Giving the warrior class a chance in Oblivion

Still yearning for some epic RPGing, I booted up Elder Scrolls IV: Oblivion last night. Now, I haven’t touched this game since I went on an Achievement run last May to reach the top rank in the Arena questline. That’s almost an entire year ago for those good with the math.

There’s plenty of Achievements left to get, namely those for the Thieves Guild, Dark Brotherhood, Mages Guild, Fighters Guild, and the Shivering Isles expansion. I figured that it’d be healthy for me to break my mold and play as a non-sneaky character, someone that likes to charge at his/her enemies, swinging a large sword or mallet, wielding heavy armor with pride, grunting from too much weight all around.

I decided to just make a new character, and so I went with a Warrior build:

Unafraid of light weaponry, they plow into the fray with little regard for injury. Masters of all melee tools, they put little faith in the magical arts.

Specialization: Combat
Attributes: Endurance, Strength
Skills: Armorer
Athletics
Blade
Block
Blunt
Hand to Hand
Heavy Armor

His name is Hodor, and I made him look like an albino monk with some blue hues to his skin. His plan–not mine–is to get some great heavy armor and cover up all things hideously discolored. Then he’s going to go join the Fighters Guild to help better himself, to show the world he’s more than just a freak of nature, that his swing is as swift as any Blades’, and that nobody will get in his way. After that, I might be done with him, I might not. I guess in my mind it’s easier to build characters specifically for these themed questlines rather than try to steer a character in a whole new direction to go from ruling the Fighters Guild to the Mages Guild.

I played through the game’s tutorial last night, getting a feel for the game again. After exiting the prison’s sewers, I took out a nearby crab that was looking at Hodor crossly and then saved my progress, quitting to the dashboard. That was for a reason, as I wanted to start watching Pineapple Express before it got too late, but I’ll try to get back to it tonight and start Hodor’s career in the Fighters Guild. According to my Achievements list, I already unlocked the first three for this questline, but I don’t remember any of the quests associated with them so hopefully this will be like a fresh take on it all.

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9 responses to “Giving the warrior class a chance in Oblivion

  1. Haha. I ran that Fighter’s Guild questline using only Thieves’ Guild skills. Both are awesome, let us know how you like them.

  2. HODOR

    Also you need to write about how achievements have assumedly changed the way you play video games. Oblivion is like more than five years old, and here you are still going back to play it pretty much just for achievements. You’re kinda weird lol.

  3. Want to dabble back in Oblivion soon, but I really shoud put Fallout New Vegas to bed first!

  4. I think my RPG tendencies may mirror yours. I find it more challenging, more fun and more rewarding to play RPGs as a thief/rogue, skulking in the shadows waiting to pounce. I’ve elected to take that route on every RPG I’ve played. WoW, Fallout, Demon’s Souls, and I intend to do the same when Deux Ex finally drops.

    The Warrior class has never appealed to me. It doesn’t have the practical applications of the thieves nor the entertainment value of a mage/warlock. I suppose being bred on a diet of Solid Snake and Sam Fisher can’t help…

    Mac.

  5. Pingback: Adding to the Backlog – Ratchet: Deadlocked, Secret Agent Clank, King’s Field: The Ancient City, Myst III: Exile | Grinding Down

  6. I’m a sucker for a big sword and shinny armor. Warrior all the way!

  7. Pingback: One-goal Molly wants to be Master of the Fighters Guild in Oblivion | Grinding Down

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