Daily Archives: May 12, 2011

June 6 is the new “late May” for the Nintendo 3DS eShop

If you’ve been pretty disappointed with your Nintendo 3DS and haven’t found much reason to turn it on as of late, well…that problem is going to continue on as the Nintendo’s eShop has been delayed until June 6 in North America (June 7 in Japan; wait, we’re getting something before Japan does?).

Originally, Nintendo’s next firmware update for the 3DS was due to hit in late May, and it’s now been a couple of months since the system’s release with no online gaming connectivity or shopping. Considering the lackluster launch titles, I was hoping to pick up some quirky, cheap downloadable games (or at least demos) to show off this new system’s cool 3D tricks and tech. That has not happened. Nor can players currently port over via SD card DSi software they’ve already purchased. Even the possibility of a free Excite Bike doesn’t dampen the disappointment that–as always–Nintendo can’t get things like online interaction right. Supposedly, we’ll also be getting an Internet browser in this update, which I might never use because I have, uh, a laptop for that.

I think we’re all getting the impression that Nintendo launched its newest console prematurely. This eShop should have been implemented and functional from the very get-go. Guess this also means a longer wait for Mega Man Legends 3: Prototype Version. A dang shame.

Welcome to the Caribbean, let me ruin up your Gamerscore

Gamerscore is a pretty fickle thing. It mostly adds up to e-peen though it is also nice just to see in another form your triumphs and kills, but ultimately it means very little. Only one guy so far seems to have made a living out of it. Points for most Achievements range from 5 to 100, usually equaling a nice even number or a number that can be easily made even by adding five more points to it. However, there are exceptions, and some developers like to slip in Achievements for 0 points or 3 points or 7 points or maybe even 59.437 points. I mean, it’s really up to them, so long as the retail game’s total hits 1,000 points, it’s all good. A majority of Achievement lovers hate these oddball pointers, as they “ruin” what appears to them to be a nice, neat, orderly number.

Me? Yeah, it’s a little irksome, especially because I like going after such milestones as obtaining a perfect 10,000 score and a perfect 20,000 score, but it can always be remedied. Which brings me to LEGO Pirates, and it’s very first level, Port Royal, taken from Pirates of the Caribbean: Curse of the Black Pearl‘s storyline. Upon completing it, you unlock this wet bandana:


Welcome to the Caribbean! (12G): Complete Port Royal

Yeaaaaaaah, that’s a 12 there, not a 15. It was my very first Achievement unlocked in the game, but I can see others getting the one where you’re eaten by a shark in deadly water first. So, for me, it was kind of like a slap in the face, the kind Captain Jack Sparrow knows all too well, and after sifting through the whole list I discovered this was done so that Traveller’s Tale could make another Achievement based on some pirate lingo. That one is called Pieces of Eight, and it’s worth 88G, which would totally fix our little number problem. However, to get it, one must acquire a total sum of 888,888,888 studs. That’s gonna take some grinding and cheat codes, meaning my Gamerscore is gonna look wonky to me for a little bit. Oh well.

Let’s all take a moment of silence though for my Gamerscore, now forever changed, forever touched:

Gotta stay strong; time heals all wounds.