Daily Archives: January 19, 2010

Still haven’t found what I’m looking for in Assassin’s Creed

So, over the weekend, I popped in Assassin’s Creed. I looked at this as my last attempt to play the game to completion (or, rather, the closest completion percentage I could obtain), and after plodding around on horseback and stabbing soldiers for nearly an hour or so, I unlocked the following two achievements:


Fearless
(25G): You’ve discovered every Reach High Point.


Eagle’s Dive (20G): Nothing can hinder the descent of an Eagle. Over 50 people have fallen to your relentless attacks.

These will, most likely, be the last achievements I earn for the game. I’m at 37/44, with the final ones being the “kill every Templar” and six “find all the flags” type. It’s not that doing these tasks is impossible; in fact, there’s plenty of online guides and maps showing where everything is (I even printed one out for the kingdom)…it’s just no fun at all.

The problem sits in the game’s design. Unless you yourself are keeping track of everything, there’s no way of knowing how many Templars you’ve killed or flags you’ve collected in a specific area without killing another Templar and/or finding a new flag. This, gaming readers, is dumb. Especially when one takes a few months off from the game.

Coming back, I tried to use a map to make things easier. It didn’t. I instead found myself heading toward Templar/flag locations only to discover nothing there. Now, fine, I must’ve already collected them, but the maps are pretty big and it’s just frustrating to have to travel here and fro to maybe, maybe find what you’re looking for. At least in Prince of Persia, when one is collecting light seeds, it is clearly marked how many light seeds are left in the area, giving the player some guidance, a nudge, a “hey, look over here, silly” instead of forcing aimless wandering on them.

But I don’t have the time (or, surprisingly, the patience) to check every single spot in every locale again and again for something that I may or may not have already collected. If you do, feel free to come over. Key’s under the mat. Game’s all yours. Just don’t raid my fridge.

“Fortune and glory, kid.”

Just unlocked the last achievement needed to get a full Gamerscore for LEGO Indiana Jones 2: The Adventure Continues. Not a terribly tough climb considering I only got the game a few weeks ago. Sure, it took time, but there wasn’t any hiccups along the way. In fact, I was surprised by how few achievements one will unlock while playing the game normally. There’s some for beating hub levels and the “do X so many times” ilk, but the rest revolved around collecting a lot of studs to buy everything, replaying story levels (yawnsome at that point), and a timed level that just took practice to get right.

I’ve now unlocked all achievement for three games in my collection; they are all LEGO games. Go ahead and try to make fun of me in the comments below. Your words will never make it out alive.

Game to break the mold…Fallout 3, all achievements. I can do it, I can. Again…it’s more about time than anything else.