Category Archives: lists

A videogames rundown in honor of Barristan the Bold

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Right now, I don’t have any particular thoughts on a particular game, so I figured I could use a post to sum up what’s going on with the games I’m playing currently. As usual, I am juggling several, which does not bode well for efficiency and completing many of ‘em, but it does allow me to see a wee bit of each thing. Let me break this out into a little list:

  • BioShock Infinite – I am really close to the end on this even though I only just posted my impressions about it recently. Its pacing is such that you keep playing, unaware of how much time has passed. A part of me wanted to just soldier through it last night, but it was getting late, and I suspect there’s an hour or two left to unfold. Regardless, I’ll finish it up tonight and then probably lock myself in a small room, crying over what brain-twisting revelations are revealed. Or spoiling myself via the Internet on all the stuff I missed.
  • Luigi’s Mansion: Dark Moon – Just managed to beat the first mansion’s boss, a particularly crafty ghost-controlled spider, which has now opened up the multiplayer aspect, as well as the next mansion. Have not moved on to either of those yet, but I will soon. Seems you can also hop back into the mansion levels to track down hidden Boos. Where you at, Boos?
  • Fire Emblem: Awakening – No one has died since my last post about losing Miriel. Granted, I haven’t played since then, but I’ll take my accomplishments with this brutal SRPG where I can.
  • PhantasmaburbiaHaven’t touched it since my last post, but I do plan to get back to it, especially since I know I just need to do some light grinding to get the two boys strong enough to take down the progress-blocking boss.
  • Kingdom RushI play this during my lunchbreak as I slowly sip down vegetable juice as part of my 10-day juicing fast. I got stuck on the first snowly level and had to drop the difficulty to easy to make it through with a pitiful two-star rating.
  • Patchwork – Cannot figure out how to appease the fire spirit (wants something to eat), and since this game is so small and indie and unknown, any online guide or clues are nowhere to be found. Curses, as I really like its art style and music a lot.
  • Ni no Kuni: Wrath of the White Witch – Stuck fighting Moltaan, the Lord of Lava, at the top of Old Smokey. Probably gotta grind more, especially since I evolved a few familiars, which drops them back down to level 1. Basically, my party is now a tad unbalanced. Oops.
  • El Shaddai: Ascension of the Metatron – Umm, I don’t know. Stopped at Chapter Two. Ha.

Since my last musings on PlayStation Plus, I’ve gone and downloaded several more games I won’t ever have the time to eat up, like The Cave and Demon’s Souls. Unless I clear a few of the above off my plate. Which may or may not happen soon. But hey, with me, you never know, as something entirely new (or old) will grab my attention. Looking ahead, I can’t really see anything that looks enticing, but that’s the magic of the videogames industry; there are always a few well-kept secrets.

Restoring the Thieves Guild to its former glory one loading screen at a time

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To my surprise, I returned the Thieves Guild to its former glory last night, a task I assumed would take a lot longer, seeing as you have to first do a number of miscellaneous tasks for both Vex and Delvin before getting the chance to do a more important quest to gain the loyalty of someone who will then set up shop in the Ratway, thus making it a better base. It’s a lot of back and forth, and it seems like there’s randomness involved in that you have to do at least five tasks within a specific city to get the loyalty missions to trigger; I just did what I got assigned and soldiered on. Anyways, it is done; check it out in Achievement form:

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One with the Shadows (30G): Returned the Thieves Guild to its former glory

Right. Go me. Having just finished up the Dark Brotherhood questline, I can definitely say that the Thieves Guild offered the most quests to do, and you can take that as you will. Granted, in a game like Skyrim, you shouldn’t be lacking for things to do, but this guild questline did seem the most fleshed out and sporting a better base, one you personally invest in and see grow. As a reward for restoring the guild to its heyday reputation, I was made the Guild Master and given a pretty sweet set of armor.

This has been something I’ve been working on for over a year. Granted, not every day, but whenever I’d load up my save and begin running around the world, I’d always keep both Vex and Delvin’s quests in mind, trying to at least do both before returning to Riften to turn them in and pick up the next two. The main reason this task takes so long, at least for me on the ol’ Xbox 360, is due to load screens, which stretch the gap between the beginning of the universe and the end of everything. Vex says to go to Solitude and do this–loading screen. Delvin wants you tooling around over in Dawnstar–loading screen. Fast travel back to Riften to enter the Thieves Guild hideout–loading screen. Enter the actual hideout–loading screen. Enter the Ratway–loading screen. Pick up two more quests from Vex and Delvin, but sit through two more loading screens before you can even get outside to fast travel and experience yet another loading screen. Sure, the easy answers are “play on PC” or “don’t use fast travel” but those responses don’t really work for me. I play how I play, and it’s built around slowness.

Okay, my new Skyrim to-do list, which is mostly based on as-yet-unlocked Achievements, and all of this will hopefully be crossed off before I dig into Dawnguard or Dragonborn:

  • Get married
  • Hit level 50 (I’m halfway to 48 currently, have to really work on magic and one-handed combat, maybe even more smithing)
  • Collect 15 Daedric artifacts (feel like I’ve gotten four or five so far)
  • Learn 20 shouts
  • Do more quests than acquire more quests

I don’t know if it is possible for me to get a bounty of 1,000 gold in each hold with my current character as he’s too nice of a fellow, despite his deep association with the shadier guilds. Chances are high I’ll never make a second character or play differently, but maybe after I’ve done every single thing I ever want to do and know that Fallout 4 is coming out soon I’ll just go apeshit and put each hold to the torch–figuratively, that is. More or less, Lohgahn will fill every civilian and solider with arrows. Maybe even summon a dragon. But only then, at the end, when I will play no more. Because that’s a one-way street.

Until then.

Epic Mickey: Power of Illusion plunges into an ocean of thinner

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For last year, there were two potentials vying for the Most Disappointing Game of 2012: Game of Thrones: The Game and Epic Mickey: Power of Illusion. I still don’t have the heart and/or energy to extensively rip apart Cyanide’s stab at trolling around in Westeros–though you can check out previous posts for some clues to how I feel overall–so let’s spend today talking about Mickey Mouse and his lackluster painting skills and strangely unwavering glee-driven mentality.

It started with gorgeous preview screenshots that showcased a love and attention to detail for all things retro and Disney-esque, and then came the news that DreamRift was working on the game. For those that don’t know, those are the folks behind Monster Talewhich I thoroughly enjoyed–as well as Henry Hatsworth in the Puzzling Adventure, which I’ve not gotten to try, but sounds stellar. This developer loves the DS/3DS scenario, building entire games around using both screens simultaneously and with purpose. And so, with confidence, I tried out the demo and found it to be an all right time, with what looked like the promise of a Suikoden-style castle that you’d be upgrading over time as you found lost cartoon characters and did mini-quests for them. Ultimately, that didn’t turn out to be exactly it, but whatever. The game had the look and sorta feel of those older Mickey Mouse games we all played in our younger days, and between the console version and the portable one, I knew which version I’d enjoy more. Or at least I thought I did.

There are many problems with Epic Mickey: Power of Illusion, but let’s start with its pacing. It’s slow, bogged down by endless screens of exposition or contrived dialogue from Disney characters you’d expect more from. Mizrabel the Witch has stolen a bunch of cartoons, and it’s up to Mickey to rescue everyone. Simple enough, I guess, and the witch can take on the appearance of other Disney villains to keep you guessing for a long while. The opening of the game takes at least ten to fifteen minutes before you are even doing anything platformer-like, and basic abilities like “jumping” and “attacking” are doled out one by one to keep things moving at a glacier’s ramming speed.

The pace is further hampered by the game’s main touting point: painting. Mickey has the power to paint and/or erase objects in the world. To do this, you use the bottom screen to either trace the outline of an object or erase it fully. This takes a few seconds to do, and then a few seconds more to actually see your work realized. Now, a few seconds here and a few seconds there don’t seem like much, but you are literally pausing the action every few steps to paint or erase something, and it eventually becomes a bother, to the point that you no longer care about getting “Perfect” ratings with your tracing, scribbling around the outline as fast as possible just to get it over with. I ended up despising the painting aspect so much that I actively avoided it wherever I could; before each level, you can bring certain “sketches” with you, such as Goofy or a treasure chest, which, so long as you have the paint, you can use over and over again. I think I used the treasure chest once, and never bothered with any other sketches as, again, they just weren’t worth the effort and the time-sink.

Let’s talk about side quests, as they surprisingly make up a large chunk of Epic Mickey: Power of Illusion. They come in two forms: fetch quests or draw something. You are either fetching someone an item or straight up drawing it into existence for them. Oh wait, there’s a third category: go down the hall and talk to X, which should be self-evident. The fetch quests are probably the most annoying of the three, as they require you to hop back into levels you’ve already completed to find something that wasn’t there before. They aren’t difficult–well, depending on the level’s design–but they are a bit of a waste of time, especially since you can use a special currency to basically overwrite these quests and move on with your life. I did that a lot. There was no other reason to hoard these special star things, and so I cheated my way through many questlines. One of the more important quests is to get Uncle Scrooge back on his feet so that he can operate an upgrade store, which provides bonuses to melee damage, health, paint and thinner capacity, and so on; this is where you’ll spend all those Disney dollars you collect in every level.

Without a doubt, the breaking point for me was getting to the Castle South Wing, also known as the water levels. These are based around The Little Mermaid and someone’s love for Satan and masochism. To begin, Mickey’s jumping is floaty, and not in a good way. You spend the whole game getting used to it, only to then be in a water level that takes his floatiness to a whole new level. Now you have to deal with extra float, spikes on cavern ceilings, swimming enemies, and maneuvering around tiny platforms. Hands down, these were some of the worst water levels I’ve suffered through, and I’m the guy that actually enjoys them in Super Mario Bros. 3 and Donkey Kong Country. These are such pains in the butt that each one took multiple attempts and then, once discovering that new fetch quests opened up in all of them, I said “eff off” and never went back once. I suspect a lot of gamers might even just give up here. I nearly did.

The greatest thing Epic Mickey: Power of Illusion has going for it is its visuals, which never fail to wow. Seriously, every screen is colorful and layered, with hand-drawn and scrolling backgrounds that really make fantastic use of the system’s 3D tech. It looks, in my opinion, superior than its console counterpart(s), and the long stretches of exposition are made slightly more enjoyable thanks to great looking art. I don’t remember who said it exactly, but concept art for Disney Epic Mickey has always looked better than the final product. Here, that “concept art” is the game. So…that’s a win.

But that’s about it for Epic Mickey: Power of Illusion, a disappointment in all meanings. Supposedly there was a fourth section of the castle to explore, but it was cut due to timely deadlines. Not sure if that would have saved the game or not, as surely it would’ve been more of the same, but with new things to look at it. Just goes to show that strenuous development cycle this adventure went through though. Even if you’re the biggest Disney fanatic, the magic won’t last long. Try Monster Tale or dig out your Sega Genesis and a dusty copy of Castle of Illusion Starring Mickey Mouse instead. Trust me.

Here are the videogames I want to beat in 2013

Roadblock on Harris

Resolutions for a new year of gaming always start with good intentions, but quickly fall apart for me. For instance, I believe I said that I wanted to play fewer games in 2012 and devote more work to my art shtuff, but I just don’t know if that actually happened. Certainly, with Steam’s Summer, Fall, and Winter sales and all the indie bundles that have hooked me, I’ve acquired a bajillion games, though I’ve not played many of them. But I still feel like I got through a ton. If my Games Completed in 2012 tag is to be believed, I’ve finished off 40 games in the last 365 days. Some may argue that DLC and episodes of episodic gaming don’t count, but those folks can go suck a lemon; if they end in credits of any kind, they are a separate entity.

For 2013, I see myself completing around that same number again (38 in 2011, if you’re curious), but I want to clear out more backlog before anything new takes over. And not just recently acquired videogames, but some “classics” from the yesteryears that I keep meaning to get to, but never do.

So without further ado, here are the games from my pullulating collection I want to beat in 2013. Because really, they are overdue. Most are RPGs. So that could throw a wrench in the speed factor, but whatever. Love me them are-pee-gees. And yes, I’ve never finished any of these before.

Chrono Cross

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Yup. Never finished Chrono Cross in all my years of owning the game. I seem to get as far as the part where you switch over and control Lynx and then…just lose interest. Which is a shame. I’ve watched Tara play past this part, but she took eventually puts the game down and doesn’t return to it. But there’s so much to love about Chrono Cross. All you diehard Trigger fans that swear it is a terrible sequel can say that just fine, but I think it’s harder to deny it’s a good game. The battle system is fun and offers up strategy and variety at the same time, and the ability to mix/match your party keeps you trying new characters out. Granted, of all the games here, this is the one that worries me the most, as I just don’t understand why I keep getting to the same part and then stopping. Hmm…

Silent Hill 2

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As a rule, whenever I talk about Silent Hill 2, I have to link to this classic journal comic of mine. Anyways, based on our last save, we left things in Silent Hill very badly. And by that I mean we are extremely low on ammo and health and stuck in a place filled with enemies. An apartment building, me thinks. Not sure if it is worth trying to go on–or even possible–or if it’d be better to start over and just practice conserving from the very start. If I beat this, it’d be the first Silent Hill game for me. Out of them all. From what it sounds like, it’s the best one, too.

Final Fantasy IX

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I love this game. I love the varied characters and designs, the silliness, the charm, the card-collecting mini-game, the way you earn abilities permanently through battles and earning XP, the brilliant story, especially the opening scenario with kidnapping a princess who wants to be kidnapped. I think that influenced The Stolen Lovelight for sure. And yet…I always get to a place and then walk away. Don’t really know where that is in this one, but it’s somewhere between the second and third discs.

Radiant Historia

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I was quite smitten when Radiant Historia came out. In fact, I desired it so that I pre-ordered the game and got a free five-song soundtrack included with my purchase. It’s an adventure built around the idea of parallel universes and altering minor details to create dramatic changes later on. The battle system places an important of where each character and enemy is to dish out damage. I played for a good while, but eventually put aside, distracted by something else. Unfortunately, with a game like this, even though it has a handy “timeline” built into the menu, it is quite easy to quickly lose your place and thus any enthusiam to continue on. From what I’ve read, Greg Noe completed it, showing him how to love JRPGs yet again. Now that I’m done with Professor Layton and the Miracle Mask, I’m going to dive back into Paper Mario: Sticker Star and then start over in Radiant Historia just after that. Well, that’s the early plan, at least.

Primal

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I’ve already written at length over Primal and how I think it’s pretty underrated and generally fantastic. Just go read it elsewhere and know that I plan to see this one through. Heck, I mean, I’ve only seen one of Jen’s transformation forms in all my time with the game. I think I last stopped because I got glitched, but maybe I just couldn’t find the puzzle solution.

Right. So that’s one Nintendo DS game, two PlayStation 2 games, and two PlayStation 1 games. Five games I want to beat in 2013 alongside whatever new and old comes across my plate. I think I can do it. The trick will be maintaining focus and enduring. That can be hard with games I don’t enjoy, but these five are all ones I appreciate in various ways, so in short–let’s do this.

What videogames–new or old–do you want to beat this year?

The Top 10 Videogames I Didn’t Get to Play in 2012

2012 games I did not get to play blog post

Well, here we are again. Another year has come to a close, and I’ve not played every videogame that came out in the last twelve months. I know, how shocking. And here are some reasons: money, time, sanity. I do make a conscious attempt to balance my videogaming time with my time for creating all of those wonderfully “bad” comics no one really looks at, which can be quite a dance, especially during those months where it seemed like a desirable game came out every few days for weeks on end. Like this past October through November. It was dastardly. But yeah, videogames–I don’t play ‘em all.

For those curious, here’s what I didn’t get to play last year and the year prior:

Get hooked by the sad puppy picture, stay for the maddening lists. All right, enough setup. Let’s get to this year’s misses pronto.

10. Red Dead Redemption // Batman: Arkham Asylum // Batman: Arkham City // Portal 2

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Basically, for the number 10 spot, here’s just a bunch of games from previous years’ lists which I’ve still not gotten to experience. You could call this cheating, and I would agree with you, but I think they all still deserve some sort of mention. So let’s lump them together. I’m sure most of you are silently screaming at me from across the screen to play Portal 2 right now, a game which I bought for $5.00 from Steam’s latest Summer Sale, but have not even gotten around to installing yet on my laptop. Swing and a miss, I guess. My landlord continues to recommend Red Dead, too. One day. One day, people…

9. Dust: An Elysian Tail

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A side-scrolling, action platformer with a really vibrant look and a tale of genocide. Seems like many dismissed this game simply because they fear the Furries, but it sounds like there’s a great, emotionally-driven story and even greater gameplay mechanics to enjoy here. Also, take into account that Dust: An Elysian Tail is the product of one man’s work. Yeah, I gotta get to this at some point. Selfishly, I’m waiting for a reduced price sale, and I think I just missed my chance to get it for half off the other day. Wah.

8. Crashmo

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From what it sounds like, Crashmo is both a continuation from Pushmo and also an entirely different game. In this one, gravity takes priority, with blocks able to fall when moved off other rows and columns. And you can rotate the playing field á la Fez to get a better perspective on how to climb to the top and save that little kid yet again. That said, I’d like to get a wee bit further in Pushmo‘s later (and more straining) puzzles before moving on to new mechanics that literally change how one plays.

7. Dragon’s Dogma

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An open world action-RPG developed by Capcom? Huh, okay. That’s an interesting start, but throw in the addition of creating a mini army of Pawns that you can customize and make your own. Bosses are climbable like in Shadow of the Colossus, Pawns can select between nine vocations and you can trade them among friends and strangers, and the realm is yours to explore. Seems like the story is paper-thin until the absolute very end, but maybe the story doesn’t matter all that much over taking down griffins and giant heart-eating dragons.

6. Faster Than Light

Faster Than Light Linux Game

I did not back FTL on Kickstarter when its campaign was running and didn’t even really know it existed until it was released and quickly loved by many, many gamers. It’s been described succinctly as “Oregon Trail in space.” You run a spaceship and try to get as far as you can with it, surviving asteroids and pirate raids and general malfunctions. When you die, it’s done, and you have to start over. That sounds cruel and punishing, but this is the kind of game that you go back into smarter and more prepared, whether that helps you or not. Randomness is a factor for sure, but that’s the risk you take when piloting a spaceship.

5. LEGO Batman 2: DC Super Heroes

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I was not a huge fan of LEGO Batman; I mean, it was fine, and much better than LEGO Indiana Jones 2 for sure, but it’s not my favorite of the LEGO videogames. Maybe that’s because it didn’t have a film to follow, and it set out to tell its own story, without words. Which is pretty hard to do unless you already know what’s going on. Now, LEGO Batman 2 doesn’t have a film to follow again, but this is where the LEGO characters began to talk, which has to help in telling a story, I suspect, and you have a huge hub world of Gotham to explore. Plus all the familiar hooks. And there’s more than Batman characters here. Maybe once I’m done running around LEGO Middle-earth I’ll give this a spin, but that could be a while. Spoiler: I’m loving LEGO Middle-earth.

4. Dishonored

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I got my stealth fix with Mark of the Ninja this year, but it sounds like Dishonored does some good things too, especially with the Blink ability, which allows you to quickly travel from point A to point B super fast. It’s got a New Weird/steampunk-like setting, and you can handle missions in a number of ways, just like the Deus Ex of yesteryear. I like variety and doing things my way. At some point, I’ll get to this.

3. Mass Effect 3

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This year, I played Mass Effect 2. It went all right. I found it to be an okay space-based adventure across the galaxy, but nothing astounding. In fact, I think I enjoyed Mass Effect more, as there was more to explore there, to learn about the races and planets and technology. I got through the “suicide mission” just fine, but then Mass Effect 3 came out and it sounded like a whiff for various reasons. Not interested in online multiplayer, and it seems like you can only experience the game in its true form via numerous DLC packs, released later. Think I’ll wait for a “game of the year” version, which, if Mass Effect 2 is any proof, BioWare won’t ever put out.

2. Journey

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No PlayStation 3, no play. Insert a thousand scarf-wearing sad faces. Journey, from what I’ve heard, sounds absolutely amazing. And every screenshot looks like a perfect desktop wallpaper. Take that as you will.

1. Assassin’s Creed III

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Assassin’s Creed III came out right at a bad time for me, with little time to play and having already purchased a few Nintendo 3DS titles to hold me over. So I had the choice of getting this or a new winter coat, and I went with the latter. So far, it’s worked out pretty well, and even though most reviews for ACIII were less than positive, I’m still curious to see what it is like to be an assassin in colonial times, as well as all the wilderness exploration. Heard it doesn’t “end” things, which is a bummer, as I think this series needs closure and then to come back as something completely new.

Originally, Telltale’s The Walking Dead was at the #1 spot, but thanks to the Microsoft’s Christmas spirit, the first episode “A New Day” is being given out for free on the Xbox 360 all week long, and so I downloaded, plopped myself on the couch next to Tara, and quickly devoured the entire thing in one sitting. It’s really good. I picked up the four other episodes for 200 MP a piece this morning and plan to see how things go for Lee and Clementine as soon as possible.

That said, naturally, there are even more games I haven’t gotten to play this year, some of which sound fantastic (Hotline Miami, The Unfinished Swan, Retro City Rampage), and some of which I just couldn’t find the energy to care about (Halo 4, XCOM: The Enemy Unknown). Maybe I’ll get to trying out a few of these in the upcoming 2013 stretch, but with a huge and growing backlog in Steam (thanks, all you indie bundles) and a New Year’s Resolution of completing some classics from my collection for the first time, I might not. We’ll see what ends up on next year’s list; one promise I can make is that I’ll be playing Animal Crossing: New Leaf the very first minute of the day it is released. I need that game like woah.

Anyways, what games did you miss out on this year? Speak up in the comments section below! And good luck in the year to come.

2012 Game Review Haiku, #34 – LEGO Lord of the Rings

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Destroy the One Ring
In LEGO Mordor, watch for
Bugs wreathed in shadow

For all the games I complete in 2012, instead of wasting time writing a review made up of points and thoughts I’ve probably already expressed here in various posts at Grinding Down, I’m instead just going to write a haiku about it. So there.

Perfection is earning all the Seals from every level in Mark of the Ninja

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Well, this certainly didn’t happen over night, but it finally happened nonetheless:

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Perfection (15G): Earn all the Seals in every level.

For those that don’t know, Seals are basically optional objectives, and there are three for every level in Mark of the Ninja. Some require you to reach a specific spot within a certain time limit and others are more tricky, requiring restraint and patience. Such as the last one that I got to unlock the above Achievement, which tasked our ninja friend with pickpocketing two keys instead of killing the guards holding them and taking them from their sliced up bodies. Well, that’s how I did it my first time through, but going the stealthier route forced me to move more slowly and be very aware of my surroundings. Which is fine, because this game is so dang rewarding, making one feel like he or she really is the shadow in the night, the hand from the darkness, the unseen that moves like the wind.

In the end, none of the Seals were too painful to get, just time-consuming. I tried to get what I could during my first playthrough of Mark of the Ninja, but due to tiny text syndrome, my bad eyes, and an iffy font choice, I had a hard time reading most of the instructions. So I skipped a lot of Seal tasks or just plain missed doing something because I didn’t know it could be done. And so, long after the fact, I did something I haven’t done in a while and don’t do often just from a sheer dislike in following along instead of figuring things out on my own: printed out a checklist from an online guide. The last time I did this? Hmm. Probably the alchemy recipes for Dragon Quest VIII. Well, I also began to record some item collecting in Borderlands, but that fizzled out fast as soon as Borderlands 2 dropped. Regardless, it really helped a lot to know exactly what tasks were in each level beforehand and then cross them off as I accomplished them.

Still working on completing all the Challenge Rooms, finding all the hidden haiku thingies, earning all upgrades for the ninja, and acquiring a ranking of three stars for each level. Yeah, all those tasks–at once. I’m pretty close on each of ‘em, but it’s a slow creep, with constant checking and sometimes having to replay the entire level to make ends meet. After this, all that’s left for me to experience in Mark of the Ninja is a New Game+ playthrough, which I’m hesitant about doing. I like to pretend I’m a great ninja, but truthfully, I’m great ninja because of all the systems already in place; remove those, and I’m just a dude in a funny costume hopping off walls like a madman. At least, that’s what I suspect. I’ll probably give it a try, but if the early levels prove troublesome, then there’s no way I’ll get through the final ones on my skills alone.

What I loved about Chrono Trigger

A long, long time ago–well, back in March 2012 really–I beat Chrono Trigger. It was both a great and grueling experience, and I put down some notes on the things I disliked about the RPG legend that is legendary among RPG fans. And people reacted. Think the post even made it on Reddit. Yeeeeeah. It was like I called their sweet little grandmother a raging prostitute that was the reason STDs spread or kicked their dog into the middle of traffic on a busy highway. It’s either the depression in me or my strengthening pessimistic outlook on life that I can’t see anything as perfect. Videogames can be great, can be a lot of fun, really enjoyable–but never utopian.

Okay, that’s enough intro. I could really go on about all the little things I dislike in games I adore, but my point is just that both exist, and sometimes they co-exist, and other times one is the predator stalking the prey. For now, let’s use the  dual tech Slurp Kiss (Ayla and Frog!) and get into the love.

mighty music

Surprise, surprise–it’s amazing. Here, let me name a few tracks: Corridors of Time, the hauntingly Secret of the Forest, an overworld theme that is both whimsical and foreboding, Zeal Palace, or that battle theme that really gets you into the fight and will thankfully never leave my body. And there’s plenty more. Basically every soundbite, whether it is a song or sound effect (Robo has some great ones!), is highly memorable. Both for its quality and charm.

Chrono Trigger was scored by Yasunori Mitsuda and Final Fantasy composer Nobuo Uematsu. Mitsuda spent many nights sleeping in the office, which led to many songs feeling dream-inspired. I totally hear that. He also later suffered from stomach ulcers, and so Uematsu was brought in to finish up about ten songs. Either way, the music from Chrono Trigger is universally loved–and deservedly. I still listen to more tunes from Chrono Cross, but that has to do with a more orchestral feel to them than anything else.

The Millennial Fair

When it happens, it’s downright magical. You’re on trial, accused of trying to kidnap Princess Nadia and take over Guardia Castle. You even get called a terrorist. And you, the player, know none of this is true, and are ready to defend yourself against your accusers. But then the Chancellor begins bringing up actions you took–or didn’t take–at the Millennial Fair, where you first met the princess. Seemingly normal encounters are now twisted and distorted to make it appear like you are one shifty soul, even if you’re definitely not. Like, if you grabbed the dropped pendant before checking on the princess, you are labeled greedy and after the throne. Small things mattered. But you don’t learn this until it is too late, and so it doesn’t matter how many silver points you earned playing games at the fair: you are a criminal. And you’re put in a cell for your alleged mistreatment of the princess, which really gets the ball rolling plot-wise. It all felt so natural as it unfolded, too.

Visible enemies

My distaste for random encounters continues to grow as I get older. I find it way more annoying now, and so when a game gives me enemies on screen, leaving it up to me to fight or flee or sneak by, I am overjoyed. Granted, this phenomenon seems to be more of a later trend, making it a nice surprise when I could watch Blue Imps and Goblins wander in the grass in Chrono Trigger before taking them on. Not only do you see enemies before you fight them, the battle itself takes place right there. The UI switches to reflect this, but other than that, you are fighting where you are standing, and it’s all very quick, a definite upgrade from slower turn-based RPGs.

The jet bike race

It’s random. Really random. But I guess someone wanted to put the SNES’s Mode 7 graphics to use. The jet bike race is found in 2300 A.D., during and after Beyond the Ruins. It allows you to take a shortcut across the ruins, avoiding a couple of screens of monsters to fight. That is, if you win. Which is not as simple of just gunning it all the way. You’re racing against Johnny, a half-tricycle automaton, and he has this way of constantly inching his way in front of you. Rubber-banding, I believe it’s called. It’s tough, but at the time a great change of pace, and you can come back to race Johnny later for various prices, like a Power Tab and Ethers. Once you get the Epoch, you can skip the race entirely as it is avoidable. I’m saddened that this element never spawned a tie-in: Super Crono Kart.

That evil laugh

There is only so much a sprite character can do to evoke emotions. Usually, they hop around and squirt drops of water off their heads if excited or run back in forth in place to express various levels of excitement. My favorite little animated moment is one I discovered purely from curiosity. Games like Animal Crossing: Wild World and The Elder Scrolls: Oblivion taught me that sitting in chairs is something one can do in videogames. It’s just as exciting of an action in digital life as it is in real life. And so, when in the Giant’s Claw, I took my lead character at the time–always Crono, yo–and plopped him down in Azala’s chair. He changed. He laughed with mirth and evilness, and he looked right at me as he did it. And then he rejoined his party members to continue the hunt for  Lavos. It’s a really small, random occurrence, but I love these little additions. They show a sort of shared consciousness between the player and those that made the game, that they realized someone would try to sit here, and for that that did, here’s a bonus animation.

Right. Those are the things I loved. I hope this clears up any non-obviousness over how I feel about Chrono Trigger. It’s a fantastic game. It has some problems, but the great outweighs the bad unarguably. I played it fully once now and am glad I did. Given my gaming habits and time schedule, I doubt I’ll ever play it again, whether via New Game+ or starting all over, but other than different endings, I saw a really good chunk of the whole experience. And just like Chrono Cross, I’ll revisit the soundtrack when the mood strikes me, so it’ll always be there, the legend that is legendary.

Five things I still need to do in Skyrim

At the same time that I splurged on Mark of the Ninja–more on that fantastic stealth-stabby game later, I promise–I also picked up the second DLC item for the Elder Scrolls V: Skyrim. It’s called Hearthfire, not Heathfire or Healthfire as I’ve been constantly seeing it misspelled across the Internet in the days since its birth, and it only costs 400 Microsoft Points. The low cost is low because there isn’t actually a whole lot of content in the pack; it basically gives you three spots to build a house of your own, and then you have to grind for materials like iron ingots and nails and chopped wood to actually build it and fill it with items. I’ve only just begun filling my Lakeview Manor with storage barrels and shelves to place my filled grand soul gems. Nothing terribly amazing, and it seems like this kind of Minecraft-esque stuff is better suited for somebody just starting out on their adventure to rid the realm of evil dragons than me currently who already owns a house in two different holds.

But at least I’m back in the game for the time being. Finishing up a few quests while selling some items and emptying my digital backpack of potions I’ll never use–like anything related to breathing under water for X seconds. And so, I got to thinking, and here are five things I’ve yet to do in Skyrim after playing the game as one single character for upwards of 95 hours.

Ride a horse

Look, if you could hop on a horse and ride it in first-person perspective all while still wielding a bow and arrow or sword and magic spell…then yeah, I’d be all for that. I play these Bethesda games in this perspective and this perspective only; moving out of it breaks immersion and really comes across as just goofy and dangerous to one’s safety. But no, if you get on horseback, you must ride in third person, and that’s not for me.

Get married

Haven’t really given it much thought, to be honest. From what I can tell, being married in Skyrim is a bit…old-fashioned. You gain a spouse who makes you food and takes care of your home. Great. Not really. I’m curious to see if I can adopt a child without being married after I finish building my house; if not, I guess I’ll go hunting for a favorable partner. Vex sounds ideal /sarcasm.

Find the Dark Brotherhood

Please note there that I said find, not join. I haven’t even been contacted by them yet, and I guess for that to happen I’d have to openly murder somebody who didn’t deserve it. Like, not a bandit cave leader or blood dragon. Hmm. That’s not really how I play, so it is unlikely this will every happen on my first character. Maybe if I ever roll a new dude, but that might not happen for a long time–if ever. I know, call me crazy. Except you should know I never did many Dark Brotherhood quests in Oblivion either. So there, fantasy murderers.

Learn any spell above the novice level

I’m no Harry Potter, y’all. When I need healing, I use a potion or eat some cheese. When I need to weaken a foe, I poison my arrows and loose them from afar. I’ve done the occasional spell to clear webs or gain entrance into the School of Magic, but that’s been it. Not my style of combat.

Kill a giant

Everybody did it at the beginning of the game. You see some mammoths and head over to check them out. Then a giant comes stomping at you, swings violently with his club, and sends you flying into the sky with one hit. Instant death. Lesson learned. Since then, the only times I’ve come across giants has been in groups of three or four, and I’m scared to take on one for fear of three more seeking revenge. Plus the mammoths, too. So, yeah. All those giant’s toes in my bag? I stole them.

So, those are my things still to do/things to never do in Skyrim. What about you? What have you not done yet in a world that seems to never run out of quests or ways to occupy your time? Catch a butterfly?

Playing the Ludum Dare 22 Winners, #1 – Frostbite

Um…yeah, my bad. I kind of forgot that this was a mini-challenge I put upon myself back in March 2012 right after the winners for Ludum Dare 22 were announced. I played through the top nine entries fairly fast and meant to get to the overall crowd-pleaser right after, but other stuff came up and then that was that. It was gone from my mind, gone from existence. That is until I was scanning my long–well, relatively, I guess–list of games on Steam over the weekend and saw the title Frostbite, a flood of reminders hitting me all at once. Oh yeeaaaah. Oh riiiiiight. Remember thaaaaaat. Also, considering that the Ludum Date 24 contest is happening right around now, I should wrap all of this up.

Frostbite comes from a user named saint11. Here’s what he says of his creation:

A post apocalyptic soldier in a watchtower going mad on a nuclear winter, seeing things and with some serious memory problems.
A simple platformer, maybe a little too serious and pretentious :D

The main deal about Frostbite is this: two meters to pay constant attention to. One is for your health/hunger, and the other is for how long you can survive the harsh cold. They deplete at an alarming rate, and can only be refilled by eating found rations and hovering near a burning trash can. You are you, a nameless soldier, armed with a gun and the ability to jump, as well as the power to see ghosts. Unfortunately, your wife went out into the cold some time ago, never to return, and you’re off to find her/make it to the city.

It’s very good. I played three times, each instance getting a wee bit farther. The first time, I died from hypothermia. The second time, a sentry bot shot me dead. The third time, I ran out of bullets and accidently fell into some frigid water. However, that was it. There’s no checkpoint system from what I can tell, and so even though each time I made it closer to the city, I still had to start back at the beginning, which isn’t ideal. You fall into a zombie-like patten that way, moving in a manner that is unnatural and free of fun. The platforming is fine, and the idea of a limited number of bullets, which you need to shoot walls open and stop enemy ghosts and bots, gives the game some bonus stress. Mainly, that hunger/cold mechanic is solid, and I could see this evolving into something much more.

All right. There’s your winner for Ludum Dare 22. Should I try to find the winners from 23 and give them some coverage or just skip on ahead to the newly finished 24 contest?