened to learn that there are zero words devoted to Frogger 3D and Frogger II: Swampy’s Revenge. And some titles that I actually wanted to read about deeply, such as Star Ocean: The Second Story, Metal Gear Solid, and Chrono Cross, were only given a single paragraph of love. Disappointing, sure. Blockbusters like Final Fantasy VII and Tomb Raider get the expected amount of coverage, and I particularly found myself immersed in Tomm Hulett’s “The 7 Deadly Sins of Xenogears,” a religiously in-depth analytical look at a game I never got to play. For the most part, the majority of the games covered get a small amount of text to go along with a huge, pixelated screenshot. Sometimes this works, and sometimes it doesn’t (Baby Universe).

Not surprisingly, Parish’s love for quirky and less-loved titles takes the limelight here, with games like The Misadventures of Tron Bonne receiving eight pages of praise. Missed out on that game way-back-when, but it sounds pretty neat and has me only more excited for the forthcoming Mega Man Legends 3. My only other complaints are minor, but a second round of copyediting would have done wonders; as I read, I spotted a number of typos, as well as a lot of inconsistencies (if you’re devoting an entire issue to the PlayStation, you should stick to one spelling of it only). Otherwise, GS8 is so full of content and pages to flip through that the good outweighs the disappointing, and even though the entire book will make its way online over at GameSpite eventually, the printed form is still worth pursuing. Seeing that much content bundled and bound is impressive, and if you were at all a fan of the PlayStation it’s a no-brainer buy. Cracking GS8‘s spine is the easiest way to time-travel back to the good ol’ days of 3D polygons, memory cards, and games built around FMVs.

30 Days of Gaming, #15 – Post a screenshot from game you’re playing right now

I’m gonna take advantage of today’s topic train from the 30 Days of Gaming meme to also link to a new review I did for The First Hour. It’s of Harvest Moon: Grand Bazaar, the most recent iteration of the seemingly popular farming sim games. I covered the game’s first thirty minutes, and most of that time was spent in a slow tutorial downpour. I’ll be back at a later point in time to dig deeper into the game because–no matter what–I’m going to at least get through an entire year of this slog.

Here’s the image I’d like to present to y’all to represent the game, and the reason I’m picking it is for the absurd amount of G this character has:

I think the highest I’ve accumulated at this point is around 15,000G, and that’s after selling everything I owned–including my very soul–at this week’s bazaar. Oh, and Antoinette is totally snobby to me, too. Why anyone would want to pursue her for marriage is beyond me. I’m going after Sherry, but at this point, it seems like it’s easier to get chickens to like me than actual people. Sad and disturbing, but also very true. Ah, the life of a farmer…

Sign me up for Bastion based on its beautiful art alone

Seems like I can’t go a day without coming across a new game that intrigues me and makes me go, “Yeah, Pauly, ya big gaming addict…that’s something you’ll probably like.”

Today’s like du jour is called Bastion, which I guess actually began its life cycle as a PC game, but it’ll be coming to Xbox Live somewhere around Q3 2011. It stars a silent kid known as, well, the Kid, who is trying to create the Bastion, a safe haven of sorts where his post-apocalyptic city pals can go to for protection, especially after the recent event known as the Calamity Split, which splintered the world into floating islands. It’s described as a role-playing action game, and it looks beyond stunning. Vibrant colors and a world in constant motion, as the ground reassembles as the Kid moves forward, which is pretty amazing to see as it happens, help make this game look freakin’ alive. And there’s story choices, too, dynamically changing how your playthrough happens and how Bastion‘s narrator reacts; an Achievement exists for completing New Game+, which is always a good thing, and makes picking different choices all the more easy.

Go on. Fall to your knees:

No more details are available on price and exact release date. Will be keeping my eyes peeled for this as the days creep on by.

Honest Hearts DLC for Fallout: New Vegas drops this month, honestly

It’s been some pretty quiet months since Fallout: New Vegas‘ first DLC Dead Money came out, and it seems like Bethesda is ready to open the so-called content floodgates. The next piece of DLC is called Honest Hearts, and will be released for Xbox 360, PlayStation 3, and PC on May 17, 2011. There’s also two other chunks of DLC–Old World Blues and Lonesome Road–primed for future V.A.T.S.ing headshots, coming over the next few months.

Here’s what Big B has to say about it all:

Honest Hearts™Old World Blues™ and Lonesome Road™ will further expand upon Fallout: New VegasFallout: New Vegas takes all the action, humor and post-apocalyptic grime and grit of this legendary series, and raises the stakes.

Available on May 17, Honest Hearts takes you on an expedition to the unspoiled wilderness of Utah’s Zion National Park. Things go horribly wrong when your caravan is ambushed by a tribal raiding band. As you try to find a way back to the Mojave, you become embroiled in a war between tribes and a conflict between a New Canaanite missionary and the mysterious Burned Man. The decisions you make will determine the fate of Zion.

In Old World Blues, releasing in June, you will discover how some of the Mojave’s mutated monsters came to be when you unwittingly become a lab rat in a science experiment gone awry. You’ll need to scour the Pre-War research centers of the Big Empty in search of technology to turn the tables on your kidnappers or join forces with them against an even greater threat.

Lonesome Road, available in July, brings the courier’s story full circle when you are contacted by the original Courier Six, a man by the name of Ulysses who refused to deliver the Platinum Chip at the start of New Vegas. In his transmission, Ulysses promises the answer as to why, but only if you take one last job –a job that leads you into the depths of the hurricane-swept canyons of the Divide, a landscape torn apart by earthquakes and violent storms. The road to the Divide is a long and treacherous one, and of the few to ever walk the road, none have ever returned.

Reviews of Fallout: New Vegas have called the game as “an utterly essential purchase” (MSN UK) and as “addictively, rambunctiously fun” (Entertainment Weekly). The Associated Press awarded it a 4 out of 4 stars and said “Bottom Line: It’s a Blast”, while GameSpy gave it 4.5 out of 5 stars and called Fallout: New Vegas “one of the best games of the year.”

Looks like each DLC will be priced at 800 Microsoft Points, too. So…May, June, and then July. Kind of an odd schedule, but I guess at this point, what with all the problems the vanilla game has been having, it’s better to give than hold back.

Looks like it’s also safe to download that new patch, too. Now I’ve got even more reason to work on my third playthrough character. I really didn’t have a good time with Dead Money, but Honest Hearts–and more importantly, Old World Blues with its focus on crazy mutated ghoulies–sound promising.