Monthly Archives: January 2010

Death to death achievements!

In videogame terms, I die a lot. It’s one of the best ways to learn how to play, dying. Unsure if you can make that jump across the gap? Try. Think your rocket launcher will blast a hole beneath your feet to fall through? Try. Curious as to how long Banjo can hold his breath underwater? Try. What’s the worst that could happen? Oh…you died. Hmm. Let’s put quotes around it actually.

Oh…you “died.”

Well, try again.

Back in the day, you could die as many times as you had lives or hearts or hit points or whatever. You had something, and if you ran out of it, you ceased to exist. Also, falling off a cliff generally never worked out well.

Recently, dying in videogames is becoming a thing of the past. Suffer too much damage in Fable II, and you fall unconscious for a bit, only to wake with some scarring and experience drain. Charge head first and unprepared into a Big Daddy battle in BioShock and you’re revived in a nearby Vita-Chamber unscathed. Miss a Prince of Persia jump because you are too busy oogling all the pretty colors? Don’t worry. Elika will save you. And in the LEGO games I’ve been enjoying recently, you just explode into bits and reappear in a second or two, ready to punch, shoot, and collect all over again. No big deal.

Now, the debate currently is not towards dying in videogames/not dying in videogames. Instead, it’s about achievements linked to these. They are never fun, and they are rarely for those that die a lot (e.g., me). Instead, the challenge is always to not die…or die a small amount.

Sifting through my Xbox 360 collection, I found a couple death-themed achievements, and sadly, I’ll most likely never unlock them. First, they are full of The Stress. Second, they are a lot of work. Third, I’m really not a cheater, and so the whole save/restart a level if it doesn’t work out seems a bit silly to me. Doing it that way is not really achieving anything in the end. Anyways, here’s some I found:

Kung Fu Panda: Invincible (50 Gamerscore) – Make it through the entire game without dying.

BioShock: Brass Balls (100 Gamerscore) – Complete the game on Hard difficulty without using a Vita-Chamber.

Prince of Persia: Be Gentle With Her (100 Gamerscore) – Elika saves you fewer than 100 times in the whole game.

Yeah, right.

First details about Fallout: New Vegas surface

There’s a great write-up of some information that will soon be revealed in the next issue of Game Informer pertaining to the rather mysterious Fallout: New Vegas over at That VideoGame Blog. It all sounds pretty legit though so I’m going to start getting excited this very second.

Fallout: New Vegas, from what was divulged, seems to be keeping in with some Fallout 3 traditions while also exploring new ways to tell a story via means like Dragon Age: Origins.

Looks like you’ll be playing as a number of different characters in the beginning, which would unlock specific perks. One such character would be a Crimson Dragoon on a mission to destroy the Hoover Dam who ultimately becomes a ghoul. Or you can go blank slate and be a Lone Wanderer type. Either way, with or without a moral system, this should up the replay value.

Also, it sounds like there will be much more strategy needed into distributing your S.P.E.C.I.A.L. points. One of the silly things in Fallout 3 was the fact that you could get a 100 in every focus, or, if not 100, very high up there. I spent all my time focusing on laser weapons and lock-picking that once I filled them to capacity I just started completing other skills. Wasn’t hard to do at all. I’d like a tougher challenge, and this seems to be it.

The leaked details claim that the size of the Vegas wasteland will greatly dwarf the Capital wasteland, which now gives reason to having accessible vehicles. Would love to hop in a car and go cruising across the desert. That said…dwarfing the Capital wasteland? We’ll just have to wait and see.

And, as expected, there’ll be a bit of gambling going on. C’mon Lucky 7s…ka-ching! Wonder if bottle caps will still be the currency used in the West Coast or if traditional money will still play a part.

In summary, mmmmmmmm. I need this now!

Gaming resolutions

Well, it’s 2010.

Guess I should baa baa baa along with everyone else and throw down some gaming resolutions. Let’s just go with three for now, but three that are actually obtainable. Everyone wants to complete their entire backlog and finish a game before buying the next one. Try being realistic for a change. Remember 1991’s What About Bob? It’s all about the “baby steps.”

Anyways, here’s my Big Three resolutions for 2010:

1. Finish an evil run on Fable II

Generally, when I get a game that offers moral choices and a good/evil/neutral sort of alignment, I will always play through it first as a good-nature male character. Always. Then the plan is to go back afterwards and experience the world from an evil lady’s view. Not sure what that says about my psyche. But there’s a problem as of late. It’s kind of boring playing Fable II over again as an evil lady…because it’s basically the same game I played as a holier-than-thou hero. You just have horns, and people kick your dog.

2. Unlock the full 1550 Gamerscore on Fallout 3

At the moment, I have 1,170/ 1,550 points (or 54/72 achievements). I’d love to get a full Gamerscore on a game that is not LEGO-based, and since Fallout 3 has no online achievements, this is totally possible. It just requires time and patience because it’ll involved two playthroughs for the evil and neutral achievements. No, I’m not into cheating and saving/reloading to get them at their respective levels. Gotta visit the Pitt, too.

3. Be more open-minded to game genres I’ve historically disliked

This is the doozy of the resolutions. Hardcore shooters, sports, and MMORPGs are often the game genres I’ve sneered at the most. Though the latter two are types I really never play. I’m trying to figure out why I don’t like shooters more…by giving them a chance. Did the demo for Left 4 Dead 2 and mildly enjoyed it. Am playing through BioShock at the moment…though I am dying a lot. Maybe it’s my reflexes or the fact that I’m scared of every sound, no matter how minute, but I’m working on this. Will also have to be more accepting of sequels, even if a lot of them feel more like shoehorning than progression.

And that’s that.

Have you any gaming resolutions for 2010? Please don’t say, “Finish my backlog.”