Tag Archives: Tomb Raider

30 Days of Gaming, #3 – A game that is underrated

This was a tough one to narrow down, and I’ll let slip the tidbit that I almost went with Chrono Cross for today’s 30 Days of Gaming topic. Like, it was a coin toss, only I didn’t have a coin handy and decided to go with the game that had the most lovable gargoyle ever. In that regards, Primal won through and through.

But what is Primal, you might understandably ask?

Other than a game I consider very underrated and overlooked, it’s the story of love, demons, and alternate planes. Jennifer Tate is dating Lewis, a tribal tattooed lead singer for a lame metal band, and everything is going peachy until a tall, shadowy man shows up at the Nexus nightclub one evening when Lewis and his mates are jammin’ and jivin’. Suddenly, the shadowy man reveals itself to be a freaky-deaky demon, attacks, and leaves both of them unconscious in an alley. Jen is moved to a hospital room where she is in a coma and given a fifty/fifty shot of making it. As she sleeps, a gargoyle named Scree slips into her room and separates her spirit from her body, claiming that he was sent to find her and needs her assistance. Together, they will travel to an alternate plane known as Oblivion to restore balance.

Yeah…it’s a crazy whacky opening, but at least it gets everything in place to get truly videogamey. I can’t help but imagine Joss Whedon approving of it though.

Primal is divided into roughly three aspects: exploration, combat, and puzzles. Naturally, the weakest of these three is combat, and one can’t, unfortunately, simply get by with button-mashing. It can be very frustrating, especially since combat is solely Jen’s responsibility; Scree turns into a statue when danger shows up. Jen can take on different demonic forms–Ferai, Undine, Wraith, and Djinn–and each have their ups and downs, but none really make anything easier. Once all enemies on screen are killed, Scree softens and is able to heal Jen’s wounds. 

Both characters can be controlled, and using Scree to hold a torch and scout ahead always comforted me because I knew nothing could hurt him. Search away, little stone buddy!

Like I mentioned though, the joy to be found in Primal sits not in fighting werewolves, but exploring the otherworldly planes, solving puzzles, and talking. Yes, there’s some great chatter here. Scree is voiced by Andreas Katsulas and Jen by Hudson Leick, and together, the two make one enthralling team. Scree is 99% seriously serious, and Jen plays the role of a sarcastic goth perfectly, bouncing off each other. She’d fit fine in a snooty book club consisting of Buffy the Vampire Slayer and Morrigan from Dragon Age: Origins.

I’ve read that some consider Primal to be the British Ico. I don’t really get that comparison. Instead, I like to think of it as Tomb Raider With a Twist. You play as a strong, intelligent, well-capable woman searching for mysterious artifacts and trying to keep evil at bay. Sure, Jen does it for love, and Lara Croft does it because, well, it’s her job, but the two titles seem very similar to me. However, Primal‘s world and its characters are must more imagined, and I’d rather climb walls as a gargoyle than climb walls as an archaeologist. Oooooh snap!

So, yeah. That’s my pick–2003′s underrated Primal. Eight years later, it’s still an excellent, engrossing adventure. If you can find a used copy, grab it.

And now I will just keep refreshing the Internet, praying that one day it will spoil me all about that forthcoming Primal HD remake…

Lara Croft is the new Lara Croft

It seems that nowadays one can’t sneeze without getting a little snot on a videogame series reboot. And strangely, Tomb Raider has had…um, multiple reboots, all within a relatively close timeframe. Tomb Raider: Underworld, available on most current gen consoles, gave the game a new polish and set of tools. And then there’s the recent release of Lara Croft and the Guardian of Light, which was a download-only game that focused on co-op play and did not look like a traditional 3rd person action adventure. Each one tried to better the previous version, and yet none seemed to really capture that awe and wonder of exploration and isolation that the original PlayStation title did so effortlessly.

And so the world is trying again with…Tomb Raider!

Yup, that’s the name of the new, forthcoming game from Crystal Dynamics. Don’t get it confused with Tomb Raider. That‘s the original one. So, there’s Tomb Raider and Tomb Raider. Easy enough to set apart, right? Good, good. Oh, and Lara gets a makeover, or rather a dirtyover:

More details about this new rebirth will be revealed in the next issue of Game Informer. I’m interested to see what changes are made to rewrite Lara’s origins, and whether it’ll be faithful to the original aim of the series and not an Uncharted clone, which, funnily enough, is in itself a Tomb Raider wannabe. Time will tell. Bonus points: bow and arrows are badass.

Lara Croft VS. T-Rex, Round 1

There’s a short, but sweet article over at The First Hour about some great cinematic moments in videogaming history. And wow, I’ve actually played a few of the games mentioned. That’s just crazy talk.

Speaking of talk and crazy, I’d like to write a little bit about one cinematic gaming moment from my history. The time? 1996. The game? Tomb Raider. It was an epoch when the Internet did not spoil the big and small and all moments of a game, and so I knew very little about Lara Croft and her plight, just that the Indiana Jones in me had to have it.

I was exploring some caves when I noticed a cluster of rocks that looked most definitely…climbable. Took a bit to get Lara into position, but we made it over the rocks to discover a skeleton, as well as a lush area that was the polar opposite to the snowy caves I’d just been running and hopping through. Odd, I thought. Then some Velociraptors attacked me. Even odder. What’s going on here? It’s like an interactive episode of The Twilight Zone (obviously at this point I had no idea how much odder Tomb Raider would get; hello, winged and mutated Natla).

But yeah…Lara starts snooping around, her footsteps loud as all gets in the eerie silence surrounding her. And then it happens: the violin-laden music, the roar, the charge of a Tyrannosaurus Rex, the tiny section in your brain passing out. The large-and-in-charge dino comes at you like a train, and may your side-jumping skills be honed because it takes a lot of bullets and swift manuevering to bring down the “tyrant lizard,” and then when you do you’re left standing over it, completely unsure of your surroundings, completely unnerved for whatever is next.

It’s totally unexpected, a gaming experience soon going the way of the dinosaurs, alas.