LEGO Star Wars started it all in terms of popularizing the idea that LEGO elements + videogames = addicting fun. Unfortunately, that well dried up quickly after two games, which covered all six movies. You rescued Padme and fought Count Dooku and saved Princess Leia and blew up the Death Star and played around with a bunch of ewoks. What was left? Well, evidently the TV series Star Wars: The Clone Wars was ripe enough for LucasArt and Traveller’s Tales to make a third game, LEGO Star Wars III: The Clone Wars, and a demo recently popped up on Xbox Live the same day as that shoddy deal-breaker we know as Dragon Age II.
Anyways, wars…in the stars. To be honest, I’ve never once watched that titular TV series, and so a lot of what is happening story-wise is a bit lost on me. I mean, I guess we’re somewhere between Episodes 2 and 3 here, but where exactly is any Wookie’s guess. So feel free to mock my inaccuracies; I promise not to throw a lightsaber at your neck.
After some classic scrolling yellow text, the demo opens with Padme Amidala and C-3PO looking a bit worried, and that probably has something to do with General Grievous taking them prisoners. It’s up to Obi-Wan, R2-D2, and Anakin to save those dunderheads. We can walk down a straight chamber, destroying items for studs, slaying generic enemies, and solving puzzles by using, none other, the Force. At one point, the gameplay does mix it up, requiring Obi-dobbi-doo to actually throw R2-D2 across a huge gap to gain access to a new section. Otherwise, the demo plays out as expected for these LEGO games, with the only new curve being that, when the reunited group eventually gets split again, we can switch between them at whim to help solve more puzzles.
I eventually got to a sort of bridge room, where I was trying to move something in the middle to…uh, do something. Except the Force was being extra finicky. Couldn’t figure out where to place it or how to get it to do a magical dance. Yeah, I didn’t even understand what I was supposed to do, and the fact the enemies constantly respawned in the room left me little to no time to experiment. That’s when I hit PAUSE and exited out of the demo.
I dunno. It’s definitely got a lot of that solid, fun LEGO gameplay, but I’ve already done this before. Y’know, sliced through troopers, moved things with the Force, blocked incoming shots with my lightsaber. Doesn’t seem like there’s much originality here, and if I had to do it all again, I’d rather go back to the original trilogy. Think I’ll just let this one pass on by and wait for LEGO Pirates of the Carribean or LEGO Harry Potter: Years 5-7.