Daily Archives: October 22, 2009

Fable III to use Natal tech and in-game shopping

fable3natal

Peter Molyneux announced that Lionhead’s forthcoming Fable III will implement Natal support, as well as in-game shopping. Readers, I’m afraid.

Now, the latter doesn’t bother me one bit. It’s basically DLC already in a game, and so long as it doesn’t limit the gamer from having fun then by all means, have an in-game shop where you can buy treasure maps and super lubed condoms or whatever Fable III wants to hock. I mean, all the special avatar clothing and gear zips by me unnoticed so…

But Natal. Natal. Eep. This can only lead to bad, almost uncomfortable “blow into the DS microphone” gameplay that no one will want. I do not want to have to dance to get my character to dance no matter how “immersing” it is supposed to be. At this point, I’m just praying that it’ll be optional support because I want Fable III badly, but I do not want to have to buy further tech just to play it casually.

But yeah, while we wait for further details, let’s all start practicing our favorite expressions at home. Vulgar thrust, anyone?

Insert epic orchestra score

“An opportunity missed is an opportunity wasted.” – Seed, Suikoden II

That’s a good quote from one of my all-time favorite games to try and get this ball a-rollin’ again. The lack of steady content can be blamed on many things, but mostly this: time. I won’t go into a long tirade where I am all wah wah this and wah wah that. I’ll just sip this water, take a deep breath, and prepare to take this videogame blogging thing to a new level.

Pun intended.