Monthly Archives: October 2010

Here’s a bunch of links to cool Fallout: New Vegas thingies

So, there’s this game out that I’m currently obsessed over. I’m sure you can figure out which one it is. No, it’s not Ben 10 Ultimate Alien: Cosmic Destruction. Anyways, let me share some nifty links with y’all…

Over at Grimly Enthusiatic, a journal of the Courier’s days in the Mojave Wasteland. It’s not really an actual journal journal, as in “dear world, here’s what I did today, I am so lonely,” but rather a loglist of odd bugs and glitches. Looks like some desert folk can’t tell the difference between a male/female Courier.

Over at 1Up, read and take in their Fallout: New Vegas survival guide. Some very good tips, especially the whole “play to your strenths” one. Quick note: the guide contradicts itself by saying that Science, Repair, and Lock-picking are the best skills to tag and then says in the text that Science, Lock-picking, and Speech are the best. I’ve yet to really find a good use for lock-picking, but having a good Speech skill is nearly essential. Oh so essential. Tag it. TAG IT RIGHT NOW, KIDS.

Over at Popmatters, two interesting articles: Sex Workers and Sex Slavery in Fallout: New Vegas and Fallout: The Scrounging Simulator. I can’t really comment on the first one as I haven’t done any quests related to slavery and prostitutes in the latest game, but I do wholeheartedly agreed with the second article. During these tough times, it is important to learn to carry only what you need, only what will keep you going forward.

Over at G4TV, there’s a Fallout Fall Fashion Show. Pretty hilarious stuff. Actually, after watching, most of the outfits seem inspired more from Fallout 3 happenings rather than Fallout: New Vegas. Oh well. I’m sure many will still dig ’em. “Seriously, I’m gonna loot that body.”

Lastly, over at Kotaku, actor/rapper Ice-T is also dealing with the bugs and quirks in the Mojave Wasteland. Don’t really get it, but that’s just me. I’m still waiting for someone more like Zooey Deschanel to openly admit how much of a Fallout fan she is…

Okay, that’s all for now. Happy reading!

I hate the new

You know how the saying goes: nobody likes change.

But the revamping of, a website I would frequent often to scan my list of earned and unearned Achievements, catch up on what my online friends were doing, and play around a bit in the forums, has not merely been changed. It’s been made, more or less, unnavigable.

It took me a good number of clicks to find the forums, and even more to scan my list of games played as well as their progress towards 100%. What’s more annoying is that even when under my section of games played, clicking the game’s name or cover art box no longer brings me to my Achievement list; instead I am rerouted to the game’s hub page so I can hand over hard-earned money for DLC and Avatar items. Er, no thanks. No…see, I was supposed to click the “view Achievements” button off to the side. I don’t know. It’s probably a small thing to some people, but I used to think that all the covers and game names were connected to me and my progress. It is also harder to see what Achievements have been earned versus not earned; they used to be grayed out, but are now tagged the same style except they have “- -” next to the Gamerscore icon.

New features include the ability to edit avatars via the website, a combined view for messages, friend requests, and game invites, improved account notification; family reports so you can keep tabs on your household, and the ability to play web games with friends via the website or Windows Phone 7. Nothing to really jump around over. Couldn’t figure out how to play a web game with a friend via the site either.

Also, the fact that the new site incorporates so much white space gives it a vapid, unprofessional feel to it.

In short, ughhhhh. And I’ll probably end up using the site a whole lot less. Good job, Microsoft!

Found my first bugs in Fallout: New Vegas, and I’m not talking about radroaches or bloatflies

Fallout: New Vegas was only released like two weeks ago, and the world mostly knows it for being an extremely buggy game. And we’re not talking about a wasteland full of mutated swarms of praying mantises or radroaches; no, these are programming bugs, wonky coding and scripting that can totally ruin one’s gameplay session. Or, in my case, help keep me alive for a few more minutes. More on that later. But yeah, bugs. LET ME SHOW YOU THEM, says LOLCAT.

How bad can it be? Well, the game shipped, and several players found a rather unsettling bug in the very first few minutes. Not a good start. Luckily, Doc Mitchell’s head stayed put for my first playthrough. Over the past few days, thanks to a patch, Obsidian Entertainment passed along 200 scripting and quest bug fixes for those connected to the Internet. Me? Nope, no Web yet. Still gotta call Comcast and get it all set up at the Leaky Cauldron, which means I’m playing vanilla Fallout: New Vegas, the true layer, broken and spotty, the way it was meant to be played because, well, the game shipped like this, and that’s actually a little sad. They had like two years to toy with that engine. But Fallout 3 prepared me for glitchy gameplay, and there’s nothing too terrible to really get me to put this game aside.

So, last night, while working on the quest My Kind of Town I came across three different bugs.

Buggy bug #1: I entered an NCR tent near Primm to find a trooper standing on top of a chair as if she was five years old and throwing a tantrum for a cookie before dinner. Tara and I laughed out loud and waited for her to walk off the chair back to the floor. Which she did quickly. Odd, all in all.

Buggy bug #2: Being chased by two radscorpions, which, if both hit me, would be certain death. Thankfully, one of the radscorpions walked into a rock…and got stuck there. Like…inside the rock. I could target it with V.A.T.S. and all, but it was not moving from that rock. Sweet. I took care of its brother and then left it to die a rocky death.

Buggy bug #3: Now, this is the one that worries me. Was in the NCRCF, taking out Powder Gangers left and right in search of a new sheriff when all of a sudden…my gun disappeared. Poof. Gone. No more 9mm pistol. Yet I could still fire and damage enemies. I just had no way of aiming, but V.A.T.S. still worked as well. I tried putting my weapon away and taking it back out so to speak, but nothing showed. So I hid in a corner, freaking out with a bunch of corpses and bent cans. Then, without reason or sound, the gun came back. Thankfully, the room was already cleared out by then. This kind of bug can be very damaging though, and I hope I don’t see it happen again.

But at least no quests have wonked out on me…yet. That would be the saddest thing ever, like not being able to finish one’s favorite meal. I love quests. I love starting them, following them, and finishing them. Especially Fallout quests; they are so inventive and open, and they can be done this way or that way or not even done at all.

So, yeah. Fallout: New Vegas is kind of a crappy game from a programming bird’s eye view. However, that won’t stop me from having a good time. Think I might even head to the strip soon…


…oh right! I forgot to mention that I unlocked the above Achievement eleven days ago in a tiny chapel in Kinnelon, NJ, but I can’t seem to find it in my big  online list thingy. Hmm. Maybe it’s glitched. Well, the ceremony oh so happened, I swear! Further proof is on my ring finger and in my heart. Love you, hon.

Oh, the folks you’ll meet in New Vegas: Doc Mitchell

Doc Mitchell is the very first in-game character you’ll meet in Fallout: New Vegas. He’s the surgeon in the small town of Goodsprings, as well as possibly a former vault dweller from years past. His main role is to help you, the Courier, with the character creation process, and he does this in a number of ways. First, he asks you for your name, which I told him was Jareth; he did not seem too impressed with this choice. Next he asks you to examine the Vit-O-Matic Vigor-Tester, which is how you assign your S.P.E.C.I.A.L. points. Lastly, he runs you through a word association quiz and some Rorschach tests to determine which three skills to tag you with. This system works much better than it did in Fallout 3, streamlining the process and just chugging along at a better clip.

Before you leave the doctor’s house, Mitchell will give you some items: a Pip-Boy 3000, pistol, and  a jumpsuit from Vault 21 (thus the reason I suspect he once lived in a vault for a bit). You can also find a number of items in his house. I found some ammo, a doctor’s bag, and miscellaneou junk that was ripe for selling. If you need to heal up or cure some radiation poisoning and want to pay a lot of caps for it (100 and 50, respectively), he’s the man to see, but I know there’s cheaper options available. Just go drink out of the rad-free toilet in his bathroom a couple dozen times.

Doc Mitchell is voiced by Michael Hogan who is most notably known as everyone’s favorite one-eyed XO Colonel Saul Tigh from frakkin’ Battlestar Galactica. He’s not as rough-sounding in Fallout: New Vegas, and definitely slows down his words a bit, as if he has all the time in the world to tell you what you need to hear. Also, I love that Tigh and Mitchell even look very much alike:

Just throw a cowboy mustache on him and we’re good to go!

Currently, I’m gearing up to convince the doctor to help me in aiding the town against some nasty gang of escaped prisoners. I’m looking forward to seeing his role expand over time, but I suspect he might just be a one-shot deal, there only to help the Courier get started and nothing more. Time will tell, of course.

Not sure if this whole “oh, the characters you’ll meet in New Vegas” feature will be a thing or not, but I might write a bit more about other characters I meet as I traverse the Mojave Wasteland. Heck, there’s enough interesting folk in Goodsprings alone (come on, Ringo!) for at least four or five more posts…

Oh, hey, I’m back and you can now all cheer


::hooray yippee woohoo:::

Okay, settle down. It’s not like I’m–


Aw, so you did miss me, dear readers? That’s swell. I missed–

::so much frakkin’ confetti everywhere::

–you, too. But not too much–I was on my honeymoon in Walt Disney World after all. Hard to miss nearly anything when you’re in the happiest place on Earth.

Now…since this is a videogame blog and not a wedding blog, let’s see what I got to play over the last numerous days: Dragon Quest IX and Picross 3D.

THAT’S IT. I had my entire DS collection with me, and I only ever switched out the cartridges twice. Unless you want to count me not going crazy over missing out on Fallout: New Vegas fun as a game. Cause I played that a lot. A LOT. But I did a good job about not pestering Tara over it. And we’re still married! Hooray!

But yeah…I grinded in DQIX like never before thanks to airplane rides. I was able to raise my party of four by four whole levels from roughly 41 to 45, taking down both nasty forms of  King Godwyn, and have now made my way to the Realm of the Almighty for what I suspect is the final boss battle. I say that like it means something, but with DQIX, it really  doesn’t. Beating the final boss does not mean completing the game, but it will open up a slew of more sidequests, as well as give me more breathing room for grinding new characters and completing all those lists (alchemy, item, clothing, so on). Speaking of sidequests, I finished a couple of ’em, the most frustrating being Prat’s the Way to Do It, wherein I needed to get my Minstrel character to land two critical hits with the Pratfall ability. No easy task. Grinding helped though, and when I nailed the second one I was genuinely surprised and happy; I hate giving up a sidequest to make room for another one that seems impossible to do (uh, like that metal slime one). I also ended up completing two treasure maps, killing some legendary bosses like Shogum and Nemean–I think those are references to previous DQ games, but I don’t recognize ’em.

Oh, and the tally of completed puzzles in Picross 3D is now 279. Impressed? Well…you should be!

So, yeah. Not an amazing amout of gaming got done during the wedding/honeymoon time, as was to be expected. But that’s all about to change. Here I come, Fallout: New Vegas!

Be right back, getting married

Well, I gotta put Grinding Down on hold for a little bit as I’m getting married this Saturday. Random and pointless blathering about videogames will continue once I’m back from the honeymoon, and you’ll know when that is when you see posts here again. Fallout: New Vegas comes out when Tara and I are strolling the streets of the Magic Kingdom and Hogsmeade, and I guess that’s a pretty good tradeoff, but I have two things to say to those getting the game on the day it drops: 1) have fun, you lucky bastard(s) and 2) I hate you.

Be back soon, dear readers!

P.S. Those are the cake toppers Tara and I designed based off of my Supertown comic style. Adorable and faceless is the way to be.