Monthly Archives: September 2009

September 2009 game releases that interest me

Well, here we are, in September, with cloudy skies and cool breezes and the unrefutable knowledge that autumn is closing in. Truthfully, this is one of my favorite seasons for gaming…though I can’t specifically say why. It just feels right to bunker down inside on a crispy afternoon and punch buttons until your fingers hurt.

Anyways, lots of games coming out this month, and though I don’t have the money to get them all (or even maybe more than one), I’d like to mention the ones sitting quietly on the edge of my interest.

XBOX 360

Mini Ninjas – released on 09/01/09


I had a pretty good time with the demo, but I still don’t think this kid-friendly ninja romp is worth a full retail price of $60/$50.

The Beatles: Rock Band – released yesterday on 09/09/09


I still don’t think I’d enjoy any of these plastic instrument games (been playing real instruments since I was 15), but if there’s one to change my mind…well, it’d be the one with “Octopus’ Garden” in it. Heard only good things so far, too, which is always a plus. Granted, I don’t have anyone to play with so it’d be a waste. Still, I’m curious…


Scribblenauts – being released on 09/15/09


Oh man, oh man, oh man. Everything about this game screams FUN. The art style is quirky, the game is meant to be played differently by everyone, and there’s just something about knowing you can totally summon Santa Claus to duke it out with an Elder God that is initially pleasing. This will most likely be my big purchase of the month, but it’ll be worth it, I’m sure.

Kingdom Hearts 358/2 Days – being released on 09/29/09


I know nothing about how this fits into the whole storyline of things, but you can never go wrong with this Disney/Final Fantasy-like mashup.

And that’s pretty much all I’m interested in this month. Sure, there’s some big releases like Batman: Arkham Asylum and WET and Halo 3: ODST, but those don’t really speak my language. Oh wells.

Also, on the radar for October is Fallout 3: Game of the Year edition. Eee. I’m not even allowed to think about that game any more until I get some comics work done. Eeeeee.


Happy Birthday, Dreamcast!


The Sega Dreamcast, the last console from the company, is celebrating its tenth anniversary today on 9/9/09 for its release on September 9, 1999. Everyone is posting about the news of a new Dreamcast game release, as well as their favorite memories.

Me? I don’t have one, mostly because I never played a Dreamcast before. Is it as magical as everyone is describing? Did I miss out? Somehow, I’m wearing my doubts on my sleeves.

Either way, someone pass me a slice of the birthday cake.



WET is, from what I can tell, an homage to a number of things: Quentin Tarantino flicks, Max Payne/Matrix bullet time, and the 70s. Highly stylized, the demo covers three aspects of gameplay, and has us in control of Rubi, a gun-toting, sword-slashing assassion on a mission that is not really explained. Also, she drinks Jack D for health boosts.

All right, the first section seems to be a run-of-the-mill action scenario. You’re in a room with bad dudes, and you must eviscerate them all to continue on. The difference? Shooting them sufficiently is only gained by entering “slow-mo,” which happens when you slide, jump, or run against walls, allowing for better precision and multiple targeting. It takes a bit getting used to the fact that you can never just jump normally, that every jump is like pushing off from the bottom a swimming pool, but eventually all Generic Bad Guys crumple to the ground and you’re ready to move on to the next part of the demo.

Rage mode is next. Or maybe it is better dubbed Red mode. That’s what you’ll see most of: red, with some white splashes of blood. Neat look, but it’s just a hectic run from one end to the other, slashing with your sword (don’t bother trying to shoot anyone at this part as it is just unfeasible). The music, however, totally rocked, and for that Red Rage mode was worth it.

Lastly, the car-hopping stage. Quick Time Events are never my favorite thing because I generally have to fail five or six times before I can figure out what is needed. Do I hit the X button once or continue to mash it in? Rubi is riding along car tops, shooting bad guys and avoiding exploding trucks. Visually, it’s amazing. Gameplay-wise, it leaves very little in your control. I’d have liked it more to be the one doing the jumping from car to car rather than pushing a button, but one can’t get everything.

That said, WET isn’t really my sort of game. Too much mindless action, not enough open-ness. And if it’s all just run-and-stab, well, that is something that quickly becomes boring, even if there’s a rockin’ soundtrack to back it up. Oh wells.

In Metroidvania, no one can hear you scream

Just acquired this achievement last night in Shadow Complex:

Make ‘Em Scream
(20G): Get 100 soldiers to scream

What’s nice about this achievement is two things: 1) it was not one that I had to consciously be aware of achieving, in that I just shot soldiers and tossed grenades their way, and sometimes they’d scream when being blown to bits and other times they’d just crumple to floor and 2) Shadow Complex does a wonderful job of providing in-game tracking towards its achievements so I knew I was getting close to this one, making each further scream all the more rewarding.

My first glitch in Shadow Complex


There I was, crouching along in some dark and stuffy vent, flashlight at the ready in case there were any bombas or orange-colored walls to shoot, when all of a sudden I dropped through the floor to a secret room below and found myself frozen in mid-air, face only centimeters away from a locked door. I tried moving around, but could do very little other than shut off/turn on my flashlight and hit the menu buttons. Frustration quickly set in.

So I had to reload from a previous save, losing about 15 minutes worth of game. Luckily, not much had happened during those 15 minutes save for finding a gold bar location and getting a couple of soldiers to scream (my, how I love to make ’em scream) so it wasn’t terribly frustrating. But now I’m much more wary of this sort of thing and save frequently.

When I fell down the shaft a second time, I kept to the left (away from the door) and landed perfectly on the floor. So yeah, just a minor glitch. No big deal. Still loving the stuffings out of Shadow Complex, and I’m probably only halfway through the main game.