Tag Archives: GameStop

Vaike, the first of many permanent deaths in Fire Emblem: Awakening

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Shortly before heading off to MegaCon, I found a retail copy of Fire Emblem: Awakening. That may sound like a rather simple statement, but this 3DS game quickly became rare after dropping in early February in sort of the same fashion as Radiant Historia, with only so many copies shipped to individual retailers. The three GameStops I visited did not have any in stock, nor did the local Target or Best Buy. At last, I found it behind protective glass walls at Walmart. So, y’know, always.

Regardless, I’m glad I got a copy before they all poofed and disappeared, though sadly that’s probably the main reason I purchased Awakening. Not because I have a love for all things SRPG or even any deep experience with the franchise, but because it’s a game that will soon be hard to find, and I’d rather get it now then not and moan and groan later over how difficult it is to obtain, just like I did for Suikoden III and Katamari Damacy for many years. Yes, I’ve become quite a neurotic collector over the past few years, and I’d rather have than have not.

As evident from my bipolar time with Shin Megami Tensei: Devil Summoner Overclocked, I’m not very good at strategy-based RPGs. I don’t really understand why that is, as I’d like to think myself pretty decent at action RPGs and just fine with regular RPGs, knowing how to level and equip better armor and grind for XP before the next boss fight. But as soon as I’m tossed onto a grid-like battlefield with a number of units to control, I fall apart. Maybe there’s too much info to absorb and understand, and from what I’ve seen so far of Awakening, there is a lot of data to grok.

Where to begin? Well, I guess with the plot: Chrom, the prince of the Halidom of Ylisse, and his companions, must join together during a turbulent era. The neighboring nation of Plegia has been acting suspiciously as of late, and in response Chrom commands a band of soldiers–called the Shepherds–to keep his country at peace. He encounters an unholy force called the Risen plaguing the lands and a masked swordsman claiming to be Marth, the Hero-King of legend. You end up controlling a character with amnesia who joins the Shepherds by chance. It’s kind of both typical medieval fantasy fare and non-typicalness, with hints of time travel. I’ve only gotten up to the start of Chapter 4, so that’s all I know currently.

And yes, I’m playing Awakening on Normal difficulty…in Classic mode. That means dealing with the permanent death aspect the franchise is known for. When a character’s health is depleted, that’s it–they are dead. No amount of Phoenix Down feathers could possibly bring them back. So you best be prepared for each and every battle, for every minute change to the enemy’s tactics, for every possible scenario and decision. Matt Mason over at Obtain Potion has some strong thoughts on defending casual mode, and I agree that people playing Awakening on Classic, but reloading a save after losing a beloved squad member are doing it wrong. If you care that much, switch to Casual and go about your adventuring, knowing every one is safe and sound in their big boy/girl beds after each battle.

For me, I’m embracing perma-death fully and plan to make it a point to share each and every loss I suffer here on Grinding Down, no matter how grand or small. I’m not trying to play the game as best as possible, following a guide and keeping all the best characters alive and paired perfectly. This is war, and war never changes. There will be deaths, and many more to come, knowing my skills. First up, however, is Vaike, an axe-wielding soldier with fun hair, which is a shame, as he seemed like quite a funny guy. But as quickly as he was introduced in Chapter 3, he was chopped to bits by enemy soldiers. My fault for not paying attention to weapon types.

I played a little more into Chapter 4 last night, losing Sully and Lissa, but also then having my own character die, which brings up the GAME OVER screen. So I kind of get a mulligan on that one, and hope that I can mix up my strategy better to keep everyone, including myself, up and moving. But if I can’t, well…them’s the breaks.

If you have any Awakening tips, please, please share them here. I still don’t understand a lot of it, and only just opened up all the Wireless functionality, which seems to offer side quest maps, new items, other teams to use, and so on. Also noticed that you can forge new items in shops. Oh boy.

Suikoden IV has joined its brothers and sisters in my Suikoden collection

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So yeah, the big news was that I bought a PlayStation 3 over the weekend, but there was another purchase that really, for me, hit it big, and I’ve been saving the reveal for its own post. Like this one. Uh yeah, onwards…

My local GameStop in Pennsylvania is probably one of the last to still sell PlayStation 2 games, and because of this, I’m constantly sifting through their standalone shelves for goodies before the store simply stops selling them, and then that’s that. In the past, I’ve found a number of gems, such as Ratchet & Clank: Size Matters and Suikoden III, as well as some real duds, like Monster Rancher EVO, but regardless, it’s helped me fill out my collection nonetheless. Over the weekend, before I asked the dude behind the counter for the “Classic White” PlayStation 3 bundle, I made my way over to the PS2 section and noticed that they were “buy-two-get-one-free” for the time being, a type of sale that I just can’t ignore. And I hadn’t even scanned more then five covers before I saw it, just sitting there all nonchalant, waiting for me to pick it up: Suikoden IV. I found Wild Arms 4 and Atelier Iris 2: The Azoth of Destiny, thus snagging Suikoden IV for free. Whoop whoop!

I understand that, for many, it’s considered the worst in the series–or is that Suikoden Tierkries?–but this isn’t actually about the gameplay, but rather finding the game. A physical copy of it. See, Suikoden II is one of my favorite RPGs, with both the saddest scene and best story, and I find the series as a whole really enjoyable, especially once you get to your castle headquarters and can begin recruiting locals 108 Stars of Destiny to see how they affect everything. It’s a series that I’ve wanted to have as a whole, and once I got Suikoden V I was determined to eventually find the III and IV to round out the numbered entries in the series. That task…is now complete.

And here they all are, one happy family:

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Mmm. Love it. Now to figure out if I’m determined enough to pick up the non-numbered spinoffs in the Suikoden franchise and really call myself a diehard fan. Currently, there are three:

  • Suikoden Tactics (PS2)
  • Suikoden Tierkries (DS)
  • Suikoden: The Woven Web of a Century (PSP)

Well, the chances of me getting a PSP are 0.000002%, so there goes that, and I feel like Suikoden Tactics is the rarest of the PS2 bunch. Chances are high I can find a used copy of Suikoden Tierkries though it sounds like a far cry from a traditional experience. Still curious about it though.

Either way, this is exciting. I’m still working my way through Suikoden III and amazing myself over the hilarious dialogue, but I will test out IV some day soon. I wonder if my PlayStation 3 is backwards-compatible. Probably not…

A shortened, but solid adventure in Ratchet & Clank: Size Matters

A quick flash of memory: I’m 24 years old, in Target, aimlessly wandering the aisles by the home entertainment section, just killing time. I am alone, as I’m wont to be. I walk by the videogames section and hear that distinct sound of bolts being absorbed by Ratchet as he moves about. Sticking out from an endcap was a demo PSP, with Ratchet & Clank: Size Matters there for anyone to experience. Now, at this point in my life, I had already devoured the original Ratchet & Clank trilogy with extreme pleasure during my formative years, though reflecting back on it I’m not sure which of the three I never beat, but there is one that I didn’t see to the end, and it had to do with a boss battle and grinding rails and losing a lot of health from one hit. Hmm. Anyways, back to Target; I’m standing there, holding a PSP attached to a wall, staring down at a game that looks just like its home console counterparts, a bit of drool beginning to form and escape over my lower lip. Alas, it was not meant to be, as I had already decided on my portable system then and there, a Nintendo DS.

But man, I continued to want to play that Ratchet & Clank game, as well as all the others that came out afterwards for the PlayStation 3, but the systems were not mine or ever going to be mine, and so it was not meant to be. Boo, wah, a thousand tears. That is until I found a PS2 port of Size Matters at my local GameStop last year for a fair price, probably during their buy-2-get-1-free promotions. Generally, console games get ported to handheld devices with devastating results due to size restrictions, but it all switching around the other way seems to be more frequent these days.

It starts off with a vacation. Heck, Ratchet and Clank have surely earned it. Heroic work is quite tiring–at least that’s what I’m told. A young, red-headed girl named Luna–voiced by that woman from MadTV and the one who walks Carrie’s father on Queen of Kings–stumbles upon them and asks for their help with her school report on heroes. Unfortunately, some robots show up and kidnap her, and then Clank finds an ancient artifact from the race of intelligent beings called the Technomites. Captain Qwark shows up too, bummed about never knowing his parents. The plot thickens quickly after that, but saying any more would ruin some surprises.

Gameplay remains, as always, a mix of platforming and shooting. Guns level up with use, and for me, it seemed like they leveled up a whole lot faster than ever before. By final boss time, all of my favorite weapons were at their max level, and I never used the Scorcher or Suck Cannon once, despite enjoying them in previous games. I’ll pour one out for them later on. Ratchet’s health increases too as he defeats enemies, eventually capping at 50 for the first playthrough. There’s a handful of planet to explore, but, as the title indicates, they are not as open and vast as previous games in the franchise. I mean, that makes sense for a portable game, as the planets are almost cut into distinct sections, rather than flowing from one to another naturally.

The concept of armor for Ratchet–which I love–came into play with Going Commando, strengthening itself in Up Your Arsenal, becoming pivotal in Deadlocked, and turning into a toybox in Size Matters. As you travel from planet to planet, you’ll collect pieces of full armor sets, like the Crystallix boots or the Wildfire helmet, naturally aiming for a full set. In the meantime, you can wear any combination of armor pieces to make your own type of suit, which varies on damage reduction and appearance. I played around with this a lot, finding new types of suits simply by mixing and matching. Seems like there are more armor sets in New Game+, too. In the end, I used the full Mega-Bomb Armor set the most.

Seeing as this version is a port from the PSP, visually and technically…it fails. On a larger screen, the environments appear much more bland and empty, and the game itself locked up on me twice for no reason. Cutscenes appear very compressed and lower quality than expected, but other than that, it plays fine. Not the greatest in the franchise, and not the better of the two, but it’s still another Ratchet & Clank game to devour.

Okay, now for something else: Size Matters is a funny title. One, it continues the trend of Insomniac’s games being heavy on the innuendoes despite their Pixar-like look, feel, and overly friendly vibe. Seriously, here’s a couple of ‘em, and just try to keep a clean mind as you read: Going Commando, Up Your Arsenal, Quest for Booty, Full Frontal Assault. Right. Two, this title also has to do with the fact that you’re playing a PS2-size game on a tiny portable system. And three, for plot’s sake, you are battling against the Technomites, which are teeny yet highly intelligent beings, and so, on occasion, Ratchet will shrink in size and/or Clank will grow to massive heights.

As with all the Ratchet & Clank games I’ve played so far, you can start over with a New Game+, keeping your weapons, skill points, armor, and bolts, but upping the difficulty, especially for the bosses, and dropping in new versions of leveled guns, as well as special armor sets. Mmm mmm. Usually, I skip New Game+ options, like I did in Deadlocked–yeah, I really need to write a blog post on why some day soon–but I immediately started over, excited to keep going. So far, it seems like you can now add a multiplier to your bolts collecting by defeating enemies in succession without taking a hit, which will definitely help in procuring those finer, mightier weapon editions. Plus, figuring out skill points and finding those large silver bolts to unlock Big Head mode is a totally legit excuse to keep playing.

Puzzling my way through the City of Miracles

When the time came to buy Professor Layton and the Miracle Mask last Sunday, I literally said the following to the GameStop guy:

“Hi, I need a copy of Sticker Star and the new Layton game, whatever it is called. The newest one.”

He laughed. I laughed in return, and we had a brief comment or two about how it is pretty hard to keep these games in line, seeing as they’ve come out almost yearly since that first magical gem of Curious Village hit the Nintendo DS and kind of blur together in the end. Granted, I still need to experience the other two titles from the original trilogy–Diabolical Box and Unwound Future–but I absolutely loved The Last Specter and its built-in mini-game, and so I was highly interested in seeing how Layton’s first foray into the 3D realm would go. So far, it’s been strange.

First, the song that plays on the main menu screen is pretty dang close to “Time’s Scar” from Chrono Cross. I mean, all it is basically missing is some sharp violin action and a kick to the pants about a minute in, but that soft, slow build sounds the same in both tunes. Pretty weird. Not sure who did the music for Miracle Mask, but either they are the same person from Chrono Cross or just a big fan that doesn’t know the meaning of encroaching.

After that, it’s a lackadaisical climb up as the story starts, with very few puzzles and an odd action element to boot. Professor Layton, Emmy, and Luke have just arrived at the fictional city of Monte d’Or, sometimes referred to as the City of Miracles, driven there by a vague letter requesting their help. They arrive just at the same time a carnival of sorts is happening. Alas, that bit of pomp and parade gets ruined when the Masked Gentlemen shows up and turns people into stone before vanishing. Who is this Masked Gentleman? No idea. Through the usual investigation methods and a dip back in time, Professor Layton and company will try to unravel it all.

The Professor Layton games have always been about two things–story and puzzles–and balancing them properly. That said, the beginning of Miracle Mask fails hard, giving us one puzzle over a stretch of twenty-five to thirty minutes, and then throwing a decidedly odd chase segment at us. Okay, let me gripe about that part. You are chasing after the winged Masked Gentleman, riding horseback below. The game switches from a cutscene to a third-person perspective, with Layton on a horse, charging forward down Monte d’Or’s streets “on rails.” You can select a new path now and then by sliding the stylus left or right, and picking up carrots allows your horse to have the strength to straight up bust through barrels. This goes on for a minute or two, and then it just ends. It’s a bizarre gameplay section that I’ve never seen before, at least not in Curious Village or Last Specter. It felt out of place and rightly so–also, a revealed plot point later makes this whole happening quite disturbing, especially for those of you with horse fetishes.

And lastly, some comments on the part that truly doesn’t matter–but at the same time, totally does: the graphics. We’re on the Nintendo 3DS here, and that means 3D models. More depth and layers and effects to hit you between the eyes, like Layton pointing at you when you do a good job. Though, seeing how nice the diorama look turns out for Paper Mario: Sticker Star, it seems unnecessary for Level 5 to switch everyone over from that wonderful Studio Ghibli 2D art to full polygons. They look creepy, and maybe for reasons I can’t say; it’s possible I’m just not used to seeing these characters defined like so, but something about Luke’s wide-eyed expressions really bothers me. You too, probably. But yeah, it’s a little hard to swallow at first, especially the way some of the characters animate, like the clowns and Nanna Gram.

Otherwise, I’m enjoying it mildly. Tara and I are playing this together slowly as I juggle Sticker Star and Pokemon White 2, and working out puzzle solutions together is fun, and the second brainpower is sometimes needed. The mini-games from the trunk look okay, though I’m not really interested in raising a talking bunny, but the shop and moving robot are good brainteasers. Plus, by hopping onto WiFi, one can download a bonus puzzle a day for the next year, which will definitely keep us busy long after this Masked Gentleman is unmasked. Will report back if there’s any more odd gameplay elements; I really hope not.

Back to Pandora in Borderlands 2

Alas, because I have a day-job and get sleepy right around 11:55, I did not make it to the midnight release of Borderlands 2 at my local GameStop, the one where I pre-ordered from. So, I went after work, which only made the day seem longer, and got lightly berated by the employee behind the counter. He said, and I quote, “Looks like you’re about 20 levels behind everyone now.” Couldn’t deny it, but that’s okay–I’ve got the weekend to catch up with the world, but it really doesn’t matter too much considering I am going at it solo instead of co-operatively.

Borderlands 2, from what I’ve experienced so far, is more Borderlands. Hence the Internet absolutely nailing it by dubbing Gearbox’s latest bonerfart… Morderlands 2. I fully support the name and will continue to do so until the game turns itself upside-down and shows me something truly original. As is, it’s more of the same, which is a conflicting emotion, as I absolutely loved–with a few caveats–the original title. Heck, I was still playing that thang all the way up to only a few weeks ago, quitting at Level 61 with no chance of slaying Crawmerax the Invincible on my own. And more of the same thing should never be a problem, especially when it fixes a few of those previously highlighted caveats, but one does have to wonder if this sequel’s entire focus was on fixing the bad and keeping everything else the same instead of enhancing it tenfold.

Anyways, in Borderlands 2, you get to control one of four new characters who are following in the footsteps of the original foursome. It’s five years after the anti-climatic events of the original game, with a man named Handsome Jack trying to steal the fame and glory, claiming he’s the one who originally opened the Vault. Besides taking over the Hyperion Corporation and proclaiming himself the Dictator of Pandora, he also left you out in the snowy landscape to die. Thankfully, you didn’t die, and you’re out for revenge, as well as to complete numerous side quests.

As Borderlands 2 came closer to release, something inside me changed. I flipped. I went from soldier to siren. In the original game, I played only as Roland the Soldier, using his turret to both deal damage and heal me immensely. Okay, okay–I tried the other three classes long enough to get their specific Achievements, but that was it. But I was perusing the online skill trees for the new characters, and something about Phaselocking seemed like a lot of fun. So, I’m Maya, and I’m learning how to play a little differently, as I always relied on a tossed turret to save the day. Now I need to Phaselock tough enemies, kill them fast, and regen health until my power refreshes. Pistols and SMGs are my mainstays currently.

Things I’m loving about Borderlands 2 right now are how dynamic and fluid the mission log updates itself on your HUD, with completed objectives being checked off and swooshed out of the way for whatever comes next. Picking up ammo and money automatically is pure genius and should have been there from the get go, but it doesn’t seem to always work. Comparing weapons is easier, but still not perfect for me and can be a little confusing managing one’s inventory at times. Also, once you get to Sanctuary, you get a bank (previously only added in via DLC) to store weapons you aren’t ready to sell.

Hit Level 10 recently while helping the Firehawk out of a bad situation. Got three holdable weapon slots unlocked, as well as extra room in the backpack. It’s all following in the same path as the original game, more or less. And here are a few Achievements unlocked so far that I dig:


New in Town (20G): Completed the mission “Plan B”


Better Than You Were (10G): Reached level 10


Phased and Confused (20G): Phaselocked 100 enemies


Tribute to a Vault Hunter (15G): Got an item from Michael Mamaril

That final Achievement listed above has a really sad, but touching story to it, making me appreciate just how much Gearbox, as a company, appreciates us, the gamers. You can learn more about Michael’s story here.

Okay. Those are my early impressions, and I’m sure I’ll be back for mid impressions and late impressions at some point. It’s that whole “one more quest” aspect that can’t keep me away despite it all being so familiar.

Back to Borderlands for a little bit

Well, since beating Rage last weekend, I’ve been kind of meh about anything new to play on the ol’ Xbox 360. The truth is, I still have several incompleted games in my collection that I should try to beat one day–Eternal Sonata, Game of Thrones, Grand Theft Auto IV, Nier, Quarrel–but none of those look the least bit desirable right now. Especially the newest of them all: Game of Thrones. Sorry, not even a hardcore fanboy can enjoy that mess, though I will at some point soon talk about why it would probably should’ve sank fast and furiously during the Battle of Blackwater.

Recently, I visited my local GameStop to pick up a new wired Xbox 360 controller as my previous one was on the brink of failure, and even then, with shelves full of names and images and discounted prices, nothing jumped out. Well, maybe Dragon’s Dogma and The Witcher 2, but those are still a little too pricey for me. I’d call this a summer slump, but the truth is I do have some stuff to play, but it’s mostly on my laptop thanks to the Steam Summer Sale or on my Nintendo 3DS.

I did, however, pre-order Borderlands 2, which then gave me the itch to return to the 2009 original title. Turns out, there was still more to do with my Playthrough 2 character. Like collect items in that Claptrap’s New Robot Revolution DLC and finish missions and kill some giant crab in The Secret Armory of General Knoxx DLC and hit level 61 and then beyond and even more things. But first…a patch to download! This patch gave me hope that the drop rates for oil cans, bobbleheads, pizza slices, and so on got fixed, because in its original form it was nearly impossible to find any of those items. And yes, it seems to be better, but still not great. Since the game doesn’t keep track of what you pick up as you crawl upwards toward those Achievements, I kept track. Check out this blurry photo:

Sorry, my camera phone is pretty lackluster. I will reproduce it below:

  • Oil Cans (need 25): 4 so far
  • Bobbleheads (need 15): 5 so far
  • Panties (need 3): 3 found, completed
  • Fish in a Bag (need 5): 5 found, completed
  • Pizza Slices (need 15): 0 so far

And that’s after playing for a few hours and taking on the MINAC twice. So yeah, it’s still pretty slow. The barren wasteland of pizza slices has me worried the most though, considering I’ve yet to see even a single slice drop off a Claptrap. But I’ll keep trying because, if anything, it’s at least more experience points towards a new level. I’ve read some tricks online about hiding from the MINAC so that it keeps producing Claptraps and then runs them over, endlessly producing loot. Will have to try that at some point, but I’ve moved over to running through the Robot Revolution DLC a second time on my Playthrough 2, which is at least providing a challenge for my LV 56 soldier. Also, I got taken for a ride:


Sucker born every minute (10G): Paid for a worthless tour of the world’s largest bullet

Well, that was $8,000,000 spent on an Achievement. Which is fine, really, as I don’t need a lot of money at this point as I have a ton of weapons and love, and I never see anything in the shop worth buying. Though I am still keeping my eye out for a better shield.

So, I’m back in Borderlands, at least for a little bit. Borderlands 2 comes out in the middle of next month, and I’m pretty excited for it. The pre-order bonus comes with some special guns and access to a new class, but I predict I’ll be rolling with the soldier again, as I love that turret. It is like having another soldier on the field, which is vital to me, since I pretty much play these co-op ready games solo.

An update from beyond the Wall

I am still here, you just can’t see me. Walls, they work wonders.

My absence on Grinding Down as of late has been both a choice and a consequence. My day job–which, if you’ve paid attention, is something I rarely discuss here on my videogaming blog–has turned the level of busy up to eleven, and I am trying my best to not go insane from it. The days are long and stuffed, and there is only so much quiet time, during which I’ve chosen to not spend writing silly words about the silly games I’ve been playing, such as Minecraft and Metroid Fusion and Rage and so on. Also, I have a secret art project in the works–and it’s a doozy. A lot of work on my part, but I think it’s going to pay off and just be fun through and through. “Like” my page on Facebook to find out more, as I’ll be revealing it very, very soon.

But I’m making an effort. See, this is efforting. I’m putting down my numerous thoughts to e-paper and publishing it for all of you to skim past. You’re welcome.

Yesterday, after work ended, I popped over to the local GameStop to see if they had that game that everyone was clamoring for on May 15, 2012. No, not Diablo III. No, not Max Payne 3. No, not even Akai Katana Shin. I’m talking about…Game of Thrones. Yeah, that’s right. It came out in all its quietness. The store had copies, just not on the shelves; they were behind the counter, which I found odd as I went to the shelves first and was surprised to not see them right underneath the NEW RELEASES sign.

Anyways, as it turned out, like nobody pre-ordered a copy–myself included–and so the store had a bunch of extra art books from Atlus to give away. That’s both awesome and sad, but whatever–I got my book, which is neat, if filled with some inaccuracies, like a picture of Jeor Mormont with the name Jorah beneath it. At least it’ll help me come up with some better clothing ideas for my drawings at All of Westeros.

The game itself…well, I will reserve a lot of judgment until I’m much farther in, but so far it’s been highs and lows. Game of Thrones is sick with a terrible case of tiny text syndrome, as well as a knack for using white font on light-colored backgrounds, making said font unreadable. The combat is surprisingly bland, like watching broken robots hacking and slashing until their commands run dry despite the promising look it presents. I do like a lot of the story bits, especially the Night’s Watch stuff, and the lore and tone seems to be right. I just wish I could read a lot more of the menus, but whatever. My fault for not having an expensive HDTV, right?

Some Achievements then after an hour or two of play:


Winter is coming (10G): Finish chapter 1


Family is hope… (10G): Finish chapter 2


Merciless (20G): Mete out 5 deathblows

The majority of Achievements are labeled as “secret” and hidden away behind locked text. I kind of appreciate that as it definitely helps to not spoil story beats. As someone who always peruses the lists of unlockables before playing, it’s nice to not know everything or even the hint of something to come.

All right. Time to go back behind stone and brick. Maybe I’ll resurface soon again. If not, knock the secret knock, and we’ll work something out.

GAMES I REGRET PARTING WITH: Robo Pit

In my early high school years, my mom and I would often go to the shopping mall together, splitting up for a little bit after doing whatever it was we were initially there to do. This usually meant her going off to Macy’s or somewhere like it to peruse for jewelry or clothes or smelly stuff, and I headed for the videogame store. Which, for the longest while, was actually Electronics Boutique (EBX to those down with the abbreviations). Or Funcoland. One of those. Definitely no GameStops then.

Either way, she had her time, and I had mine, and we always picked out a specific place to meet up at when we were done, which was usually in front of the Friendly’s; remember, this was before cell phones and such, so planning was key. I generally found what game I was looking for lickety-split and would hurry back to our meeting spot, take a seat next to the escalators, and promptly devour my newest game’s manual page by page, word by word, occasionally glancing at my surroundings. More often than not, she’d surprise me as I’d be so engrossed in learning that I couldn’t both learn and look around at the same time.

That’s kind of what I remember the most about Robo Pit, a “build your own robot from scrap parts” fighting game for the PlayStation. Not playing the game or even enjoying it, but sitting in the mall, reading about it and waiting for my mother. It’s a striking memory, full of white tile, plastic-green foliage, and feet dangling.

Robo Pit was a game about scraps. Each time your little robot would win a fight, you got to take a part of the defeated bot with you, adding it to your inventory of construction parts. When you’re ready to make a robot, you start out with slim pickings, choosing a body type and color. And it’s not all cosmetic–each body type has different stats for Power, Weight, and Defense. Throw on some cartoony eyes, a couple of arms (spears, crossbows, and other weaponry are acceptable substitutions), a pair of legs, and your creation is off to battle in the pit, for glory and growing. And the list of enemies numbers in the hundreds, many with fear-striking names like Taxiderm, Bigmouth, Sorbet, and Pain Bot. Some challengers are labeled as “special robots,” which basically means you get to take a part of their body after they are defeated. And those were the reasons to play, to get crazier arm-based weaponry, like scythes and boomerangs. I’ve always had a penchant for creating beings, as evidenced in my time with Spore Creatures; it certainly did not start with Robo Pit, but it was definitely a footprint along the path of life.

Looking back, Robo Pit‘s not a great game. It’s formulaic and bland, with uninteresting arenas to battle in, button-mashing combat, little-to-no music, and strange, unexplainable happenings, like robots flying straight up into the sky when being killed as if a rocket exploded in their butt. I traded it in, and I can’t imagine what amount of store credit it earned me. Surely less than $5.00. But it’s something I hold as special. It’s a game I held in my hands while I waited for my mom to take me home. It reminds me to keep waiting.

GAMES I REGRET PARTING WITH is a regular feature here at Grinding Down where I reminisce about videogames I either sold or traded in when I was young and dumb. To read up on other games I parted with, follow the tag.

Welcome to Jurassic Park: The Game

If you know me well enough, or have had the golden opportunity to hang out with my wife Tara, then chances are you know how obsessed we are with Jurassic Park. Not the film series, but the first film–in truth, the only film. Actually, I’m also extremely fond of Michael Crichton’s novel, where it all began, as it was one of the first books I read as a youngling; I think I last reread it a few years ago and it still managed to impress. But you’d really know how dino crazy we are because when a perfect spot opens up for a Jurassic Park quote, we fill it, and we fill it fast. Occasionally, we don’t even need a reason. She likes these zingers:

  • “Maybe it’s the power trying to come back on?”
  • “Mr. Hammond, the phones are working.”

I usually go with:

  • “Hold on to your butts.”

What then follows is us reenacting about every other line of dialogue from the film and then a heavy sadness as we don’t actually own a copy and can’t watch the glorious gem at any given point. These days, you have to buy a box set of all three films, and that’s not up our alley. Anyways, we love Jurassic Park, and so when in GameStop the other day we saw Jurassic Park: The Game for relatively cheap and picked it up. I’ve had some experience with other works from Telltale Games and enjoyed what they did there, but I did head back to Isla Nublar with trepidation.

It’s an adventure game akin to Heavy Rain more than an adventure game akin to Back to the Future: The Game. The action scenes are all about Quick Time Events (QTE), and the rest of the playing involves looking around scenes, talking to whoever is with you, and figuring out the right combination of actions. So far, from what I can tell, the story is split between Gerry Harding and his daughter and the mysterious Nima Cruz who is trying to find Nedry’s Barbasol can of dino DNA, and there are constant nods to the movie, which is always great. Sadly, the game looks pretty terrible, but not enough to scare us away immediately.

Just getting started with these, many of which are awesomely named:


Welcome to Jurassic Park (20G): Escaped the jungle.


I’m a Hacker (20G): Showed your jungle hacking chops.


The First Dinosaurs on our Tour (20G): Survived the two-crested lizard.

Looking forward to playing more, but just like Kirby’s Epic Yarn and LEGO Harry Potter, Years 5-7, this is a game best played with a partner, and so I will wait until Tara has some more free time. Right now, she’s hard at work on a short comic that I wrote, and we will hopefully be able to share it with the universe very soon. Sorry, no, it’s not about dinosaurs. This time.

LEGO Harry Potter, Years 5-7 is fun, but more of the same

LEGO Harry Potter, Years 5-7 came out on 11/11/11, but despite that, GameStop wasn’t handing out copies until a few days later, which was a little annoying and makes me want to never pre-order with them again. This is the second time in a matter of weeks where they did not respect a game’s release date–Professor Layton and the Last Specter, yo–while every other place in existence did. So I had to wait, though the waiting wasn’t terrible as I had The Elder Scrolls V: Skyrim to eat up my hours. I swung by GameStop after work earlier this week, got my copy, got my pre-order bonus of a Dumbledore’s Army t-shirt which I’ve passed on to my wife, and snagged two more cheap PlayStation 2 games (Tom Clancy’s Splinter Cell and Legacy of Kain: Defiance, if you’re curious). Tara and I finally found some time last night and gave the game a go.

So far, it’s LEGO Harry Potter, Years 1-4 with the years changed in the title. That might seem like a harsh comment, but it’s not. It’s warranted. We’re literally exploring the exact same rooms in Hogwarts that we explored in the first game, destroying the same items, hitting the same chairs/desks with spells, and completing the same challenges, such as turning on all the torches for a gold brick. I already spent many, many hours doing this to get a bajillion studs and buy everything and complete the game to 100%, and it’s clear now that if we had all just waited for a product called LEGO Harry Potter, Years 1-7 to come out, it’d be everything and above. A shame this got separated in two beings (much like the final film). The developers even then had to come up with some way to make Harry and his friends lose all their hard-earned progress, just like Samus in Super Metroid went from hero to zero; Umbridge puts a ban out on several spells, taking them out of the selectable spells list. Why couldn’t the game read my save file from LEGO Harry Potter, Years 1-4 and decide that I’m devoted enough to let me keep everything I already learned? I’m looking forward to moving past the school stuff and on to newer, stranger territory in Harry’s seventh year. Seems like Grimmauld Place–not where Tara and I live, but the actual House of Black–will be the second game’s new hub.

Unlocked two Achievements out of 49, with the first’s name being maybe the best name for a Harry Potter-themed Achievement thus far since Solid Snape:


Albus Percival Wulfric Brian (10G): Complete “Dark Times”


Off the Beaten Track (10G): Complete “Dumbledore’s Army”

A review of the game’s first sixty minutes, with some funny comments from Tara, is forthcoming over at The First Hour. Will obviously let y’all know when it goes live. And whether or not the magic seeps back on in…