Tag Archives: Fantasy Life

GAMES I REGRET PARTING WITH: SaGa Frontier

games I regret saga frontier

Much like the Nintendo DS, the original PlayStation played home to a swarm of strange and untraditional RPGS, such as The Legend of Dragoon and Brave Fencer Musashi. As well as SaGa Frontier, today’s topic for Grinding Down‘s games I regret parting with thing that I do from time to time. It was an era of chance and experimentation, and that’s something that I miss, because it’s notably missing from the industry today, seeing that Bravely Default: Flying Fairy has not yet been confirmed for U.S. shores (though, thankfully, Fantasy Life has).

One of the earliest posts on Grinding Down was about a PlayStation 2 game called Unlimited SaGa, which I’m positive I purchased more because it might have a connection, however slight, to SaGa Frontier than it being relatively inexpensive and a pretty looking JRPG. I tried several times to get into it, but it’s a beast of a game, snarling and growling and constantly chasing me away. I mean really–that combat wheel, the way you “navigate” through towns. Pffft. I’m sure I’ll pop it back in yet again some day, just as I will with Breath of Fire: Dragon Quarter, because there will always be a part of me that needs to understand why.

Thankfully, SaGa Frontier was a lot better than Unlimited SaGa, though it definitely had its own unique pitfalls. The aspect I remember the most about it is that you had seven different characters to pick to play, some with interweaving storylines, some all on their own. And you could pick and play them as you choose. Granted, I went with Red first each and every time, as he appeared to have the most action-driven plot of the bunch, given that he basically becomes a secret superhero within minutes of the opening cutscene. The other peeps–Emelia, Blue, Asellus, T260G, Riki, and Lute–could wait.

Coming out in the states a year or so after Final Fantasy VII, the sprites on pre-rendered backgrounds in SaGa Frontier did not look as sharp as polygonal Cloud did (at the time), but they made for interesting visuals. Especially when on the region ship “Cygnus” or in the magically dark and purple Facinaturu with Asellus. There are some really pretty vistas here, and that made exploring each character’s story a joy, as even though saw some overlapping spots, many were self-contained elsewhere. Many boss fights were your tiny sprite characters versus large suckers, which often had an insane number of Health Points.

Combat is probably the oddest part of SaGa Frontier, as a lot of it is based around randomness. Before I get to that, let’s begin with a staple of fantasy-based RPGs: Health Points (MP) and Magic Points (MP). These are bound found here, but instead of just straight MP, you now have three sub-classes of it: Waza Points (WP), which is magic points but only for weapon skills; Life Points (LP), used when a character is knocked unconscious; and Jutsu Points (JP), which is used for actual magic spells not tied to weapon skills. Whew. Got all that? Right, well, battles are turn-based, and many character skills are learned mid-battle, something I remember as being both exhilarating and confusing.

According to this lengthy GameFAQ, the SaGa series uses a rather unique leveling up system, similar to that of Final Fantasy II (Japan) in that you’ll gain what you use during combat instead of a certain amount of experience points. In SaGa Frontier, experience points are in the form of stat boosts and can either gain you a direct stat boost, such as an increase in strength, or a proficiency level. You might gain stats after every fight, but you might gain hardly anything at all. Basically, you just had to try different skills from different characters, and hope that something clicked.

To me, this was genre-shattering, and certainly nothing I had experienced so far in a roleplaying game. It’s certainly not a game for everyone, but it was more than unique, unafraid to try new ideas. Plus, with the freedom to see the game through in a number of ways, with who you wanted and at your own pace, it really felt like your own version of the plot, especially if you started with Riki or T260G. And for all that, SaGa Frontier is a game I deeply regret trading in as a young, dumb teenager.

GAMES I REGRET PARTING WITH is a regular feature here at Grinding Down where I reminisce about videogames I either sold or traded in when I was young and dumb. To read up on other games I parted with, follow the tag.

The purchasing forecast of videogames for the remainder of 2012

It’s gotten to the point that this upcoming autumn slash winter, in terms of videogame release dates, is becoming a messy blur, and I can no longer keep things pinned nicely on the bulletin board in my mind. Usually there’s just one or two games I really, really want, but not this time around. Seems like everything is coming to a head to round out the year of our unmaking. Oh boy, oh girl.

And so I come here, to Grinding Down, my e-refrigerator of sorts, to jot everything down next to the grocery list so I can keep track of it all. I’m sure this is not as interesting as me trying out Facebook social games and complaining about the Energy template or writing lame haikus or talking about videogames I traded in when I was young and dumb, but I like staying organized and orderly, and this helps with those two personality aspects immensely.

And we’re off…

Borderlands 2
System: Xbox 360
Release date: September 18, 2012

Already got this one pre-ordered, which means I’ll get early access to the now controversial fifth class. You know, the one with the “girlfriend mode” skill tree, where shooting a gun near an enemy is considered good enough to damage it. Chances are I won’t play as any other class than the trusted soldier with his trusty turret, but we’ll see. Really looking forward to this one, especially since I’ve been dipping back into the original game as a late to clean up some Achievements and missed quests. Does anyone know if you can carry over some guns with saved data? I’ve got this sick acid-based pistol that obliterates armor I want to keep.

Pokemon White/Black 2
System: Nintendo DS
Release date: October 7, 2012

Um, no, I have not yet beaten my copy of Pokemon White, and so I don’t know how the story ends. I’m at the final fight area, but have to do a lot of grinding to get a team up to snuff, and that’s not a lot of fun. The fun, for Pokemon videogames and me, comes from the beginning hours, where you go out into the wild to grab your first few pocket monsters, and then begin to construct a team to your liking. There’s another reason that I now pretty much buy these Pokemon games like a natural reflect, but I’m not ready to talk about that just yet.

Code of Princess
System: Nintendo 3DS
Release date: October 9, 2012

Now, I’m not actually certain I’ll be picking up Code of Princess, but it does have two big points going for it: quirky characters and ATLUS. That might be enough, but I’ll hold back and see what reviews say first. Hopefully Giant Bomb does a Quick Look of it.

Professor Layton and the Miracle Mask
System: Nintendo 3DS
Release date: October 28, 2012

Hey, it’s the professor’s first adventure–on this side of Earth, at least–in the third dimension! Think of the possibilities. Can’t wait to remove match sticks in 3D. This is a no-brainer, really. Wonder if it’ll come with another bonus mini-game like Professor Layton’s London Life. I loved that experience more than the actual game, but it still made for a crazy good package all in all.

Assassin’s Creed III
System: Xbox 360
Release date: October 30, 2012

Some time before this comes out, I’ll have to read a wiki summary for Assassin’s Creed: Revelations as I skipped that one. It seemed, from what I could tell, to be more Brotherhood, with little variation. More Brotherhood isn’t a terrible premise, as that adventure was leaps and bounds ahead of others, but to fall flat and not contain many revelations–for shame. Otherwise, the newest entry looks great, with new types of terrain and weaponry to master. Plus, naval combat. I’m in.

Paper Mario: Sticker Star
System: Nintendo 3DS
Release date: November 11, 2012

Mario, RPG elements, and sticker collecting. Who knew this combo would be so desirable?

Disney Epic Mickey: Power of Illusion
System: Nintendo 3DS
Release date: November 18, 2012

The people that made Monster Tale are making this, using Castle of Illusion for inspiration. I don’t need any more reasoning than that. Please, take my money.

LEGO Lord of the Rings
System: Xbox 360
Release date: Holiday 2012

One has to assume this will come out right around the same time part one of eight-seven for Peter Jackson’s The Hobbit drops. I mean, if I had the mind of a businessman, that’s how I’d plan for it. Symmetry and brand recognition, right? Yeah, that’s it. Over the weekend, Tara and I finished up collecting every noodle and nail in LEGO Harry Potter, Years 5-7, which was exhausting, and so we’ll take a break from the LEGO games until this one comes out. Still not sure how to accept the addition of voices in the newer titles…

THE POOL OF UNCERTAINTY MIGHT STILL CONTAIN SOME OF THESE GAMES FOR 2012 OR MAYBE NOT…

Fantasy Life
System: Nintendo 3DS
Release date: ???

A few weeks ago, new screenshots–mostly in Japanese, mind you–were released for the long-awaited Fantasy Life, and I was excited. This would be the game that could stave off my Animal Crossing withdrawal. Coupled with these screenshots was the promise of a release date shortly thereafter, but that time has come to pass, and not a new word has surfaced since then. That’s…extremely disheartening. C’mon. Let me get this for Christmas.

Bravely Default: Flying Fairy
System: Nintendo 3DS
Release date: ???

A unique battle system, the ability to change jobs, character designs from the character designer behind Final Fantasy: The 4 Heroes, and absolutely stunning graphics. Seriously, this game looks gorgeous, and that’s a word usually saved for things like supermodels and Thanksgiving feasts. Other than that, little else is known, but I’m keeping my eyeballs peeled for this nonetheless.

Oh boy. Also: ugh. There’s more titles here than I previously thought I wanted. Thank goodness a few got delayed to 2013, such as Luigi’s Mansion 2 and BioShock Infinite, because I am going to make a serious attempt to balance gaming time with drawing a lot of comics time, as the latter is actually an important adventure I want to see to the end. There’s not many gaps here; seems like a game comes out every week once the leaves start changing, and my wallet is in for a hurting.

What’s on your to-buy list for the remainder of 2012? Are we getting any of the same games? JINX!

Level-5′s Fantasy Life surfaces after too much silence

At long last, some news about Level-5′s Fantasy Life.

Don’t worry if you forgot that a game of this name even existed, as it’s been some time. Years, in fact, when you consider this blog post of mine from August 2009, in which I am excited and jumpy and full of anticipation for what looked like a great life simulator with a retro look to it from Level-5, a company that I hold in high beams of holy light. That Mother 3-esque visual style eventually got scraped, as did the idea of putting the dang thing on the bereaved Nintendo DS, but the game has still been in the works, now brimming with polygons and a plan to hit the Nintendo 3DS. From a gameplay standpoint, everything still looks the same: create an avatar, select one of twenty jobs, and then do whatever you want.

Some new news is that Fantasy Life will mainly take place in a single city called Kulburk, which will serve as a hub. The city is divided into three sections: the main street, the craftsman’s ward, and a downtown area. The main street houses Kulburk Castle, the library, barracks, and various shops. The craftsman’s ward contains different workshops and will likely be a regular location for players with crafting jobs. The downtown area serves as an entertainment district, with a bustling marketplace and hotspot for social gatherings.

But it’s not just all about running fetch quests for neighbors and decking out your sweet abode with green-themed furniture. This YouTube video clearly reveals moments of combat in what looks like a dungeon. So yeah, that’s cool. Doesn’t seem turn-based either. Hmm…I wonder if only certain jobs get to fight though.

And so we got a bunch of Japanese text-laden screenshots this morning, as well as the promise of a release date by early next week. Here’s hoping this slides on in before holiday 2012 is dead and done as I need some kind of life sim–any life, but my own, really–for my 3DS now that I am totally finished with Professor Layton’s London Life, and it definitely doesn’t seem like Animal Crossing is coming out in the states any time soon. Sigh.

The missing videogames from E3 2012

Well, E3 2012 has come and gone, and the general reception to it as a whole has been…pretty lackluster. That no one company “won” or really brought out the big guns or even seemed to understand what to focus on. It all felt like padding and skirting around what’s to come and that there’s still no reason anyone should purchase a Nintendo Wii U or feel excited about Internet Explorer becoming available on Xbox 360 for all your non-gaming browsing needs.

A few new games got announced or shown off more, and that’s all good. Truly, many of them look like a whole bag of fun. I’m really interested in Paper Mario: Sticker Star, Scribblenauts Unlimited, Disney Epic Mickey: Power of Illusion, Assassin’s Creed III, LEGO City Undercover, The Last of Us, Dishonored, and Watch Dogs. Now, of course, I probably won’t get all of these games when they come out, especially considering some are for the PS3 or next-gen consoles, but they have at least got me thinking about them. Mostly the ones from Nintendo.

However, some games did not appear in any capacity, and that’s a little saddening. Maddening, too, considering a few are–to me, mind you–crazy big properties that could really have had an impact on an audience the size that E3 2012 draws.

Here’s what got no love this year…

Animal Crossing 3DS

Breaks my animal-loving heart, this one. It’s coming out this fall in Japan, which leads me to believe it’ll arrive in the United States by spring 2013, but man. This should have been a launch title. This should have be a post-launch window title. This should have been more than something kept in the shadows, let out occasionally to eat and breath. It’s a game designed around using your 3DS every single day. Think about that. It’s probably being held back to align with the Wii U–whatever, Nintendo.

Fantasy Life

I am really worried about Fantasy Life. It first surfaced in August 2009 with a really charming art style and the promise of living a typical life in a typical fantasy realm. Baker, merchant, priest…your call. Looking back at it now, I see Professor Layton’s London Life in a lot of those screens; unfortunately, that style was not to last, as the game got reskinned for the 3DS, looking different but still touting great gameplay. Nothing new has been reported on it for a long, long time, and so it might be dead and done. Boo.

Slime Mori Mori Dragon Quest 3/Rocket Slime 3DS

Boats. Boooooats! I’ve not yet completed my copy of Dragon Quest Heroes: Rocket Slime for the Nintendo DS, but the time I spent with it was a great. Light-hearted Zelda-like action full of puns and crazy tense tank battles. It’s a quirky game that truly deserves a sequel like this. Japan is getting it. Will the United States though? The silence is kinda telling…

The Legend of Zelda Wii U

Nintendo showed some demo-like stuff last year for a new Zelda game on the Wii U. You’d think that some 365 days later they’d have more to show or solidify with that project. Um…nope. New consoles from Nintendo live and thrive on new experiences from their constant standbys Mario and Link, and it just doesn’t seem like that’s happening this time around. Which is, obviously, quite worrying.

The Last Guardian

Guess the devs are still working on that pivotal cinematic scene where your birdy companion dies in a tragic way and somber music plays for two minutes while you use up every tissue within arm’s length.

So, yeah. Hopefully more info on these games will pop up in other places this year. It’s just a shame we didn’t get much on ‘em from the people working on them at E3 2012.

What were you hoping to see this year that didn’t make an appearance?

Videogames I’m definitely buying in 2011

I kind of thought this would be a light year for DO WANT games, but with each day that hits anew I’m finding myself becoming intrigued more and more with shiny new titles. Too many to remember by remembering alone at this point, which is why it’s great that I have this Grinding Down blog, which is now being used as a forthcoming grocery list, but hey, it still loves me. That said, let’s get to the meat of this post, the tenderloin, the chicken cutlet, the bacon bits.

Here’s everything I’m planning to purchase this year videogame-wise so long as I don’t get mugged in a back alley:

LEGO Pirates of the Caribbean: The Video Game

Release date: May 10, 2011

I’ll have some demo impressions up soon for this one, but I’m pleased from what I’ve already gotten to experience. Sure, it’s the same formula over and over, but it always works for me, and they absolutely nailed the way LEGO Jack Sparrow runs. And it’s one of the franchises perfect for playing through co-op, especially with a loved one. Also, Tara already suggested the next great franchise to LEGO-ize: Back to the Future! Mmm-hmm.

Bastion

Release date: Q3 2011, but I’m hoping for early summer

Like a painting brought to life, Bastion looks simply beautiful. That would be enough to get me interested, but then I learned it’s a mix of action elements and RPG elements. Sold!

Deus Ex: Human Revolution

Release date: August 23, 2011

Any game that can be played in multiple ways is a good game to me. Variety trumps linearity. Especially if one of those ways is all about being sneaky and non-confrontational. It kind of reminds me of Fallout 3 in that sense, but shinier, slicker, with more vibrant highlighting. I should, at some point, go back and play some Deus Ex: The Conspiracy even if it hasn’t aged too well.

The Elder Scrolls V: Skyrim

Release date: November 11, 2011 (11.11.11 for the cool people)

Pretty sure I won’t be the only one picking this up in November. It’s only a huge followup to a huge followup. I’m very interested to see what’s changed from Oblivion to Skyrim, as I was always fond of exploring that game’s world, but found the combat and quest system to be a bit disappointing. Here’s hoping, but it’s gonna be epic no doubt.

Assassin’s Creed: Revelations

Release date: November 2011

Assassin’s Creed: Brotherhood was certainly a surprise. It was not, as many feared, just a quick cash-in on a building franchise. In fact, it only made the claim truer that, yes, Ubisoft, knew what it was doing with its stabby-stab games. Multiplayer is back, and that’s great as it’s some of the only multiplayer I’ve played and enjoyed. But when is Assassin’s Creed III really coming out?

Animal Crossing 3DS (no official title yet)

Release date: August 2, 2011

Very few details exist, but you’ll supposedly be the mayor of the town in the next iteration. Maybe that will lead to more control over shops and such. Either way, this’ll give me a reason to buy a 3DS game. Buuuuuurn. I think they could do neat things to with Play Coins and StreetPass functionality, but time will tell. If it’s the same freakin’ game all over again, I’m swearing off the series for good.

Fantasy Life

Release date: Sometime in 2011

Fantasy Life is turning out to not be the Fantasy Life I remember seeing previews for many moons back. It’s instead getting revamped for the Nintendo 3DS, and while the art style and graphics have sadly changed, here’s hoping the gameplay–a life sim in a medieval fantasy setting–hasn’t. I’ve always wanted to know what it’s like to sell fruit in an open market to a range of peasants.

That’s all I can think of right now. I’m sure I’m forgetting a few games, and I’m sure I’ll want another five within a few weeks, but such is the life of a gamer, I guess. Naturally, I can’t list impulse buys, Fallout: New Vegas DLC, and games to add to my PlayStation 2 collection as they go on sale, but yeah…games. I love ‘em.

Level-5 bringing “Fantasy Life” to Nintendo DS

fantasylife

Oh, Level-5. How I love thee.

Seeing as how I grew tired of Animal Crossing: Wild World and am currently meandering through Magician’s Quest Mysterious Times with little care, the prospect of a “city sim” with actual endings sounds simply wonderful. Mix that with an art style that is eeriely close to Mother 3, and I’m in:

fantasylife2

Retro goodness for everyone!