Tag Archives: The Legend of Zelda

30 Days of Gaming, #30 – Your favorite game of all time

Well, this has been a long-time coming, but here we are, the final topic. “Of what?” you ask, looking around with wide eyes, a dribble of drool leaking down your chin. Clearly you’ve forgotten. That 30 Days of Gaming meme that I started back in…oh gawd, March 2011. With the new year swinging on in, we’re almost at the 365 days mark for a meme meant to be completed in thirty days. Thirty topics for thirty days. Don’t label me a slacker just yet as I was totally honest about this meme in that it was going to be a slow crawl, a thing I went to here and there to fill in the gaps when all I could find inside my cranium were dustbowls and old photograph albums. In truth, the final few topics have been pretty tough to nail down, and I’ve been less interested in thinking about them discerningly.

And the final topic is the topic, the one that puts it all out there. The kicker: name your favorite game of all time. OF ALL TIME.

::inhale::

::exhale::

Right. It’s actually quite easy to name my favorite videogame of all time. That’d be The Legend of Zelda: A Link to the Past. I mean, the image on Grinding Down since its very birth has been the Master Sword in all its forest-hidden glory. Should’ve seen it coming, people. The hard part comes with writing about it, as it’s a game so close to my shaping, a game so perfect in memory and nostalgia that I am scared if it’s even possible to express so with an ounce of success. Guess I’ll give it a shot. Maybe even a hook shot.

I don’t remember how A Link to the Past ended up in my SNES collection. I don’t remember saving up money as a kid from mowing the lawn or washing neighbors’ cars or my allowance in general to pay for it. I don’t remember trading with friends or borrowing it from a friend and then just keeping it like a horrible goblin. I don’t remember getting it as an older boy, a teenager, or a man, meaning it had to come into my hands around the time it came into many others’ hands, near its launch date of late 1992. I don’t remember how I got it, but I’ve had it ever since, as it’s one of the few SNES carts that did not get traded in when I was young and dumb. I do, however, remember playing it. And playing it again and again.

For those that don’t know, A Link to the Past is a coming-of-age tale where a young Link has to save a princess and defeat Agahnim not once, but twice and then slice Ganon apart for peace to return to the land of Hyrule. To do this, he has to travel between a Light and Dark World to collect the Master Sword and three mystical pendants, as well as uncover the Seven Sages. In between all that, you’ll explore villages and dungeons and rivers and forests for items and people to help you along the way.

There was a time when the Internet didn’t spoil videogames for everyone, and during that time I played A Link to the Past. I found my way into the castle during a rainstorm via a hole in the ground without anyone pointing it out to me. I attacked chickens until they attacked me without knowing that would happen. I made it through the Ice Palace dungeon without a walkthrough. I totally cried in frustration when I couldn’t figure out how to beat Moldorm, and it knocked Link off the screen for the umpteenth time. I helped the lost old man on Death Mountain without knowing whether it was a trick or not. I revealed a monster with sunlight, I blew apart cracks in walls, I dashed into a tree to unleash a swarm of bees…I…I…

This is a videogame stuffed to the brim of little moments, tiny secrets, and gleeful nods. And that’s a big part of why it’s so special to me. The “main quest” of stopping the evil overlord is by the books, but it’s all the little moments that make the adventure so spectacular. And the music. And the fact that there’s an entire second world to explore, which comes seemingly out of nowhere, and you can flip to and from it with ease, on the fly, giving you freedom to explore and try things out. And the graphics, the kind that are ever-lasting, the kind that evoke warm feelings upon seeing them today, tomorrow, and years down the road.

I love it immensely, though the last time I sat down to play it on my still working SNES was many moons ago. Maybe even in the early 2000s. I’m probably overdue for a trip down memory lane with a game that has still not been reproduced today. There is nothing else like it, not even other games from The Legend of Zelda. Though the DS ones come close in spirit.

So there ya go. My favorite videogame of all time. A Link to the Past. I probably didn’t do it enough justice, but whatever. This isn’t a college thesis here. Agree or disagree or move on silently to something else on the Internet. We’re done. Though there’ll be a roundup post on the 30 Days of Gaming meme soon, too. Until the next meme, I guess!

Games Completed in 2011, #34 – The Legend of Zelda: Four Swords Adventures Anniversary Edition

This year marked the momentous 25th anniversary for The Legend of Zelda franchise. Nintendo celebrated with elaborate symphonies, commercials purporting that Robin Williams and his pixie-haired daughter Zelda Williams gamed together, and a free copy of The Legend of Zelda: Four Swords Adventures for those rocking a Nintendo 3DS. Hey, I’m one of those! A 3DS owner, that is. Not Robin or Zelda Williams. Snartleblast, I know.

Some history first. Four Swords Adventures was originally for the Nintendo GameCube and, while containing a lot of familiar faces and gameplay aspects, was a little different than Link’s previously traditional treks to save the princess. This time, it was all about multiplayer chaos, with multiple Links having to work together to solve puzzles and at the same time trying to one-up each other in terms of collecting the most rupees. If you had friends and a lot of systems/cables, you had a solid Friday night. I never got to play it way back when, but it sounds like a fantastic party game, with plenty of room for hijinks and backstabbing.

The 3DS version–well, it’s actually available as a piece of DSiWare, meaning gamers with either/or system can play–was redesigned slightly to include a single-player mode, as well as new enemies, maps, and puzzles. Thank goodness for this. I’m sure many of us went into the freebie with high hopes of playing with friends over WiFi, but the 3DS is still not a great system for online play. I have one person on my 3DS friends list that I know also downloaded the game, but for us to communicate and set up a gaming time session would probably be more hassle than fun. So yeah, more like The Legend of Zelda: One Sword Adventures. Eh…Two Swords, really.

If you don’t have anyone to play with and you’re going the single-player route, the game tosses in a second controllable Link. If you’re familiar with using the Phantom Knight from The Legend of Zelda: Spirit Tracks for solving puzzles then you’ll pick up the pace pretty fast here. A lot of switching and throwing each other at levers. Strangely, at the end of each level, the game still tallies how much your Link earned rupees-wise versus how much the second Link did. Either way…um, you’re a winner. Unless you picked up too many rupoors.

So, there’s three main worlds to traverse across, split up into different levels. I’d say that each averages around 15 minutes to complete. End bosses have a pattern to discover, and there’s also a main end boss who is not named Ganon. Sure, it’s weird, but it is what it is. After completing the game, a new world opens up, the Realm of Memories, letting Link hop into theme-based worlds of Zelda yore. The one based around A Link to the Past is simply fantastic, mainly from a visual standpoint. I am now just daydreaming about getting a 3D version of it down the line. It’s okay, Nintendo. You can charge e-money for it; I’ll pay. Oh, I’ll pay.

The Legend of Zelda: Four Swords Adventures was a free download, and I had a good time playing it. Alas, I’m not getting the mileage from it that Nintendo probably hoped for, but it’s a great experience nonetheless. Get it before it stops being free.

The Top Five Worst Fishing Minigames

Some of my favorite memories are based around fishing, which I find funny as it’s an activity I haven’t done in many years. Or desire to do anymore. I don’t mind crabbing and pulling up traps to see if anything crawled on in, but hooking a worm and just waiting for a tug is no longer ideal for me. Plus, the last time I went fishing, I ended up standing still for so long that the back of my legs got some wicked sunburn on them, an unfortunate lesson definitely learned.

And yet, when it comes to videogames, there’s something addicting about fishing minigames and trying to catch the biggest or rarest sea critter possible. Crack-like, almost. In some games, fish means food. Others use it as just a means to money. And some have it simply for the sake of another thing to collect. To this day, I’ve still not caught a coelacanth in Animal Crossing: Wild World, but I know my sister has, and for that, boat-loads of respect. I did get every other fish and enjoyed every minute of it.

However, this list is not about my favorite fishing minigames. No, this one’s all about those that didn’t do it for me, that were too complicated or not deep enough. These are the ones that should’ve been tossed back in during development.

5. The Legend of Zelda: Phantom Hourglass

To unlock the fishing minigame, Link has to first complete a totally optional sidequest. One that’s easy to miss, too. Something to do with a mermaid, and I don’t remember any of the details except that your reward is a fishing rod. You can then go fishing, which uses the DS touchscreen to its fullest: tap to cast your line, then place stylus over Link and pull down on him without ever lifting the stylus off the touchscreen, and if you are good enough, you’ll snag a fish on your hook. Now it gets even tougher. Two meters pop up, distance and your rod’s strength, and you have to pay attention to both as you try to reel in your catch. LET GO and PULL constantly pop up on the top screen. It can take several tiring minutes to be successful, and I think I only caught two fish in total before not caring anymore. The minigame was too hard, too technical.

I had more fun using the ship’s crane to pull up underwater treasure chests. If only it could snag fish, too.

4. Final Fantasy XII

I spent well over 70 hours romping through Ivalice, completing as many marks as I could safely find, filling out the license board, and killing judges with extreme glee–and yet I never stumbled across the fishing minigame. Oh, it’s there. I’ve seen talk of it on the Interwebz. But like the entry just above in this grand ol’ list, you really have to work towards unlocking it. According to others, the fishing minigame becomes available after Vaan and the gang visit the Draklor Laboratories area during the main plot. However, to get the most out of the minigame, several mark hunts have to be completed, as well as the Barheim side-quest. I’m guessing I never did any of that stuff. Supposedly, the fishing game consists of a very basic button memory test, with six opportunities to catch a bottle or fish. Through this, you have the chance to catch the ultimate reward, the Lu-Shang Badge, a key component of the most powerful weapon in the game. I consider it one of the worst fishing minigames because it seemed to be dropped into the game like an afterthought.

3. Magician’s Quest: Mysterious Times

This game is, for all intents, a Hogwarts-themed clone of Animal Crossing: Wild World, which would lead many to believe that I’d absolutely love it. But no, I don’t. The devs added a middle man to their fishing minigame, one that’s fairly annoying. In AC:WW, you catch a fish and you either donate it to the museum or you sell it directly to Tom Nook for some sweet bells. In MG:MT, you catch a fish, and your only choice is to donate it to a magical book, which will then give you an item based on the type and size of the fish, which you can then bring to the local shop to sell for some money. It’s a slow, unpredictable process, but unfortunately it’s one of the main ways to make money to buy new brooms and CDs. If only you could just take the fish to the shop and cut out the middle man book.

2. Nier

My experience with Nier so far has been this, word for word, fish fail for fish fail. I’d like to play some more of the game, as there were a few interesting bits, but if there’s any more story-related fishing quests, I don’t think I can soldier on.

1. Professor Layton’s London Life

Yup, a minigame within a minigame–and it’s atrocious. Fishing seems simple enough in London Life: acquire a fishing outfit, find a good spot, and cast away. When the exclamation mark appears above your avatar’s head, press the action button to reel in the fish. The wet noodle is that it’s seemingly random. If you’re not fast enough–and you have to be super fast as one millisecond off is enough to fail–you won’t catch the fish and lose a ton of Happiness. Maybe between 2,000 to 3,000. Which only then makes catching fish even harder, as a happy fisherman is a successful one.

And right now, I have two quests for one character. Deliver a note, and the other is to catch two Thames trout. However, I can’t turn in the former quest until I complete the latter, and that might take awhile as I’ve tried numerous times to catch these special fish. It’s frustrating, and I find myself trying once, losing Happiness, and going off to do some other actions.

More than likely, I’d rather be really fishing than testing my patience with these fishing minigames. Got any fish stories of your own? Speak up in the comments below!

I poor, you poor, we all poor when picking up rupoor

All my life, I’ve been led to believe that rupees hid in bushes, and that slashing at shrubbery was beneficial to both my bank account and ego. We can blame The Legend of Zelda for this, as rupees are the consistent currency throughout the franchise. You want a new shield? Better have some rupees. Interested in a bigger bag for your bomb collection? Pay up. Want someone to warm your bed at night while Zelda is all off getting kidnapped? Um…well, uh…

So there I was, playing The Legend of Zelda: Four Swords Adventures for free on my Nintendo 3DS, clearing out some bushes and tall grass in hopes of earning some kaching-kaching when a black-tinted rupee popped out and I picked it up on total basic instinct. Suddenly, four to five of my very own rupees jumped off Link’s body, screaming in pain, and these were red rupees, the ones worth a decent amount. Maybe 20 each, I think, and so we’re looking at losing 100 rupees upon contact. Now, as enemies began swarming, I was scrambling to recollect money I had already picked up before it disappeared. Everyone, meet the rupoor.

Evidently, rupoor showed up in The Legend of Zelda: Phantom Hourglass, a game which I played all the way up to the final dungeon and even took the time to unlock the fishing minigame, but I do not ever recall picking any of those black beasts up. If I did, I surely would’ve cried out in dismay. But in The Legend of Zelda: Four Swords Adventures, your rupee count is pretty important. Well, mostly if you’re playing co-op/against other players. Me? I’m doing the adventure solo, with a second controllable Link, but whether the first Link earns 578 rupees or the second Link earns 47 rupees, it ultimately doesn’t matter. We are one in the same, making the count-off at the end of each level rather silly. If was playing competitively against other Linkers, picking up a rupoor would be devastating.

What I find so fascinating is that, despite now knowing what rupoor does to my moneybag, four out of five times, I still end up picking it up. It’s just a reflex. Slash a bush, grab the item. Usually it’s something good: a health fairy, a green or blue rupee, a power-up. Sometimes I like to charge up the sword and spin in front of a bunch of bushes, collecting items like woah. It’s only now and then something pure evil pops out, but everything is already in motion.

At this point, I’ve completed the first three main levels (and a bit of the lengthy tutorial hub), and now I’m off to Death Mountaintop (?) to fight Vaati. I bet he just loves rupoor. After that, if rumor holds water, there’ll be some other levels to play based on fantastic themes such as 1993′s Link’s Awakening, 1992′s A Link to the Past and the 1987 original Legend of Zelda from the NES. That’s pretty exciting. Hopefully by then I’ll have learned to avoid rupoor, but somehow I doubt that. Feel free to ride my coattails in hopes of picking up some free cash.

Link’s first outing in The Legend of Zelda is full of hard times

My first experience with The Legend of Zelda series was on the SNES in 1993 with The Legend of Zelda: A Link to the Past. In that one, Link, a young boy, awakes from sleep, contacted telepathically by a kidnapped princess named Zelda. He then to journeys through a rainstorm and into secret pits next to the castle’s walls to rescue her, eventually trying to track down the Master Sword. It’s a fantastic journey, full of surprises and a killer soundtrack. I’m fine with this being my first taste, genuinely pleased to have such a perfect game start it all. It’s like if the first piece of bacon you ever had was wrapped around succulent lobster and personally served to you by Gordon Ramsay while high as a kite. No bacon could ever beat that bacon.

And so, with the 3DS Ambassador program that gave us early adopters 10 free NES games, I was looking forward to experiencing where it all truly began, back with The Legend of Zelda, no freaking subtitle needed. Little did I expect it to be so…difficult. It’s a challenging game. It’s hard because you only have three hearts to start out with, and each screen you encounter is filled with enemies, the worst being those sandbugs that burrow beneath Link’s feet, surfacing the moment he walks over them. It’s hard because it is unclear where Link should go first, often wasting time exploring the overworld and losing precious hearts. It’s hard because you only have a sword starting out, and to kill enemies you have to get right next to them (unless at full health when you can fire a projectile from the sword), a risk in that if you miss and they move a fraction closer, Link loses some health. And then there’s the dungeons. Fear Wizzrobes (blue and red) and Wall Masters.

Heck, even series producer Eiji Aonuma has never completed it. Yeah, that’s kind of crazy.

At least dying doesn’t truly restart you from square one. Instead, you revive back at that initial overworld screen, that one we’ve all seen time after time after time, with all of your items still in your inventory. Well, I think you lose your dungeon keys though. Can’t confirm that. And so back into the wild Link and I go, nervous yet aware, trying to find some kind of clue as to what’s really going on, and hoping we can at least make it into a dungeon with full health and a couple of bombs…

30 Days of Gaming, #26 – Best voice acting

Blood Omen: Legacy of Kain is infamous for its truculently long loading times, but I actually really liked the game, especially its voiceover work. If anything, that’s what I remember most, Kain narrating his own journey to the Pillars of Nosgoth. Now, I know the topic train for today’s meme entry calls for the “best voice acting,” but there were really too many choices to pick from these days, as the bar has been raised and re-raised over the last few years thanks to titles like L.A. Noire, Mass Effect, and Bioshock. So, instead, I went with a game that had great voice acting though I’m positive nobody would back me up if I called it the best.

As will soon be revealed, I love The Legend of Zelda: A Link to the Past. It’s a game I’ve played and replayed, discovering new things in it each time and just losing myself in the world and its characters. I can still remember how confused I was when Link switched between the Light World and Dark World, turning into a bunny elf thing, a sad reflection of his inner self. And when he…wait, no. I’m not here to talk about Link’s journey to rescue Zelda from Agahnim, as well as get the Master Sword and three mystical pendants. That’s another blog post, definitely forthcoming.

Transitioning on, when Blood Omen: Legacy of Kain came out in 1996 for the PlayStation, it was like getting an adult version of A Link to the Past. There was blood and violence and cruelty and creepiness, all played in a top-down perspective with a journey across an expansive land where collecting items and power-ups would help the hero explore even further. Plus, you drank blood from unsuspecting humans to regain health. I don’t even remember how I was able to buy it at the sweet age of 13, but I had. Or maybe someone else had for me. Can’t really picture that happening, as the only times I used a neighbor’s help was for getting discounted games from the now extinct Kay Bee Toys, such as Suikoden and Wild Arms. Either way, I had a copy of Blood Omen: Legacy of Kain, and I played it night after night, my best friend over, stretched out on the floor, wide-eyed at the crazy beheadings and bloody swordsmanship. It was crazy times back then.  And while FMVs were a new and cool thing at the time, they were bereft of voice acting. For that glorious work, you had to play the game and discover.

Going back, it’s amazing to hear how similar Kain narrates his journey in an almost Bastion-like way, commenting on items he picks and locales he passes by in real time. It’s hard to say what was more exciting: gaining a new power or hearing Kain’s description of it. Simon Templeman‘s confident, scorned voice does wonders to bringing Kain to life, and that’s saying a lot considering he’s undead. The soundtrack also plays ally, backing Templeman with bells and choir harmonies and ominously held notes. If medieval times had a soundtrack, this is it. Kain is certainly the star of the show in Legacy of Kain: Blood Omen, but there’s some other spectacular performances to call out, such as Paul Lukather as the ancient and reclusive vampire Vorador and Tony Jay as the cunning puppet-master Mortanius.

Some of my favorite quotes from the game follow. Naturally, they do not read as well as they are heard, but whatever. I’m not in the mood to link to a bunch of YouTube videos. Those interested can certainly seek Legacy of Kain: Blood Omen out to see and hear what it’s like. Right:

“In his life, he was unknown…a petty noble. In death, he was unknown. Yet by choosing oblivion, he restored balance to the land. Shades cast no shadows.” – Ariel

“I am the last Pillar. The only survivor of the Circle of Nine. At my whim, the world will be healed or damned. At my whim.” – Kain

“The world had changed to my eyes. I had not expected such cruelty from the light. For in the embrace of the sun, I could find no comfort, only malice. This would change in time for the worse, along with other thing.” – Kain

I never got to play any of the other games in the series, like Legacy of Kain: Soul Reaver, but it seems like some of the same voice actors carried over. Might have to try and find a used copy or two. Y’know, just to hear my friends again.

Check out my coverage of the first 30 minutes of Link’s Awakening

Hey! That Ocarina of Time game is being released again for like the seventh time today, now gracing the Nintendo 3DS with its legendariness and N64 graphics. I’m still unsure if I even care enough to want to check it out; more than likely, my second Big Name retail purchase for the 3DS is gonna be the next Animal Crossing title. Which, evidently, lets your character dress up like Link. Life’s a funny thing.

But another Zelda game was re-released in the last week or so, and that one I’ve actually played a bit. It’s called The Legend of Zelda: Link’s Awakening, and I covered the game’s first 30 minutes for The First Hour. CLICK THIS SENTENCE TO READ ABOUT ME FAILING TO REALIZE I COULD MOVE SEA URCHINS OUT OF THE WAY WITH THE SHIELD.

That was posted a few days ago, but I forgot to link to it. My bad. Yeah, Link’s Awakening is a lot of fun. Easy to pick up, easy to put down for a little break. The music, my gods…the music. I’ve progressed a little further too; now I’m trying to collect enough golden leaves to appease some dude who–I’m assuming–will help Link on his journey to make the world’s largest omelette. I’ve gotten four down, but still need one more. Hopefully I won’t have to resort to using a walkthrough, but the overworld map is pretty big, and Link–a.k.a. me–can get lost fairly quickly.

Loading up my 3DS with some new and old gaming experiences

Suddenly, there’s a whole bunch of new stuff on my Nintendo 3DS, and some of it I actually want to play–I know, pretty crazy times right now. Duck and cover!

Basically, I was finally able to get the eShop running the other day on the little handheld that couldn’t and decided that I would buy $20.00 worth of…$20.00 for shopping purposes. Yay, no more pointless points! Except, strangely, at the very end of my buying blitz, I still had an annoying $0.73 leftover, now doomed to sit unspent for–most likely–many months. Unless Mega Man Legends 3: Prototype Version drops tomorrow. But yeah, $0.73. Kind of like how I still have 10 Microsoft Points in my account, and there’s nothing I can spend it on. Oh well. For some reason, despite downloadable games for the Nintendo eShop being priced like so–$1.99, $3.99, $7.99–I kind of forgot to factor in tax, so my $20.00 splintered quickly, leaving my “account” to have some change left standing.

Let’s do a quick rundown of the shiny new:

Excitebike 3D

It’s the same ol’ Excitebike, but with a 3D coat, which no one is forcing you to wear. I tried it on and then took it off quickly. Didn’t do much except make the towering ramps stick out a bit. The classic levels, sounds, and controls are all there, and it’s still a blast to hit a ramp and land successfully, and it’s still not a blast to crash and yell at the little pixel dude to “Hurry up!!!” It’s hard to complain too much about this as it’s a free download from now until some time in late July. A nice new feature is the ability to save your course creations.

Pokédex 3D

Another freebie, but this one seems to be a freebie for all eternity. You start out with a random selection of Pokemon and unlock more via SpotPass and StreetPass and PokePass and a thousand other ways. You can organize as you please, but its best feature is that all the ‘mon are animated in 3D and look gorgeous. Audino never looked so huggable. Still, I’d have loved to have seen some kind of bonus interaction for us portable gamers that actually had a copy of Pokemon White/Black as a nice “thank you” for buying the game. Maybe special skins for the Pokedex based on how many you’ve caught in the retail game or something like that. I dunno. It’s nice and fun to click around on, but it can only do so much.

The Legend of Zelda: Link’s Awakening

It’s been a struggle, but I’ve resisted playing this so far, and here’s why: I’d like to cover my first 30 minutes with it for The First Hour as it’s a game I’ve never played, but–judging from screenshots only–seems to play a lot like my absolute favorite videogame of all time (OF ALL TIME!). That would be The Legend of Zelda: A Link to the Past, naturally. Hopefully soon I can find a pocket of time and a place with air conditioning to take notes.

Music On: Electric Piano

I nabbed this based solely on a suggestion from the comments. It’s a keyboard simulator with some drum tracks and knobs to play with. A fun, silly time-killer, and cheap to boot. You can speed up and slow down background beats, as well as pitch the keyboard notes to high heaven. Haven’t figured out how to record anything yet, but will do so eventually. And then it’s on to music stardom, headlining for Lady Gaga and singing about how we’re all beautiful, inside and out. Can’t wait. Tour starts Winter 2012.

Simply Mahjong

The game’s title says it all: it’s mahjong. But here’s the thing; I’m a closeted mahjong addict. Something about the match-two-but-with-strategy gameplay gets me every time. I’ve done a couple of puzzles so far, and it’s exactly what was promised. There’s three sets of difficulty, which each tier getting its own bundle of puzzles to complete. I’d say there’s probably over 100 in total. What’s funny is that when you type in “mahjong” in the 3DS eShop search box, you get like five different titles, all of them more or less the same thing. I closed my eyes and picked this one, but I’m sure any of them would be satisfying.

Classic Scrabble

Ahh, yes. The game of words for wordsmiths worldwide. Love me some Scrabble. I played one game so far and dominated my A.I. opponent, but that was on default difficulty. Gotta ramp it up. It’s nice that every word played also gets a definition so you can’t call BS on words like EDS (education) or LING (a heath plant). Only weird thing is you gotta turn the device sideways like a book to play it. Not a deal-breaker, but odd nonetheless.

And that’s about it for now. It’s nice to have some extra games to fiddle with on the go other than Find Mii or Face Raiders (which isn’t always playable depending on where you are playing). I do look forward to Mega Man Legends 3: Prototype Version, as well as the free download of The Four Swords in September, but other than that, not sure what else I’d be interested in getting. Unless they dropped a ton of SNES games for download, which I doubt will happen. Please happen.

Games Completed in 2011, #4 – Dragon Quest IX: Sentinels of the Starry Skies

::deep exhale::

If I had cool technology, a better cell phone, or awesome lighting, I’d take a picture of my Nintendo DS screen that listed all my stats for Dragon Quest IX: Sentinels of the Starry Skies at the time I kicked the end boss to the mortal curb. Alas, I failwhale in that department. You’ll just have to lovingly accept what I give you here as proof that I worked–and am still working–hard to do everything possible from Angel Falls to the Realm of the Almighty:

Time spent playing: 103: 39
Time spent in multiplayer: 01:35
Battle victories: 3,071
Times alchemy performed: 170
Accolades earnt: 43
Quests completed: 41
Grottoes completed: 12
Guests canvassed: 2
Defeated monster list completion: 74%
Warddrobe completion: 37%
Item list completion: 56%
Alchenomicon completion: 33%

Hmm. I know. It’s not as pretty as a screenshot, but it is, as a whole, a wonderful way to sum up my experience with Dragon Quest IX. My fab four, Hadwynnn, Tarla, Kingsley, and Juniper, who I’ve pretty much had since the very beginning of the game, have done a lot; conversely, there is still a lot yet to do. “Beating” the game is a hollow experience. Sure, there’s an end boss, some loose plot resolution, and an ending eeriely close to Legend of Zelda: A Link to the Past‘s, which shows us how all the famous locations are going about their days now that true evil has been vanquished. But it’s only then, after the credits roll on by, that the game really opens up.

New quests unlock, and there’s also the bonus content gained from using the DQVC and such. I think I have over forty quests titled ????? just sitting pretty, waiting for this day to come. More grottoes to clear, more clothes to collect, more fiendish thingies to make, and I’m also contemplating changing my main character’s vocation now that he is capped at 100 in his whip skills. Maybe something that lets him wield a boomerang? Evidently the new story-related quest I’m on now, the first post-game one, will net me my own personal flying train to let me travel around the map kind of like the magical phoenix form from Dragon Quest VIII did. That’s gonna be sweet because I know a few unreachable spots on the map have been teasing me for far too long.

Unfortunately, this quest is a bit of a mindmess to put it politely. Let’s take a looksie at what exactly we’re being asked to do:

Quest #039 – Follow That Fish
Location: Porth Llafan
Request: Summon Lleviathan by wearing a Watermaul Wand, Flowing Dress, and Silver Shield and then defeat him.

Yeah, sounds simple, right? It’s not. Two of the three items require rare ingredients to create. Thankfully, I already acquired a Watermaul Wand earlier on. I was able to use the Krak Pot and make a Flowing Dress. Really hope my male character doesn’t have to equip that to bring about Lleviathan. The problem I’m having now is that I don’t have enough items to make a Silver Shield. My next best option is to buy it new from the upgraded shop in Stornway, but it’s around 30,000 gold. So, my options are as such: 1) grind until I get 30,000 gold or 2) grind until I get enough alchemy items to make it myself. Either way…uh, grinding.

At least this game continues to keep me busy, keep me interested. That said, I’m really not looking forward to battling Lleviathan…again. But yeah, this is going on the “2011 games completed” list because 103 hours is far too many hours to devote to a single piece of media and not feel like you’ve done far and above what was set. I can’t ever imagine re-playing Dragon Quest IX a second time, but the good news is I never will have to…I can just keep on playing it from my very first time, from way back in July 2010!

The Top Five Most Annoying Videogame Sidekicks

Two’s a party, three’s a crowd. And sometimes even two is too much.

Naturally, I’m talking about sidekicks, and more often than not, they are annoying and useless and just there to get in the way. I mean, how often did Batman really truly need Robin tagging along? Or Wolverine with Jubilee? Granted, those are comic book examples, and videogames handle sidekicks much differently. Often, they are used to help give a tutorial on gameplay mechanics, offer up possible sidequest missions (think about Ratchet’s Clank here), or are just there to chat and fill in story gaps with heavy-handed exposition.

So, as we close in on the time of thanks and giving, Grinding Down would like to spin the world the other way around and moan and groan about some of the worst videogame sidekicks out there with hope that they never come to our aid ever, ever again.

5. The Adoring Fan (Elder Scrolls IV: Oblivion)

Meet the Adoring Fan. Amazingly, this guy is your “reward” for becoming the Grand Champion in the Arena. He’s nothing special. He just follows you around and lovingly praises you. He won’t fight by your side as even a single rat is enough to get him running away. His voice is the very reason there is terrorism, and one can find countless videos on YouTube of players pushing him off the land’s tallest mountain. Frustratingly, he does not ever “die.” If killed, he reappears at the Arena a few days later, ready to follow you again, whether it is to his death or not. How annoying!

4. Navi (a whole bunch of Zelda games)

I think many gamers would agree that a box of scrolling text would’ve been a much better choice as a companion for Link than a hyped-up fairy that never shuts its airpiece. I mean, they’d both accomplish the same thing, but one is less obtrusive than the other. I think I’ve mentioned here before that I’ve yet to actually play any N64 Zelda games (gasp!), but I got to partially know Navi through The Legend of Zelda: Phantom Hourglass, and the small time spent with it was more than enough to convince me that Navi is Satan’s child, all razzed up on speed and insanity and the power to cling and never uncling. How annoying!

3. Daxter (Jak and Daxter series)

My PlayStation 2 days were filled with platformers. A trilogy of trilogies, I guess you could say. They were the Sly Cooper series, the Ratchet and Clank series, and the Jak and Daxter series. Now, all of them had sidekicks–Sly had Bently feeding him advice, Ratchet had Clank and all his crazy gizmos, and Jak had Daxter who…did absolutely nothing. Except get himself turned into a chatty rodent through the power of Dark Eco. For the first game–and, well, probably the next two–Daxter did little but make small quips when Jak “died,” as well as start trouble during in-game cinematics.

Unfortunately, Jak is one of those silent lead characters, forcing much of the talk on Daxter. How annoying!

2. Stella (Dragon Quest IX: Sentinels of the Starry Skies)

Not to be outdone by Navi, here’s another annoying fairy, this one more of an actual fairy…if inspired heavily by the now out-of-date ganguro craze. She has a horrible flappin’ accent, only cares about herself, and is constantly berating our main hero, as well as her old boss fatguts. There is no good to her, and she’s there for the entire ride through Dragon Quest IX. Occasionally, she awards you Accolades, but that’s nothing to get excited about. If you tap her on the DS touchscreen, she does not explode into a thousand fairy pieces, only gets slightly miffed. How annoying!

1. Your Mother (Pokemon HeartGold)

She tries to do good. She really does. See, in Pokemon HeartGold, one can give your mother some extra money and, while you’re out combing through tall grass for every last ‘mon, she’ll buy you some items. And then call you to tell you that these items can be picked up at the local store. This might seem all cool and great at first, but it’s only after awhile do you realize that the items she is buying you are stupid and a waste of money, and that it would break her heart if you told her to stop, considering it’s all she can do for you, and so you let her waste your earnings. It’s hard to even ignore her phone calls because…well, it’s a call from your mother. You can’t ignore something like that. How annoying!

P.S. This top five article was inspired by this early morning tweet.