So, I’ve had this for a few days now, and though my play-time with Magician’s Quest Mysterious Times has been very limited, I’ve schlepped around the village/school/whatever long enough to express some thoughts on the Animal Crossing: Wild World clone. Now, let’s see…if I want to post my first impressions I have to select…incantation, cranium, and videogame.
Things I like
- The variety of life on-screen, from the vibrant mushrooms to the buzzing bugs to wandering classmates.
- More storage space means more looting from dead bodies.
- Collecting bugs and fish actually earns money/rewards, much more than AC: WW ever did Making money is a lot easier, which means no more frugal spending, just buy what you want.
- “The Nutcracker” plays during Mystery Time, which is surprisingly fitting.
Things I hate as deeply as Voldemort hates Harry’s never faulty haircut
- While having a magic wand that contains many things (shovel, fishing pole, net, watering can) is nice, whenever you switch to a new screen or enter a door you revert back to being empty-handed. This is stupid. And a waste of time as now I have to cycle through the items again just so I can catch a butterfly or cast a spell.
- You can only take three classes a week. Once they are done, be prepared to be bored. This week I’ve learned the “treasure hunting” and “cloud hammock” spell, the incantation for “love,” and that when you talk to someone their name is added to your list of name-names. I now have to wait until Sunday to learn anything else—it better be worth it.
- Spells—I already know it’s going to be such a pain later on to have to manually add them every time I want to use them. They should do that upon first usage or maybe set a limit, like after five times manually entering them now you can just select it from a list.
- What’s the difference between a wig and a hat? (This is not a joke, there is no punchline coming.)
- Mystery Time is not all that exciting. It’s just a special section where you can collect weird bugs and fish; it is after Mystery Time that is most important because that’s when you go investigating the weekly whodunit.
So yeah, at this point, I’ve only solved the first mystery. I have the generic staff and hat, very little furniture in my room, some Ritch, a couple of lessons under my belt…and that’s it. I kind of have to wait for real-life time to pass just to enjoy some aspects of Magician’s Quest Mysterious Times more. Hopefully, it’s worth it.