Daily Archives: May 18, 2010

Currently, my favorite gun in Borderlands: The Spy

Isn’t it pretty?

Given as a quest reward for putting King Wee Wee in Tetanus Warren six feet under, The Spy is a crazy good gun. Cah-razy good. It’s a Hyperion SMG (or maybe it’s considered an assault rifle?) with a highly effective scope, making it almost pass for a multi-clip, fast-damaging sniper rifle. Almost. There’s definitely perks to using a sniper rifle to snipe from a distance, but The Spy can hold its own, too. It also takes out shields relatively fast.

Now, I’ve written before about my distaste for big guns, so I sell every rocket launcher I pick up. Otherwise, I do try to swap a lot of my guns in and out of my hand to try them all. Borderlands claims it has a godzillian amount of weapons, and though a lot will look the same, most will perform completely different. It’s good to give each one a test run, even the silly repeaters. But The Spy has not been swapped out since I got it. It’s too good, especially for the character I’ve built; my soldier has a high capacity shield that also regenerates health over time, as well as a class mod that regenerates ammo at a good clip (pun intended). That means I can basically sit back and fire at a decent distance thanks to The Spy, and throw down my corrosive-laced turret for extra support.

There’s a couple other guns that I like to use, like Krom’s Sidearm and an assault rifle that likes to make things explode, and they all have a time and a place. By chance, The Spy seems right for each of these except when I’m getting mobbed by three crazy suicide pyscho bandits. Then I have to rely on grenades and hiding and mixing it up.

I guess if there’s one good thing to playing this game all alone is I don’t have to fight over awesome loot like the above. It’s just mine, now and forever.

It’s a bird…it’s a plane…it’s Super Scribblenauts!

Honestly, I totally expected the sequel to last year’s fun-but-flawed Scribblenauts to be…Scribblenauts 2. Completely boring, but that’s usually how this industry works. Thankfully, that’s not the case. It’s titled Super Scribblenauts, and that title should key you in on the game’s new focus of adjectives.

Throwing in words like fuzzy and purple and incandescent will now allow your rooster hat-wearing character to modify the things you create to solve the numerous puzzles the game will toss at you. This could definitely be a recipe for even more random fun, but the core problems found in the original Scribblenauts need to be fixed, and they need to be fixed hard before I even come close to considering picking up this sequel. Namely, the controls. Just let us use the d-pad…please! Puh-lease!

That said, enjoy some new screenshots below, which show off the love of adjectives:

Naturally, people are scared of zombie dumptrucks.

Telekinetic-Man, Telekinetic-Man, does whatever a Telekinetic-Man can.