Daily Archives: February 11, 2011

Cass was murdered in Fallout: New Vegas by accident, I swears it

I’m tepidly hopping back in and out of Fallout: New Vegas. This second playthrough of a very straight evil run is not as exciting as my first playthrough was though I do love Zelda’s skills with the Rebar Club; currently, I’m stuck on the Render Unto Caesar quest, which gives The House Always Wins a run for its money in terms of being the longest, slowest quest in the game. Given to the Courier by Caesar, Render Unto Caesar is made up of eight parts: Part 1, use the Platinum Chip to downgrade the security bots; Part 2, dealing with Mr. House; Part 3, gaining the Boomers’ help; Part 4, gaining the help of the White Glove Society; Part 5, dealing with the Brotherhood of Steel; Part 6, Caesar’s Illness; Part 7, taking out President Kimball; and Part 8, protecting the Legate’s Camp.

Yeah, that’s a lot of parts. What makes things even worse is that each part might very well be made up of several other quests, making this a neverending story of sorts from a gameplay perspective. For example, getting the Boomers to help means getting them to like the Courier, which also means doing at least five nice tasks for them. I got bored after solving their ant problem that I just went and slaughtered Loyal and that old grandma with a Power Fist. And now I’m stuck on dealing with the Brotherhood of Steel, which leads me to the main point of this blog post…

I accidentally murdered Cass, and she’s dead dead! Can’t get her back. Whoops-daisy.

See, I’m trying to do the alternate method of Part 5, wherein you just kill the Brotherhood of Steel patrols outside the bunker at night. For some reason, according to the world of wikia, this works and will trigger Part 6. The problem is that these BoS dudes take Zelda and ED-E down rather fast, and I’d like a second fleshbag in my ranks to absorb some heat. Can’t have Boone as I’m BFFs with the Legion; can’t use Veronica as I doubt she’d like to help murder her BFFs. Cass was my next best choice as I’ve already visited with her before, but that was back when the NCR and I were pals. Now they shoot on sight, and I guess Zelda was swinging her Rebar Club a little too wildly–and a little too closely–to Cass as she sat at the bar drinking her woes. She died. Quest failed text scrolled by. I looted her body nonetheless and put a bottle of scotch atop her corpse out of sorrow, out of respect.

It’s weird that once they become your companions, they can’t die (at least in vanilla Fallout: New Vegas), only go unconscious, but until you recruit them, they are fair game. I guess I could go after Raul or Arcade next. Not sure if they’d want to join my forces though. We’ll see. I really don’t want to have to do that whole sneak through the Brotherhood’s bunker and sabotage it phase as I’m a level 15 character and have point ZERO points into sneaking. It just can’t be done.

As I mentioned before, this second Fallout: New Vegas playthrough is not as grand as the first one. In fact, it feels like a lot more work. I wonder why that is.