Here’s some adjectives to describe Super Scribblenauts

Adequate, all right, convenient, fair, fine, good, in order, middling, not bad, okay, passable, so-so, surely, tolerable, ceaseless, constant, continual, dull, insistent, monotonous, repeated, absorbing, affecting, alluring, amusing, arresting, attractive, captivating, charismatic, compelling, curious, delightful, elegant, enchanting, engaging, engrossing, enthralling, entrancing, exceptional, exotic, fascinating, fine, gracious, gripping, impressive, intriguing, inviting, lovely, magnetic, pleasing, pleasurable, prepossessing, provocative, readable, refreshing, riveting, stimulating, stirring, striking, suspicious, thought-provoking, unusual, winning, pathetic, comatose, dallying, dilatory, drowsy, dull, flagging, idle, inattentive, indifferent, indolent, inert, lackadaisical, laggard, lagging, languid, languorous, lethargic, lifeless, loafing, neglectful, out of it, passive, procrastinating, remiss, somnolent, supine, tardy, tired, trifling, unconcerned, unenergetic, unindustrious, and unpersevering

Was that enough adjectives for ya? They’re a mix of interesting and lazy and par for the course. This spurt of words was inspired by a recently released new trailer for the game. Check it out below:

Also, I can’t help but find it funny that the trailer has to highlight the fact that there’s now d-pad controls in Super Scribblenauts. Sure, that was, by and far, the original game’s biggest downfall, causing many unwanted deaths to our leading rooster-hatted lad, and the fact that it’s been upgraded is nice and gets me feeling better about buying, more or less, the same game again…but still. Not many other games make a big deal about their control schemes. It’s not bullet point material, and the only other Nintendo DS game I can think of making a mountain out of a molehill here is most likely with The Legend of Zelda: Phantom Hourglass with its touchscreen-only controls.

Either way, I’m interested and always will be in games that use words as a means to get things done, but I think I will wait to hear what reviews have to say about this one. Graphically, not much has changed, so now it needs to be seen in the d-pad switch really makes the experience better, and if the devs added more Fun Stuff throughout. Otherwise, I’ll just have to continue toughing it out with the original. I think the third game should be all about onomatopoeia. Super Scribblenauts Splut, perhaps?

2 responses to “Here’s some adjectives to describe Super Scribblenauts

  1. What’s supposed to be so “super” about this new release? Other than the D-pad addition and some more words being used, what would motivate someone to buy this again? I don’t get it…

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