Actually, out of the 100 slimes to save in Dragon Quest Heroes: Rocket Slime, I need to only rescue 25 more at this point. Which is awesome because that means I’m this much closer to clearing up a spot in my travel case for Radiant Historia. And that gives me hope that, yes, I can do this…I can actually finish some of the videogames I buy before moving on to (possibly not) finish new games I buy. It’s a vicious cycle, I know.
Right. Anyways…Boingburg. It’s definitely looking a lot prettier now that it is a bustling city-state again, full of friends and enemies-turned-friends. Only 25 captured slimes left to rescue. Easy peasy, especially now that Rocket Slime can charge through crystal walls. Do your worst, Flucifer’s Necropolis. The only part I’m a little worried about is the inevitable upcoming big boss tank battles; I did two minor tank battles in a row the other night, and my left hand felt crippled and sore, tired of constantly moving Rocket Slime from room to room to gather ammo. I swear, my thumb NEVER left the d-pad once for both battles, and each one was probably over five minutes long. Wah. Someone get me a Batman bandaid. I do wish the developers had realized how useful the stylus and touchscreen can be, but this game was released way-back-when in late 2006, and that was actually before many people knew how to utilize the system’s software.
Naturally, I’ll be talking more about the game when I’ve completed it. And there’s a lot to discuss actually, from puns to the constant staples from every Dragon Quest game ever, to the humor of it all, as well as the crazy tanks. Dragon Quest Heroes: Rocket Slime is definitely one of those cases where I bought the game cheap and was rewarded greatly for doing so.
All right, slimes! Let’s goo! I mean…go.
This game is one of my favorite DS titles.
It’s a blast! And surprisingly deep. I mean, there’s recipes and collecting slime and managing your tank’s ammo and crew. Lots to do!
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