Daily Archives: May 3, 2011

Sign me up for Bastion based on its beautiful art alone

Seems like I can’t go a day without coming across a new game that intrigues me and makes me go, “Yeah, Pauly, ya big gaming addict…that’s something you’ll probably like.”

Today’s like du jour is called Bastion, which I guess actually began its life cycle as a PC game, but it’ll be coming to Xbox Live somewhere around Q3 2011. It stars a silent kid known as, well, the Kid, who is trying to create the Bastion, a safe haven of sorts where his post-apocalyptic city pals can go to for protection, especially after the recent event known as the Calamity Split, which splintered the world into floating islands. It’s described as a role-playing action game, and it looks beyond stunning. Vibrant colors and a world in constant motion, as the ground reassembles as the Kid moves forward, which is pretty amazing to see as it happens, help make this game look freakin’ alive. And there’s story choices, too, dynamically changing how your playthrough happens and how Bastion‘s narrator reacts; an Achievement exists for completing New Game+, which is always a good thing, and makes picking different choices all the more easy.

Go on. Fall to your knees:

No more details are available on price and exact release date. Will be keeping my eyes peeled for this as the days creep on by.

Honest Hearts DLC for Fallout: New Vegas drops this month, honestly

It’s been some pretty quiet months since Fallout: New Vegas‘ first DLC Dead Money came out, and it seems like Bethesda is ready to open the so-called content floodgates. The next piece of DLC is called Honest Hearts, and will be released for Xbox 360, PlayStation 3, and PC on May 17, 2011. There’s also two other chunks of DLC–Old World Blues and Lonesome Road–primed for future V.A.T.S.ing headshots, coming over the next few months.

Here’s what Big B has to say about it all:

Honest Hearts™Old World Blues™ and Lonesome Road™ will further expand upon Fallout: New VegasFallout: New Vegas takes all the action, humor and post-apocalyptic grime and grit of this legendary series, and raises the stakes.

Available on May 17, Honest Hearts takes you on an expedition to the unspoiled wilderness of Utah’s Zion National Park. Things go horribly wrong when your caravan is ambushed by a tribal raiding band. As you try to find a way back to the Mojave, you become embroiled in a war between tribes and a conflict between a New Canaanite missionary and the mysterious Burned Man. The decisions you make will determine the fate of Zion.

In Old World Blues, releasing in June, you will discover how some of the Mojave’s mutated monsters came to be when you unwittingly become a lab rat in a science experiment gone awry. You’ll need to scour the Pre-War research centers of the Big Empty in search of technology to turn the tables on your kidnappers or join forces with them against an even greater threat.

Lonesome Road, available in July, brings the courier’s story full circle when you are contacted by the original Courier Six, a man by the name of Ulysses who refused to deliver the Platinum Chip at the start of New Vegas. In his transmission, Ulysses promises the answer as to why, but only if you take one last job –a job that leads you into the depths of the hurricane-swept canyons of the Divide, a landscape torn apart by earthquakes and violent storms. The road to the Divide is a long and treacherous one, and of the few to ever walk the road, none have ever returned.

Reviews of Fallout: New Vegas have called the game as “an utterly essential purchase” (MSN UK) and as “addictively, rambunctiously fun” (Entertainment Weekly). The Associated Press awarded it a 4 out of 4 stars and said “Bottom Line: It’s a Blast”, while GameSpy gave it 4.5 out of 5 stars and called Fallout: New Vegas “one of the best games of the year.”

Looks like each DLC will be priced at 800 Microsoft Points, too. So…May, June, and then July. Kind of an odd schedule, but I guess at this point, what with all the problems the vanilla game has been having, it’s better to give than hold back.

Looks like it’s also safe to download that new patch, too. Now I’ve got even more reason to work on my third playthrough character. I really didn’t have a good time with Dead Money, but Honest Hearts–and more importantly, Old World Blues with its focus on crazy mutated ghoulies–sound promising.

Totally chilling with a bunch of Keflings

Tonight, I ate an entire half tuna sub with chippy chips from the local Sub Shack, and while that might not sound like a lot…it was. See, it’s the kind of mom-and-pop operation that crafts with love and not logistics, stuffing these sandwiches to the brim with lettuce, tomatoes, black olives, and–can’t forget–tuna. There is no measuring here; it’s all in or get out. Twas a yummy dinner, but immediately afterwards I regretted eating the entire thing as my stomach was growling and rumbling and acting all funky. So I plopped down in front of the TV to digest and decided to play some…A Kingdom of Keflings.

This is an arcade title for the Xbox 360 that I picked up during a crazy sale some weeks back and have been playing off and on as of late. It’s a strategy game wherein resource managing is key to building one’s kingdom. Need more wood or stone? Order your Kefling minions to get it and bring to where you want it. Need linens? Well, you better shear those sheep for cloth. And that’s kind of it for the gameplay, a lot of back and forth, with the seasons changing constantly (to no effect) and your resources growing/depleting with each new blueprint that unlocks. It’s repetitive and mindless and absolutely perfect for just chilling out with.

See, there’s no major conflict in A Kingdom of Keflings to worry about. Nothing’s going to come by and maul your Keflings to death. Your resources don’t wither away over time or with neglect. No time limit. No failing missions. Just gentle music (save for the banjo tune) and light-hearted gameplay. Perfect for digesting to. Heck, I even unlocked two Achievements tonight, proving that I’m coming close to completing this one:

Master Builder (25G): Build a cathedral (Single Player)

Like Rabbits (15G): Reached a total Kefling population of 30 (Single Player)

The game’s big, main goal is to build a castle, which actually consists of a bunch of different blueprints. This is where I’m currently at, and it’ll take a bit as each blueprint needs a bunch of different resources, several which require other resources to create. Meaning, my Keflings and I will need to carry items from one place to another to another. No worries; I got the time. There’s always time to chill.