Work progresses slowly on The Saboteur as I sneak and sabotage my way to eliminating more and more white dots, also known as ambient freeplay missions. I try to focus on pockets of them, but do occasionally get sidetracked when escaping Nazis in pursuit and end up in a different area of the map than previously planned for. However, with a headquarters located in a church in Le Havre, I decided to try my luck clearing out the place, knowing that if Sean was killed in action, he’d respawn pretty close by so I wouldn’t have to trek back across the countryside and could easily stock up on grenades and such. This plan took some time, a lot of dynamite, and too much frustrating on having to constantly fight the same Nazis in the same spots after dying and returning to the scene, but it worked. See:
Coast Guard (15G): You completed 76 ambient freeplay in Le Havre.
Yeah. 76 is a lot of white dots. I’m sure I took out a few when playing the main story missions, but there was a good chunk I had missed. None were too hard to destroy save for three dots inside the fortress atop the hill, which, as you can see from my now unlocked Achievement, were not needed.
Le Havre is a nice little port town in the upper left corner of France. There’s docks and boats and a wharf and seagulls. It’s quaint, something out of a literary classic, and I like that. I can only imagine what it’s like now, in 2010, with iPads and tourists and sneakers with power laces. Maybe not as quaint, maybe not as literary. I almost felt bad when some citizens would spy me placing dynamite and go running off, shrieking, “He’s got a bomb!” as if I was ruining everything. My bad. Only trying to free y’all from Nazi oppression. I can just go back to drinking if that’s what’s preferred. Sorry, Jules.
My next Achievement target is for clearing out 53 white dots in Saarbrucken. Should be a piece of cake in comparison to Le Havre. I got a few last night before getting too sleepy. The problem this time around is that there isn’t a local HQ in the area, nor a weapons dealer. So, I need to stock up and go in prepared, not wasting a single grenade or bundle of dynamite. Otherwise, it’s a lot of back and forth, back and forth, and that’s just not fun. Yeah, if anything, The Saboteur could use a fast travel system. I understand why it’s not there–those Nazi checkpoints exist to keep you on your toes and give you something to run from–but it would sure make this end-of-game grinding a lot more feasible. Oh well. Still having a great time, and that’s nothing to complain about.