Daily Archives: February 22, 2011

A million Claptrap parts is still not enough for Patricia Tannis

I used to love Claptraps. Y’know, those adorable, dancing robot thingies that would give you more inventory space or provide you with access to hidden weapon caches. I even drew them from time to time. And now the romance is over, thanks to the mission flow in Claptrap’s New Robot Revolution, the last bit of DLC for Borderlands.

Upon arrival in Tartarus Station, players meet up with Tannis in her secret workshop. She’s trying to build something and needs claptrap parts to get it done. Thus, you’re given the first mission of the DLC:

  • Patricia Tannis needs parts to build her magnificent…something. Head down to the Hyperion Dump and search the scrapped claptraps for parts and bring them back to her. (Clap-Components: 0/5)

Okay, five parts. That should be easy enough, and it is. You head off to the Hyperion Dump to shoot up seemingly endless swarms of angry Claptraps. As their robot bodies explode, they drop parts like gears, wires, and motherboards. Five are quickly acquired, but picking up extra parts don’t add to your collection. In fact, you can’t even really tell how many you have as nothing is actually listed in your inventory. Which sucks considering the next quest from Tannis is this:

  • Tannis needs some more parts to complete her creation’s Infinite Improbability Drive. If you can’t find any lying around, just rip them out of some claptrap spines. (Clap-Components: 0/42)

That means any extra parts you previously picked up are nulled. There’s no point in gathering more than what is needed. Kind of stupid in terms of a design process, but whatever. It’s not like we’re gonna have to collect a stadium-load more of these things, right? On to the next quest!

  • Tannis needs more parts to ensure the protection grid holds on her device’s ecto-containment unit, safeguarding against total protonic reversal, which would be extraordinarily bad. (Clap-Components: 0/75)

Dammit. Enter Hyperion Dump, shoot Claptraps, exit Hyperion Dump, enter again, rinse and repeat and feel bored. Gee, I wonder what the next quest will be?

  • The “popcorn” setting on Tannis’ device is malfunctioning. Well, it’s not so much malfunctioning as creating deadly mutant corn. A few more parts should fix that! (Clap-Components: 0/100)

Oh boy. Good, good. I haven’t collected claptrap parts in ages.

  • Just a few more parts and Tannis’ magnum opus shall be revealed! Tremble in fear at the might of Tannis and her fearsome…what is this thing, anyway? (Clap-Components: 0/150)

Go sleep with a badmutha skag, Tannis. You suck.

Let’s do some math. That’s a total of 372 claptrap parts collected. The most frustrating aspect though is that you simply can’t collect claptrap parts as a collectible. Only during these missions do they matter, and once you’ve acquired your target number, the rest are voided of purpose. I know for sure I could have cleared a few of these missions out faster if I’d been allowed to use the previous parts I found while out on the hunt. Would it really have been terribly hard, 2K/Gearbox, to design a slot in your inventory for claptrap parts? Me thinks not.

So, the first five missions in the DLC are a straight collect-a-thon, and not a very fun one at that. And all that work results in Tannis building an android version of herself so she won’t be so lonely anymore. Um…what?


The Collector (50G): Completed Tannis’ crazy request

Crazy disappointing to be more exact.