Daily Archives: November 24, 2010

True facts about Dead Money DLC for Fallout: New Vegas

Evidently, there’s new facts about the recently announced DLC Dead Money for Fallout: New Vegas, and one tidbit really surprised me. Spoiler: it’s the level cap increase to 35. A-whaaaaat? Anyways, here’s a better summary of everything y’all should now know (taken directly from Bethesda’s website):

Description:

As the victim of a raw deal you must work alongside three other captured wastelanders to recover the legendary treasure of the Sierra Madre Casino. In Dead Money, your life hangs in the balance as you face new terrain, foes, and choices. It is up to you how you play your cards in the quest to survive.

Story:

Welcome to the Sierra Madre Casino! The casino’s mythical contents are lusted after by desperate wasteland scavengers, who tell stories of intact treasure of the old world buried deep within its vault. Lured here by a mysterious radio signal advertising the long-awaited grand opening of the casino, you are thrown into a high stakes game where you’ll have to work with three other lost souls if you want to survive.

Key Features:

  • Take part in a suspenseful post-apocalyptic casino heist in which you’ll need to work with three companions, each of whom has their own motivation for helping you.
  • Add hours of extended gameplay where you’ll encounter the mysterious Ghost People, pre-war death traps and the holographic security system of the Sierra Madre.
  • Navigate your way through a challenging new storyline, with even tougher choices.
  • New perks, achievements, and a raised level cap to 35!

Okay. Perks and Achievements are expected, but this level cap increase feels…odd. Oddly absurd. Not that I’m complaining. I have no reason to complain about a game that wants me to keep playing it, but back in the day, back during vanilla Fallout 3, the level cap was 20, and I think a lot of players felt that threshold was reached far too quickly. So they increased it with the Broken Steel DLC to 30, which felt more natural. Around level 10 you’re doing okay, by level 20 you’ve got some great perks and weapons, and once level 30 rings its bell you are basically considered a god among wastelanders.

So it made sense to see Fallout: New Vegas ship with the level cap already to 30. Many gamers got used to that cap, and I guess now many will have to get used to 35, but it still just doesn’t feel right. Maybe Borderlands put too much pressure on game devs to continuously climb higher?