Daily Archives: June 17, 2010

Talking about the hey days, olden times, way back when, the good old days

One thing that I’ve sadly slipped into here at Grinding Down is a routine, and that routine involves talking about all the new videogames I’m playing currently or the new games I want to really play once they are released to us savage animals the public. I mean, this isn’t the worst thing, as some times it’s fun to muse on about how much Niko Bellic is a jerk or what life is like in a little game called Fallout 3, but I also started up this videogame blog to talk about all kinds of games, especially ones from the yonder years, not necessarily Pong era, but older games of the last two decades that just don’t get touched upon much more because of all the 3D bullshit and hands-free console apps and whatever new shiny thing is put on a pedestal for us to look up at in awe and wonder. Can you tell I’m not terribly impressed with 3D witchcraft?

Maybe it’s thanks to E3 and its global domination plans to win over all gamers with nostalgia-limned titles like Donkey Kong Country Returns! and a Kid Icarus title for the Nintendo 3DS or that adorable and quirky Kirby’s Epic Yarn…you know what? Too many to list. I’m sure many of you can name the rest. Maybe it’s from all the “let’s play” articles I’ve been reading lately. Or it might have to do with my recent string of purchases on Xbox Live, with Street Fighter II Hyper Fighting and the arcade-like throwback of ‘Splosion Man. Lastly, maybe it’s because I can sometimes hear my yellow-faded SNES in the back of my closet calling my name from time to time to bust him out and have a go.

Either way, these games exist.

And I want to talk about them. Sure, every now and then I do a piece on games I regret parting with, but that’s not enough. And this is where it gets hard because you’d think there’d be nothing new left to write about, oh, say Final Fantasy VII or Super Mario Bros. or Suikoden II. Actually, I bet Greg Noe would agree that there’s not enough written about Suikoden II at this point; it is, after all, one of my top five games OF ALL TIME. Still, it’s not like you can write up preview reports for PlayStation 1 games or speculate about how awesome it’s going to be to play as Solid Snake all the way through Metal Gear Solid 2: Sons of Liberty. I kind of like how things are done occasionally over at Verbal Spew, with articles more or less just exploring these games of the past, comparing them to the nowadays, maybe not even.

But yeah, hopefully soon I can put down some words about videogames that most likely aren’t even being thought about during this crazy E3 black-hole. I love my Xbox 360 and many of the current generation games, but I also love my SNES and PlayStation 1, a system I bought all on my own, as well as every game I got for it, making it extra special to me, a working boy in high school; these loves do not outbid the other; they are the same, as they really should be, and I just don’t ever want to forget the building blocks that got us to today.

P.S. I got the strangest sense of déjà vu when writing this post. It’s still tickling me now.

Please select player in SPVTWTG

Scott Pilgrim vs. The World: The Game, or SPVTWTG if you like those easy-to-figure-out acronyms, comes out for the PlayStation 3 network in early August, just a pinch before the movie drops on August 13, 2010. That’s cool, but of course I don’t have a PlayStation 3 and must then wait it out until it makes its way over to Xbox Live. However, if there’s one thing I do know, it is this: I’m playing as Kim Pine. And will most likely have to fight over her with my fiancée as she will want to play as Kim Pine also. No one likes Ramona anyways:

Hmm…does that look familiar to you? It should, n00b. I’ll wait while you figure it out. No, it’s not from the Glee finale. C’mon…think.

Meh, you’re taking too long. It’s an homage to Super Mario Bros. 2, duhhh:

Ha, that means Ramona is really Luigi, and that’s funny because he kicks so goofily when he tries to jump super high. Not sure how Stephen Stills would feel about being compared to a mushroom-head, but I bet he’d not like it. But yeah, Kim is totally a princess. May she float for a few seconds through my dreams night in, night out. I want this game so bad, and dang it, I might have to start considering a PlayStation 3 fund if it takes longer than a few weeks to port over to the Xbox 360.