Daily Archives: April 12, 2010

Try, try, try again with GTA IV until I go bonkers

Irrefutably, the most frustrating aspect of Grand Theft Auto IV is failing a mission. It’s not over the feeling of being let down or the confusion about where one went wrong. It’s just simply torture: after failing a GTA IV mission, you are given the chance to try again (uh, thanks, magical cell phone!), and while this sounds nice and easy, it’s not…because some missions have you starting on one island and driving to another, a trek which could take anywhere from five to ten minutes. This is pretty tiring after you just did it all previously, especially when all you want to do is complete the mission and keep the story flowing. Fail another time, and it’s back to driving, paying tolls, avoiding cop cars. And again. And again. Until you get it right. Or turn off the game and have some ice cream.

Currently, I’ve failed Dwayne’s mission “Undress to Kill” more than five times. In this one, you drive to a strip club, putz about until you identify three managers, and are then tasked to take them out. The problem is, once you kill one manager, everyone in the club pulls out a gun and you’re left to try and survive. If you don’t plan well and move fast, it’s over quickly. One time I was able to live long enough to kill the second manager, but the third escaped in a car and when I jetted out the back entrance it was right into the (not so) loving arms of the law.

I’d really prefer to beat all the story missions and such first so I can fart around the world without being bothered by drug dealers, ex-convicts, and jerky cousins. Alas, until I can get past some of these missions (there’s another one involving cocaine, an abandoned hospital, and cops giving me grief), that won’t ever happen.

Pokémon Black and Pokémon White, like the cookie

…or a penguin. Or a tux. Or a penguin in a tux eating a black-and-white cookie.

Either way, Pokémon Black and Pokémon White are next two titles for rabid fans to stew over. No reference to specific gems or stones this time around, but I also can’t help and think it has something to do with LOST‘s mysterious black and white rocks that occasionally show up, often as symbols for good and evil. Very little is known about these next generation games, but rumors speak of Zorua and its advanced form Zoroark, a dark Pokémon. I hope they continue to implement the Pokéwalker.

Might be a 2010 release for those shmucking it up in Japan. No idea for the United States. I’d wager early next year. Chances are I won’t even complete my Pokédex for HeartGold before Black/White arrive. I’m, um, pretty slow at catching ’em all. Tara and I tried for probably over an hour to obtain a Jigglypuff, but alas, that pink puffy bastard eluded every single Safari ball we threw at its face. Waaah!