Uniracers is a quirky if simplistic racing game, but above everything it was fun and fast. You might’ve thought you experienced blinding speed playing F-Zero at the time, but you were most definitely not prepared for this 1994 SNES release. It was, in fact, a glove-slap to SEGA’s speedy Sonic series (say that five times fast!), but Uniracers turned out to be more of a miss than a hit with gamers. A shame as it was a blast to play!
Judging by screenshots alone, the graphics aren’t too impressive…but they work for this kind of game. You control a riderless unicycle and move along multicolored circuit tracks, gaining speed, avoiding obstacles, and nailing as many tricks as possible, which leads to speed boosts and the chance for more trickery. There’s no plot to this madness, and that’s a good thing, but one does have to be careful of obstacles on the course. Hand/eye coordination is key here.
Uniracers offered two player, split-screen action, which was always a hoot, and the ability to minimally customize your cycle was a welcomed addition. What I remember most though is the frenetic music. It was bouncy, it was laden with kooky sound effects, and it was perfect for zooming through corkscrews and doing three backflips in a row.
However, I never did get to race against Anti-Uni, the last challenger for the game’s final circuit. It seems this cycle had a few tricks up its metaphoric sleeve, causing the track to go invisible or the game’s controls to reverse. Sounds like fun!
I doubt we’ll ever see this series reborn, but if so, the Nintendo DS is the perfect spot for it. You could steer the cycle with the D-pad and then manage tricks with the stylist. Wouldn’t be too hard to do actually, but I’m not going to hold my breath on this one.
In the end: Uniracers, I miss you.
GAMES I REGRET PARTING WITH is a regular feature here at Grinding Down where I reminisce about videogames I either sold or traded in when I was young and dumb. To read up on other games I parted with, follow the tag.