The chocobos in Final Fantasy XIII are huuuuuuuuuuuge! Much bigger than they’ve ever been, if memory serves me correctly. Don’t believe me? Check out these scans below:
…
DO WANT.
The chocobos in Final Fantasy XIII are huuuuuuuuuuuge! Much bigger than they’ve ever been, if memory serves me correctly. Don’t believe me? Check out these scans below:
…
DO WANT.
Posted in entertainment, playstation 3, videogames, xbox 360
Tagged chocobo, Final Fantasy XIII
The Legend of Zelda: Spirit Tracks is quietly coming up to its release date (December 7) and not much is known about the second Zelda game for the DS other than it involves trains and phantoms and many of the same elements from The Legend of Zelda: Phantom Hourglass. But check out the new trailer below, which hints at Princess Zelda’s importance to both plot and gameplay:
I’ve yet to beat The Legend of Zelda: Phantom Hourglass, mostly because I’m tired of digging deeper into the same ol’ tomb, but it’s still a great, colorful time that I pick up now and again, and The Legend of Zelda: Spirit Tracks is looking to improve on that formula in every way possible. It’ll probably make my Christmas list…
Posted in entertainment, nintendo DS, trailer, video, videogames
What? My second list already?
Yes, people. This is what chaos looks like. Enjoy this list of game titles with the number 2 at the end…
I’m no good at shooters. I’m just as no good at horror games where the littlest of things make me jump. Hence, I was never meant to excel at shooting frenetic zombies, and this sequel looks to be more of the same.
Oh hey, look! Another shooter where you shoot things…just like you did in that first game where you shot things!
I’m still late to the party when it concerns Bioshock, which is a story-driven adventure, a solo game, all about immersion. Seems like the sequel is adding in multiplayer…why? Because that’s what people demand now in every game? Seems forced.
I’ll admit that I greatly enjoyed Mass Effect though I’ve only been able to play through it once despite its design for multiple run-throughs. Truthfully, the storyline isn’t that captivating nor does it differ terribly based on who I play as and how I play them. That’s pretty much going to be the same with Mass Effect 2 and rumor has it Shepherd is biting it in this murky middle. Meh.
Repetition, repetition, repetition. Good for learning a new language, horrible for a videogame. And this is something that Assassin’s Creed suffered from greatly. Switching scenery might fool me at first, and giving Altair the power to, y’know, swim is nice, but I get the feeling that this one will not have learned from its mistakes and will just be more climbing, more running, and more stealth kills. Plus, I’m still totally bitter about the first game’s “ending”…
And there you have it. Feel free to argue, but it’s pointless. These are games I’m not interested in; your wants and desires will surely vary.