Daily Archives: February 15, 2011

Felicia Day is Tallis, the snarky, Elven assassin

Felicia Day just announced today that she’s starring in a new, six-part webseries based on the Dragon Age video game series, which will come out later this year. She’s playing Tallis, an elven assassin hired by the Qunari to find a rogue mage who is pretty much up to no good. She won’t be tracking down this mage alone either, backed by a varied band of followers. It’s a little hard to tell from press releases and interviews with Day if this is gonna be a serious webseries or something less heavy…or something in-between. I mean, between Alistair and Morrigan, there was actually a lot of snark in Dragon Age: Origins.

I’m not a watcher of The Guild, as World of Warcraft isn’t my thing, but I’ll definitely be looking forward to this. And no, not just because it stars a redhead. I mean, yeah, sure, that’s a big part of it. Like 65% or so. Maybe 70% even. But I do also really enjoy the lore and history of Ferelden, the stories of the Maker and the clash between the numerous races and cultures, and everyone’s thoughts on darkspawn taint and–okay, okay. And the many, many redheads. I love my redheads.

Humor is not the weapon of unarmed people

I’m pretty sure I’ve mused before about all the things I’ve never done in the Fallout universe, such as keeping a good distance from using big guns to actually not seeking out Dogmeat as a companion. Another tactic I’ve never tried in my 300+ hours logged over Fallout 3 and Fallout: New Vegas is that of fighting unarmed. Now, to clarify, unarmed doesn’t necessarily mean totally unarmed; some weapons like spiked knuckles, a bladed gauntlet, and the zap glove count, as does using just your bare fists. Regardless, one will have to get pretty dang close to their opponents to do some heavy unarmed damage, and I generally like to keep my distance, imitating a ninja or dustwheel as best as possible. This sort of guerilla style gameplay took a while to get used to, but I did eventually, and soon found myself charging fists-first into battle, ready to uppercut NCR troopers to their new home above the clouds.

And so I’m pretty proud to see this baby pop late last night after I gave a large fire gecko a swift smack to the back of its head:


Old-Tyme Brawler (15G): Caused 10,000 damage with Unarmed weapons.

Zelda, the fiend of the Mojave Wasteland, is around level 17 currently, with an unarmed skill of 55 points. Not bad, and it will surely grow as she’s already rocking a 100 cap in melee weapons. She also has a wonderful perk, which will sometimes knock an opponent to the ground from an unarmed attack, allowing for more free punches and kicks. Teamed with ED-E for support from afar, she’s a decent warrior (except against Deathclaws). And this weapon helps a lot:

What a beauty! That’s a power fist for the uninformed. It’s an armored gauntlet that uses a pneumatic ram to really send the message home. There really is something special about watching Zelda, a thin, redhead dressed as homely as possible, wielding this fist of death and knocking the heads off enemies with ease. I really have to make a conscious effort to make my evil characters appear more evil.

Anyways, I can’t believe I went this long without trying out an unarmed character; it does have its downsides, as big groups of enemies can basically surround Zelda and riddle her with bullets, but otherwise it’s been a lot of fun. And once she hits around level 25 or so, I think I’ll give Dead Money another try, now that I’ve got a character built specifically to handle all their melee and unarmed weapons, as well as a high survival skill for turning junk food into the most delicious thing ever.